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Klub Exile eXtreme eXpansion Idea

Klub Exile eXtreme eXpansion Idea

Klub Exile eXtreme eXpansion Idea by x17

  • Album created by loki1968
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You know what we would need ? Similar ways of visual biography, but you could use sliders to move the asset in the scene. 

I think Ill experiment with this next. Despite I planned to use the assets directly into the new two customizer rooms, it would be neat to have capabilities to position the biography in any way people see fit additionaly to it, too.

Now, this puts even more capabilities ... think about additional props or even something like "addon toys #2" in scene, or even "wearable cumshots" and similar utilizations. This is interesting combination, because were not capable to weight paint the toys - but it would be possible with this.

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47 minutes ago, x17 said:

You know what we would need ? Similar ways of visual biography, but you could use sliders to move the asset in the scene. 

I think Ill experiment with this next. Despite I planned to use the assets directly into the new two customizer rooms, it would be neat to have capabilities to position the biography in any way people see fit additionaly to it, too.

Now, this puts even more capabilities ... think about additional props or even something like "addon toys #2" in scene, or even "wearable cumshots" and similar utilizations. This is interesting combination, because were not capable to weight paint the toys - but it would be possible with this.

Was thinking this earlier this morning, or you could extract the scene with Hook and convert the object to H5m, could place it anywhere you want then, also have an object for every model 

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26 minutes ago, loki1968 said:

Was thinking this earlier this morning, or you could extract the scene with Hook and convert the object to H5m, could place it anywhere you want then, also have an object for every model 

Objects arent possible to be weighted to body or morphed, so there would be many more capabilities in "true" assets, altough the objects are handy in many cases.

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