Jump to content

Hi There

Welcome to Klub Exile. If you happened to make your way to the site either from Lovers Lab or a Search on Google, we are glad you found us.  To unlock the entire site you will need to have a account registered.  Don't worry it is free but in the mean time you can read up on why we made the site and other little tidbits.  Feel free to join or Discord Server also if you have any more questions.  Thanks for stopping by and See You on the other side.

admin admin

sadekhnd

Modder
  • Posts

    1,397
  • Joined

  • Last visited

  • Days Won

    39
  • XP

    87,447 [ Donate ]

Posts posted by sadekhnd

  1. 2 minutes ago, hfg2 said:

    There is no reason to have something as a morph going past the default interval. That would be the standard 0-1. But can't we just write any value we want in case we need to force a specific out of the interval value?

    i mean that, I don't want , it goes past default inteval, but strangly it goes, like 2 times bigger as it is in blender.

  2. I made a toy with 3 morphs and toy slider behave in a strange way. Morph's range from blender is only small piece of slider's range... Morphs behave strange and become way too big.

    I know, it was a way to limit a slider to add some lines in ACxxx.bs but I don't know exactly what it was. I found only this but it doesn't work:

    ::GUI:PoseEdit_ToyTrack1_Slider.SliderMin 0f;

    ::GUI:PoseEdit_ToyTrack1_Slider.SliderMax 1f;

     

    Is it possible that there is some conflict with other toy?

     

  3. 11 minutes ago, Exiled_Vizir said:

    Hi, it's a real army^^ but there is an intruder or maybe it's the chief... I can send you some others scenes with some male models if your interrested: my male models are not very polished but I think for a crowd it can be good. Also I think the running model should be better in a less dense crowd. When I have I'll try to make some with a walking model, it should be be better for a denser crowd like this one.

    tool is out already, check it

    Maybe you can prepare your models yourself or send them to me and then i add them to the model database 🙂

    • Thanks 1
  4. 1 minute ago, EvilKing1986 said:

    Love this idea. If this would lead to a set of base crowds for the base rooms, like e.g. park, school, cityplaza, subway, bar....that alone would make stories so much more realistic without needing photoshop!

    Beuty of this is that you can make your own crowd from model base. So it could fit any scenery

    • Agree 1
    • Thumbs Up 3
  5. Just now, hfg2 said:

    What about a crowd full of zombies? 🙂 Or a forest tree? You will need only a bunch of models, right?

    Well it suppose to be a crowd, that is an idea but it's a bunch of h5 objects, so you can use whatever you want. Tool look through folders, so it's easy to maintain order. You can choose only a folder with zombies for example 🙂 

     

    • Thumbs Up 3
  6. 3 minutes ago, erikku90 said:

    Oh I know there will still be a 4 model limit, but it the tool allows us to create crowds using our own models it will essentially have the effect of having more models. I have been using h5 object people but the problem is the art style of h5 people objects does not match in game models. 

    I think you will be happy with the tool, because you will be able to add as many your own models as you wish. Good luck with your comics

    • Thanks 2
  7. It was my first noob water with noob water setting....

     

    1. copy paste water's files into room folder

    2. copy [water] from my lvl_def to your lvl_def .

    3. change file path -     file = your path/water.h5m

    4. you can play with deep_color and shalow_color to change water color...

     

    here is water setting and water files from room creator , so if you create your own room with water, you get same files and settings. 

    Enjoy

    water.7z

    • Like 1
    • Thanks 2
×
×
  • Create New...

Important Information

WARNING! Adult Only Content You must be 18 years of age or older to enter. By accepting you agree to Klub Exile's Terms of Use and Guidelines upon creating an account.