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© Big Chile Production

Blaze it up!


Smoke

She'll not only fuck you, but smoke you out!

Copyright

© Big Chile Production
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From the album:

Briza Chavez

· 9 images
  • 9 images
  • 6 comments
  • 23 image comments

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  • Administrator
25 minutes ago, Morius said:

Nice Smoke! Is this a toy or...?

I see what you did there lol

so you are wondering if it’s a toy, or photoshop….. or H5 object. Well, 2 those requires extra steps to set up. It’s all in game 😉

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Just now, Smoke said:

I see what you did there lol

so you are wondering if it’s a toy, or photoshop….. or H5 object. Well, 2 those requires extra steps to set up. It’s all in game 😉

I made two pics with smokes using H5, but Briza's Smoke (or Smoke's Briza? Ok, I'll stop!) Looks more like the smoke toy, but I didn't liked it very much, but this surely looks better!
 

 

 

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  • Administrator

I’ll be honest, I’m not a fan of using Hook5 objects with models (like holding stuff, interaction, etc). I view it as over complicating a scene in which didn’t have to be. 
Now my criticism for H5 objects has been taken out of context and the good things have been overlooked. I like using H5M to clutter up a scene. Or I can create or change the style of a scene at any given time. 
Another thing that ruins it for me is that converting objects into H5M is easy. Extremely easy. And some people just don’t optimize it. For example: take a box. There is no need it to have over 1000 vertices, where in reality it probably needs around 50 vertices. Perhaps it’s how I would like to use it but it doesn’t work out for me. And that would be me wanting to maintain a solid FPS than loosing up to 10fps. 

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26 minutes ago, Smoke said:

I’ll be honest, I’m not a fan of using Hook5 objects with models (like holding stuff, interaction, etc). I view it as over complicating a scene in which didn’t have to be. 
Now my criticism for H5 objects has been taken out of context and the good things have been overlooked. I like using H5M to clutter up a scene. Or I can create or change the style of a scene at any given time. 
Another thing that ruins it for me is that converting objects into H5M is easy. Extremely easy. And some people just don’t optimize it. For example: take a box. There is no need it to have over 1000 vertices, where in reality it probably needs around 50 vertices. Perhaps it’s how I would like to use it but it doesn’t work out for me. And that would be me wanting to maintain a solid FPS than loosing up to 10fps. 

Agree with all your points about H5M. And great toy usage on this pic! I'll give another go with it to find out if I can replicate the magic you did here! 

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  • Administrator
On 12/10/2022 at 2:48 AM, john374 said:

great toy. any chance you'll make more or share?

Will share it when we fix the site 😉

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