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Sexvision

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Everything posted by Sexvision

  1. Sexvision

    Día de los Muertos

    nice sugar scull
  2. Progress report. Made some progress this week on Madies rooms. Changed all the objects so they will be loaded out of the env_pack. this way i can make 2 rooms with one set of objects. Finished the tenants room. I only have to name the startpositions and that one will be off to Madie for testing. Also made some progress on the Landlords room. Here are some pictures set up a closet in the livingroom with a tv setup. Found a nice couch Made the dining area. still need specmaps. Moved the bed so it will line up with the tenants room. this way we can load this room on the tenants addon if we only want to run this room. So that will make it 3 rooms. 1 x tentant 1 x landlord 1 x double Tenant will be the first upload as that will be of for testing tomorrow or late this night.
  3. Ssssh. dont tell anyone. Because then i need to pay my staff
  4. First of i want to thank @Number251137 for sharing the VC Bridge and its sounds. The sounds he shared made me want to do this project. This testfile will have the sounds coded and positions set for this beautiful room. There should be two sounds you can here and control. First is the truck sound on the Music channel. The second is the traffic ambient sound that should be on the ambient slider in your ingame settings. For the install of this room you need to combine some files. This because i dont want to share Number251137 room. In the download for the testroom you will find the following files: Addons Mod\ActiveMod\[Room]_VC Bridge\ You will need the files from the original room in this install. You will need these files from the original room: from the folder [RM_134] - VC Bridge you want to place all in the [Room]_VC Bridge folder. You can delete AvarteasRoom134 files. there not needed anymore. you want to install _hook5data from the original Room and the ![Obj] - (H5) ProjectObject folder. if you have the original installed just need to copy the activemod room files to the new folder [Room]_VC Bridge. You will find the room here You dont need to do this to test. I just wanted to make the file usefull. The testfile for this room is here: https://mega.nz/file/Mv4TFADR#-Xf3tvYo6CxHI19Mp07l_cBsmcR6WqRKX96wYD5JZ7s It will work as its now but in a empty room. This is a testfile so expect some issues. If you download this file i would love some feedback on how its working for you. Test the gamesettings music level and ambient level. you should here a difference. Please report if it worked for you. I have tried to make this file so there will be no need for coding but i failed in that. The code will play the first file it will find in the Addons folder with the correct name. If this test works i will explane how to easy set your own files but that will be after testing.
  5. So as always with this gamecode. If you think you figured something out it will bite you in the ass. That is what happened today. I got one room working with 2 sounds. But on making the second room thinking it will read the files out of the addons\Sounds folder, it does not. The code will pick the first sound it comes across with that specific name in the addons folder. For Ambient its a easy fix. just rename the file to something else like Ambient02 and its working propperly. For Music however i need to use that specific filename to get it to work. So this will also load the first file it will find with the same name. This turns out to be a problem as the filenames need to be the same to work. I think its because of the .ParentPath "Nil"; option but dont realy know how to name it to get to the sounds folder in the addon. If anybody has any idear for this please share it so i can fix it. I have tried the .ParentPath "/Sounds" but that does not work. Its not a complete fail as i still can use ambient sound right now but its far from perfect
  6. That would be intresting to look at. thanks Kreagar.
  7. Yep loop works perfect
  8. You can make your own music files. but it can also play the ingame sound. Got two half hour clips running at the same time. seems to work fine. Also tested with one large and one small clip to test loop settings. Everything seems to work like it should.
  9. Cleaned up the code and loop now also works. Made 2 soundimports and set two avplays. also cleaned up the roomdescription code. all is working. As i made these in a room thats not finished yet i will make a working room tomorrow for someone special who's files i used for testing. seems the fair thing to do.
  10. @x17 you should be able to import your toys code by using appimport in AcRoom.bs and place it somewhere in a room if it plays its sound local. Just start the sound in the AvRoom.bs. You can do multiple sound starts by repeating the code.
  11. Dont copy this code. I made a big freaking mesh by not naming thing correct. i wrote ambiant wrong in several places. if you fix that it will work. I will make a working testversion and upload it here tomorrow.
