quote:Hook5 can work with png for stage2 and stage3 files as well, one of my frequent mistakes was to have same png file along the dds file, trying to edit the dds file and wondering why it would not work. If both png and dds files are present then the game will load the png version.
This is correct if you use a passfiles. Than it can actualy be anything as its specified in the pass file.
But for hook objects the _norm and _spec notation must be in dds format for hook to read them. This is hardcoded in hook 5 i believe. I have tried other formats but they dont work even if i specify them in the .mtl file before converting the spects and normals need to be dds format. For the diffuse texture it does not matter what format its in.