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Skyrim Mod Conversion to useable Addon for tk17


sevenseason

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Requirement :

Notable sites for Skyrim Mod Sharing :

Before Proceeding it is very important to only share skyrim mods that is not blocked by paywall, it is their creation after all with all due respect them, as most of them usually makes it on their own using ZBrush and other program..

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Part 1 : Importing the .nif file

Screenshot 11-01-2021 19.33.07.png

Traverse the meshes folder until u find...

Screenshot 11-01-2021 19.35.22.png

Choose whichever you want to Convert... for me i will choose upper_1.nif

Screenshot 11-01-2021 19.37.58.png

Let it load.. it might take a while base on how heavy the mesh are, usually it will take around 1-2 mins for 2 mb+ nif file, until...

Screenshot 11-01-2021 19.42.23.png

What the its so big how am i going to fit it to my personal body mod??????????????? np proceed to part 2 IVF0o1fC_400x400.png

Part 2 : Scaling the mesh

Screenshot 11-01-2021 19.46.31.png

Use Dimension Scale set X Y Z to value of 1 (smaller)

Screenshot 11-01-2021 19.50.38.png

Rotate them 180 degree, don't ask me why skyrim have off-axis mesh, i was also confused first :v

Screenshot 11-01-2021 19.52.30.png

Before going to Sculpting, press the keybind 'Ctrl + A' to confirm transform for the mesh then go to edit mode to "fit" it to the body for me it is like this :

Screenshot 11-01-2021 19.55.52.png

Part 3 : Sculpting

                        i actually do not know what to add for sculpting guide really, it is base on experience, and how hard the body you want to convert the cloth to

however i do have some tips for beginners use 'Clay', 'Sculpt Draw', 'Grab', 'Snake hook'. use these and train yourself and remember to always save your progress!

Avoid using Smooth / Blob / Inflate / Deflate 

Result :

Screenshot 11-01-2021 20.06.59.png
 

For weighting and exporting to .dae file, follow the guide for Collatkane, the tutorial should be here

 

If you wish to share the mods in this site, though they most likely will not ever find this site Credit the original creators!!!!

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On 11/1/2021 at 8:20 PM, sevenseason said:

@Cross there is more things i have not mention in this tutorial, for the moment use this guide until, i have more time to extend the guide

It worked, thanks!
The main thing is to import it into a blender, for further there is already a guide on the forum
The only thing is that some clothes consist of two objects and when combining UV maps are superimposed on each other
screenshot_21_11_02 21_41_37.jpgscreenshot_21_11_02 21_32_36.jpg

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43 minutes ago, Cross said:

It worked, thanks!
The main thing is to import it into a blender, for further there is already a guide on the forum
The only thing is that some clothes consist of two objects and when combining UV maps are superimposed on each other
screenshot_21_11_02 21_41_37.jpgscreenshot_21_11_02 21_32_36.jpg

well done! just as i thought, it should not be hard for default body : ), all of em looks great, just remember to credit the creators!

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49 minutes ago, Cross said:


The only thing is that some clothes consist of two objects and when combining UV maps are superimposed on each other

yes.. some works are clean they only use one UV maps, i suggest to search for much newer works from the sites i provided.

there are endless stuff you can find in skyrim as the modding community is large, happy scavenging!

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On 11/2/2021 at 10:41 PM, sevenseason said:

yes.. some works are clean they only use one UV maps, i suggest to search for much newer works from the sites i provided.

there are endless stuff you can find in skyrim as the modding community is large, happy scavenging!

I connected a cloth from several pieces, in the basic state it looks good, the textures are also displayed as they should, but when it deforms, gaps are visible
Can this be fixed?
image.png

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2 hours ago, Cross said:

I connected a cloth from several pieces, in the basic state it looks good, the textures are also displayed as they should, but when it deforms, gaps are visible
Can this be fixed?
image.png

ah ye usually what i meant about ‘fixing mesh’ are these,  these issue are what i meant can u share me the blender file with the texture.

i will fix it and use it as an example while updating the tutorial.. 

once im free, still using phone here

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8 minutes ago, sevenseason said:

ah ye usually what i meant about ‘fixing mesh’ are these,  these issue are what i meant can u share me the blender file with the texture.

i will fix it and use it as an example while updating the tutorial.. 

once im free, still using phone here

CRSPanty05.rar

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1 hour ago, sevenseason said:

hi i just checked, the mesh are perfectly fine :v i suspect weighting issue

can i do anything to fix this?
Thanks, I got it!

