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DANDEE

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Posts posted by DANDEE

  1. 43 minutes ago, PunkBuster said:

    Did you try their latest(relatevely) game called Girlvania: Summer Lust? Pretty good game, but with the lack of content...

    About first time playing TK17, it was in 2010, before modsgarden was even existed.

    Nah I haven't played it, interesting to know the studio is still around though. Honestly, I gave up looking for Active Dolls after I found TK17... I never even found it's name again until I saw this thread! 😂

    I joined the TK17 community when it was on the Unofficial LineMarvel Forums; probably around late 2011. Razlyuli was created right after we got kicked out of there. Those were the days when 3X would crack down on any forum that hosted TK17!

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  2. On 12/29/2023 at 7:59 PM, MarkZappa said:

    activedolls.jpg

    Oh man, I thought I was the only one in the world that had played Active Dolls; must admit it was very basic and cartoonish but it worth it back then on 2009

    Photo mode was like Playboy The Mansion but with less limitations and more hardcore 🥲

    Note: I wouldn't ever play it again (even having the installer in cold storage somewhere else) but bring memories!

    Now THIS takes me back... I actually discovered TK17 while searching for Active Dolls! I tried Active Dolls back in 2011 but later forgot the name, so I searched around for "3D sex games" and found the TK17/3DSV2 community forums instead. I could tell it wasn't the same game, but TK17 had way more features and customization so I stuck with it. Insane throwback.

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  3. 25 minutes ago, HDiddy said:

    I think like anything either erotic or non-erotic composition is key.  While sure technically speaking you tend to find more curvy model type figures in mainstream porn, but there is a certain attraction to something a lot more "That is my fucking neighbor" realistic.

    I've tried different things in my videos, small tits, big tits, slim, curvy etc. but in my opinion the whole build up is about starting with the normal and getting to the "Oh that shit just happened".  It is the core reason I started modding as I needed more causal clothes for my videos as most stuff was not something you might see a female where in the office.

    The other thing is males.  I find males are an afterthought when folks are creating scenes.  It is like do a little there and do little here, and done.  Whether you go with a butt ass ugly male character like @DANDEE or try something else, I like it when folks spend time not just on getting a female model to look right, but also making sure the male model looks like it goes with the scene you are trying to capture.  I started to add some more heftier males to one of my scenes which I thought worked really well.  Heftier males are hard because well...clothes and the sliders are crap, but with time it works.

    Did you confuse me with someone else? I never said I liked butt ass ugly male characters! 😂

    • Haha 4
  4. 3 hours ago, SovietTiger said:

    I had the exact same issue. I found out that the addon "Custom.00.AAS.Base" from I don't have a clue what it does, was causing the catastrophic crash. Removed it and it works fine. It came to my attention, that removing this MF I recovered the interactive poses, who didn't load before.

    However, it became somewhat more unstable than before. I need to keep checking what is causing the crashes and get rid of the add-ons causing them.

    That addon is cr532's "advanced accessory system," it adds the sliders for their accessories and jewelry.

    In the comments it looks like other folks had some really specific compatibility issues too. 🤔

  5. 3 hours ago, state808 said:

    Thanks again everyone!

    I wanted to clarify that when I mentioned giving negative feedback, I meant in terms of the design and formal elements (light, color, texture, composition) but you all made a great point. Thank you for that.

     

    I also wanted to say a special thanks to @DANDEE and @SeaWolf

    When I first arrived here- I knew nothing and no one. I started posting photos and had no expectation that anyone would comment or like them but both @DANDEE and @SeaWolf did. They would like so many of the things I posted, even when I knew my stuff was totally inferior to what everyone else posted. Thank you both! You really encouraged me a lot and I appreciate you.

    You're very welcome, I'm glad my spam of reactions helped motivate you! 😂

    For real though, your early work wasn't bad at all! Even if it was, I'd still show some love if I enjoyed it. Things like good taste in models and poses impress me more than 500GB of graphics enhancements any day.

     

    4 hours ago, Morius said:

    Good criticism is never a bad thing. There are people that can't take it, but that's is their problem, if they learn to accept they will grow.

     

    DANDEE and SeaWolf are legends! They are very supportive, really! I'm trying to be a bit more like them.

    And what do I smell here? Is this the smell of humility? Dude, your content is awesome! You (and @vi363R, and SeaWolf, and SovietTiger) made me try to amp my stuff up, fail and embrace the simpler side of the game, lol! (Even then, people like Aardy and @ArtsAndCrafty made it look so awesome!)