  12. Here is a bit deeper. room description file AcRoom.bs Should be import this sound from the root addon directory for the parentpath. AvRoom.bs
  13. How to use Ambiant sound in your room. I did some experiments with getting the ambiant sound to work on a room. I found a way to do it but it will only play the file till it ends. Actualy i found how to play 2 sounds. First 1 will be the Music controlled by the music slider in your settings. The second will be the ambiant controlled by the ambiant slider in your settings. First thing to do is add some folders to your addons\room folder that will hold the sound file. They will look like this: The Sound folder is the one to add. Inside the Sounds folder we make 2 new folders. Luder will be for the ambiant sound. Shared will be for the Music sound. Inside the Luder folder make a folder: Do the same for the Shared folder. You no should have the following paths: Sounds\Luder\Music Sounds\Shared\Music Inside the Luder\Music\ you need to make the file: Ambiant.ogg Inside the Shared\Music\ you need to make the file: Background.ogg now lets add the script code: Go to scripts\Luder\common folder im working on room 134 so for me it looks like this: im gonna open KlubExileRoom134.bs with notepad ++ Add the red text and save the file. 2 more to do. Go back to scripts\Luder and go to the room folder. in there you will find the following files. Open AcRoom.bs with notepad ++ Add the red part and save the file. Now the last one AVRoom.bs Open AvRoom.bs with notepath ++ Add the red part to your file and save. This will start the files to play on room loading. Here is how i think it works. The Sound folder is the place that stores the files split by Music and Ambiant. or Shares and Luder. In the room description file we open the soundfile and add the ambiant file and mix them. In the ACRoom.bs we import the soundfile for the Ambiant sound to add it and it can be executed by the room description file. In the AVRoom.bs we give it the start to play the ambiant file. The Music file will play because we open it in the room description file. .BackgroundSounds [ :BGsound01, RoomSound :Ambient . { = call on backgroundsound and play background sound and ambiant sound. if you set this the background sound will be overriden by the Ambiant. .BackgroundSounds [ :BGsound01, RoomSound :BGsound01 . { This is because we have set the roomsound(ambiant) to be the same as backgroundsound(Music) .NodeName "Sound_Ambient"; .VolumeDB F32(-20); .Loop True; = loop does not work };
  14. Place for VX game code and my view on it.
  15. If you have any questions or need some help just let me know Morius.
  16. Finished the Balcony Devider by making my own.
  17. Shower doors are done. They now can open and close Fridge door is done and can also be opened and closed. Setting the 9 screens are done. still some cameras to set.
  18. Progress for today. I fixed the fridge door. I now can be opened and closed. Made the balcony doors. They also can be opened and closed. Made the final balcony. Did the last small things so all meshes are back in the room. They are all centered an will be in a env. pack for this room. Still to do: - Im gonna make the glass doors in the shower open and close also. seems the right thing to do. - finding cabinets for the second room and texture and place them. - finish the last of the camera setups. still 3 to go. - making the code for the videowall function. This will be a code i can use for every room all in 1 file. - setting room start positions - making balcony devider. something of wood that looks fancy This rooms is getting close.
  19. Found the car i wanted to use for this room. Its a Chevy C10 1966. I did the retexture today. Still needs some drums with chemicals on the back. Still need to do the specmaps for the paint
  20. I first made the dark room as a test to show the difference in a easy to see way. But it kinda fits your request. I could use some imput on how the livingroom should look. Kinda stuck on that. Almost finished the camera setup. You can activate them in the include manager. Im thinking of making two rooms for you and everyone on this site. It will be your double room and a separate room where its just the first single appartment. This way you can switch to save fps if you dont need the second aparment.
  21. Your character will be waiting on this
  22. I found a better file for this room but it needs a lot of work. I will use that but it will take a while. there all 1 mesh and need to be split apart.
  23. Here is the progress for today. Made some curtains. still tweaking specmaps. made some textures for the kitchen to fit the rest of the wood. Set the 9 hook screens and made the include option for 9 cameras. helping out a friend
  24. Im thinking about closing the curtains on the dark room. That seems like something a perv would do? What do you think
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