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1 minute ago, Cross said:

can i do anything to fix this?

try what i just mentioned, cause the mesh had no issue, there wasn't any gaping hole :v

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3 hours ago, Cross said:

can i do anything to fix this?
Thanks, I got it!

Go to edit mode. Select all vertices. Go to mesh>cleanup>remove doubles.

That should fuse everything together.

Edit: you should do this all the time. No matter what. You too @sevenseason

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1 hour ago, HDiddy said:

Go to edit mode. Select all vertices. Go to mesh>cleanup>remove doubles.

That should fuse everything together.

Edit: you should do this all the time. No matter what. You too @sevenseason

i've never do that but dp16 did tell me about it, but i have not encountered any issue when not doing it, what does 'remove double' do exactly?

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1 hour ago, sevenseason said:

i've never do that but dp16 did tell me about it, but i have not encountered any issue when not doing it, what does 'remove double' do exactly?

Simply put it removes overlapping vertices that might seem singular.  Sometimes it is just a few vertices, other times it could be thousands.  It just depends. It might also significantly reduce your poly count by removing vertices that are not necessary. Makes your addon less prone to having issues with the game.  So when you are using game assets especially, removed doubles is basically a must.  The issue @Cross happens also if your trying to port Sims4 assets.

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11 hours ago, HDiddy said:

Simply put it removes overlapping vertices that might seem singular.  Sometimes it is just a few vertices, other times it could be thousands.  It just depends. It might also significantly reduce your poly count by removing vertices that are not necessary. Makes your addon less prone to having issues with the game.  So when you are using game assets especially, removed doubles is basically a must.  The issue @Cross happens also if your trying to port Sims4 assets.

guess ill keep that in mind for now :v tnx, do u by any chance how to apply more than 1 texture and mesh group like dp16’s R9Dress083.Gantz ?

i tried doing _alt / _alt2 but i could never get it to work..

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1 hour ago, sevenseason said:

guess ill keep that in mind for now :v tnx, do u by any chance how to apply more than 1 texture and mesh group like dp16’s R9Dress083.Gantz ?

i tried doing _alt / _alt2 but i could never get it to work..

If you are applying more than one texture to a mesh you do that by adding multiple materials to the mesh.  I believe the game will only read one texture per material. If you have separated the clothing into multiple meshes then just create a new material per mesh alt1, alt2, alt3, etc...

If you are trying to apply different materials to different parts of he mesh that is a bit more involved. You will then need to assign vertex groups to different materials.

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4 hours ago, HDiddy said:

If you are applying more than one texture to a mesh you do that by adding multiple materials to the mesh.  I believe the game will only read one texture per material. If you have separated the clothing into multiple meshes then just create a new material per mesh alt1, alt2, alt3, etc...

If you are trying to apply different materials to different parts of he mesh that is a bit more involved. You will then need to assign vertex groups to different materials.

can u tell me what im doing wrong here.. ? been trying for days 😞 

GantzChest V2 Neovanci - Black.rar R9Dress084_Eve.rar

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3 hours ago, HDiddy said:

What issue are you specifically having?

in-game only R9Dress083 (no _alt) hook5 texture worked and only R9Dress083 (no _alt) is colorable in customizer

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1 hour ago, junglejimmy said:

can you help me I'm trying to install the niftool but i get this error

error.png

hi on phone atm, ill help however i can.

 

you are supposed to check ‘import-export : NetImmerse : Gamebyro.nif format’, it is right there in the picture you posted

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19 hours ago, junglejimmy said:

I do click it but that error keeps popping up

idk how to help not enough info, cross didn’t have a single issue during setting up the addon.

whats your blender version? did u download nif importer straight from the link i gave in the blog?

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On 11/11/2021 at 11:35 AM, junglejimmy said:

I was using 2.79b

I have the same error in 2.79
I installed the addon in 2.93 and then export cloth to a .dae file and open it in 2.79

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