By
Sexvision
in Modding Tools
VX Room Creator Exile Edition
Here is the new and improved version of the Room creator tool.
With the help of Klub Exiles Admins we have made a new room to start the build on.
Its been brought back to the bare minimum to save as much fps as we possibly could.
With this new room we will have some options for future expantions.
Also Sadekhnd made a new dummy for the start positions, that turned out sick.
Update V1.0.1
This update includes @sadekhnd new hook5 water object to your room.
Here is how you add water:
Important!!!!
1. To fix the problems some are having with Dark starting rooms we will provide a skybox in the download map of this tool.
This is pre-set in the leveldefenition file provided with the room.
This needs to be installed before use to avoid any problem
it will be a _hook5data map that needs to be in the Mod\ActiveMod\ folder of your game.
2. Reserve your room number. A room with an already used roomnumber will lead to conflicts.
Site Admins have set up a place for this here: https://www.klubexile.com/h5-object-room-tracker/?do=form&d=8
Help Centre
We have created a blog for any and all questions concerning this tool.
Both Sadekhnd and i will try to answer your questions as good as we can.
And remember the only stupid question is the one that is not being asked.
Tutorial on how to use:
Startercontent
I will be adding some pre-set startercontent in the future.
In the download map you will find a 5 x 5 marble floor grid all set up.
just place the _!StartercontentRC folder in your Mod\ActiveMod folder and add the txt file to your room.
to active it put the name of the txt file in your leveldefenition file like this:
[include]
_Floor_Marble01_5x5.txt = true
Update 07-26-2021
Been building up a folder system for the Hook objects.
Also changed the folder to ![OBJ]_StartercontentRC to get it below the ![Obj] - (H5) ProjectObject. think this makes more sence.
The plan is that the V2 room assets will be also stored in here. I will keep it in a folder structure and name every object to meshes0.h5m.
This will make it possible to only change the objects location in batch for the .txt files. This can be easly done in notepad with the replace all function.
I will upload these in packs in the Object download section and build it with room assets.
Future:
Im planning to make a showcase room for the Hook5 objects so you can check them out and find there locations.
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