I talked to Madie Yesterday. I had some questions on what the story line would be for this room.
Here is the story:
Two apartments with a pervy landlord and apartment two having a young couple as the tennants.
The Landlord is spying on the nextdoor apartment by installing camera's in a lot of places. He will have a closet that will hide his pervy hobby with doors that can be closed.
He is kind of techy so it will have some objects to sell this.
cameras will be in mirrors, vents, and smoke detectors, showerhead, toilet. He will have a multiple monitor setup so he can watch it all. Hook 5 camera setup will be used to show the different camera angles.
The room will also have the greenscreen option so i can use diffuse override on a monitor to. This will be hidden outside the room so it will be a option to pick up with a hook camera.
Here is the monitor setup: Its 9 different textures so every screen can have its own texture. also made a cork board for some pictures.
I have found a nice mesh of a computer in another room that im doing. So i spend some time last night on fixing that one for both rooms.
Still needs some texture work but most is working.
I dont think it will have the rgb mousepad. I picture a older man so it will be somekind of leather.
I also separated the doors so i can set them as single objects. Remade the doorframe so a chair will work better.
Ran in to some trouble with reflections because both rooms use the same specmaps on different objects. So i can not use the bounds on both rooms. My solution is to use the bound of a single room to build the autocubemap. reflections will not match but its the best i can do without giving the second apartment its own textures and specmaps and lose fps due to texture load.
This will be a heavy setup because of the camera setup and loading 2 apartments with decorations. I will try to use small textures as much as i can without using to much detail to save some fps.