    Thanks for the shout out! This whole time I've just been reacting and engaging when I can, I never knew what it could mean to folks like you and @state808. I'll do my best to continue and keep the good vibes of our little exiled community. 😎

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  6. I ran into this problem back in V7.5 too! For years I just tossed new textures into the ActiveMod folder and collected stuff I liked, but one day I noticed that only new addons appeared in my Customizer, no new textures. It turns out that the ActiveMod folder actually had a 4,000 image limit, not including things like txf or txt files. I don't know if that limit was changed in VX since I haven't gone anywhere near it since then. 🤔

    When I researched the problem on MG back then, a veteran user told me about the image limit and suggested I use the TexCount command inside TK17 Command Shell. It turned out I had almost 5,000 image files in there, and hundreds of them were just old room textures I barely used anymore.

    Cleaning up my ActiveMod folder worked like a charm and all my new textures suddenly appeared! Since then I've done as others have suggested here and kept my ActiveMod usage reasonably low, only loading up textures my current models and rooms are using. Everything else is in a nearby junk folder that the game obviously doesn't use, and I take things in and out of it as needed.

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  7. 5 minutes ago, VC98 said:

    hello, is VX a bit different? for some reason, my models is always wearing the same outfit, when i load the game. Even when i change clothes in Customizer and leave, like in V7.5. 

    But now it always revert to a earlier one i had, and i just can't change it 😞

    Maybe you have the outfit set as a default by mistake? Open customizer and try to load an outfit; if you see a gold star on any of the icons, that means the game will always load that model with that outfit when you launch it.

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  8. I've used 3D Ripper DX and NinjaRipper! Both are useful but they have some annoying setbacks...

    In my experience, DX (which is only compatible with 32-bit apps if I recall correctly) managed to capture the game scene and converts it to .obj, but in Blender the models were distorted as @Kurilshchik mentioned. You can scale it back to normal manually if you've got the time and patience. NR requires a Blender plugin to import its .rip files, but the process is about the same. NR is a better option if you're just looking to rip single objects/weapons/etc, plus there's no distortion on the models. The only work you would have to do is scale the game meshes to fit TK17 bodies.

    If you want to rip scenery to use for a TK17 room addon, however, there may be some problems depending on the game. DX has it's distortion issues, and NR has no distortion but the objects are randomly scattered around when you import to Blender. I did some research and found out this is because some game engines "arrange" objects in a scene, and NR doesn't capture that position data, just the objects themselves. DX doesn't have this problem, but again, the distortion stuff can be a pain to fix.

    Anyway, if you just want props NR is the way to go! Sorry if I repeated anything in the Reddit guide you posted. 🤓

    • Like 2
  9. 1 minute ago, IIIlll said:

    @Dragonsprite @DANDEE is it furry stuff, sounds like furriers. I saw one furry gal in the psycho repak, i can probably scrape her out for u 😂

    It's got a few fantasy/furry characters in it, yeah. I actually haven't played it but I'm familiar. It's pretty popular, so it doesn't surprise me somebody wanted to see it on TK17.

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  10. 17 minutes ago, Dragonsprite said:

    Any UnderTale Models or Skins from the old ModgardensCC site? Asking for a friend. 😂

    Interesting request! Nah sorry, couldn't find any UnderTale stuff. Tbh I don't even remember some (if any?) being posted!

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  11. Yeah, Razlyuli popped up after we got kicked out of the Unofficial LineMarvel Forum site, that's around when I found the game. Ironically the ULMF drama started over 3X hunting down every instance of TK17 on the internet back in those days! They put pressure on the site owners and they had no choice but to delete the TK17 subforum. Razlyuli suffered the same fate because of "muh piracy" and the mini/giant mod controversy, but when it came back as Modsgarden they strictly forbid the mini/giant mod from being posted anymore. I guess 3X gave up their manhunt after 2013, cause Modsgarden stuck around for a long time afterwards.

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  12. 30 minutes ago, Condoriano said:

    I got a question

    Anyone know a way to move an entire model in pose editor without moving it joint by joint? Like in Honey Select.

    (Sorry if my English looks Ooga Booga)

    ZUrYGbPw_o.jpg

    Click this manipulator, then hold shift and drag the arrows on the model around. You can also hold ctrl+shift, then click anywhere in the room and it will teleport the model to where you clicked.

    1.JPG

    • Like 2
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