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sadekhnd

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Posts posted by sadekhnd

  1. UnRen is a free tool created by one of the members of F95.com community.

    The tool is used to unpack/unlock a renpy game.

    To use it, copy it into  /game folder

    Zrzut ekranu (196).png

    Option 1 and 2: You get access to the files (sounds, music, fonts, pictures, scripts)

    In scripts you can see how the game is written. There is all the code. It's a great way to learn some cool tricks and base coding as well.

    Other options are unlocked in the game:

    To activate in the game click Shift + D

    Zrzut ekranu (198).png

     

    It's a great way to well... cheat 😄 

    We want to add for example money.

    In Variable Viewer you can see all the variables used in the game. We look for the money for example $money, $me.money, $player.money and many others variations (The game creators have many ideas!)

    Then in Console  write for example $money = 100 and click Enter

    You are a rich man now 🙂 

     

    Tip: Sometimes after using Unren the game doesn't want to start because of some errors. You should copy the game to the Renpy tool folder and start it through Renpy.

    UnRen.7z

    • Like 3
    • Thanks 1
    • Thumbs Up 2
  2. 9 minutes ago, N1tR1X said:

    Witam drogie Panie i Panowie🖐️

    takie szybkie pytanie od kilku tygodni bawię się wypiekaniem skórek i mam z jedną skórką problem ([S] CN74 Natural2) mianowicie taki, kiedy dodaje do skórki tatuaże po przez photoshop to skórka z tatuaże jest natomiast, jak włączam podgląd po przez Zdjęcia i zarówno po Przez Program Blender też są tatuaże, ale kiedy odpalam grę to tatuaże mi znikają i skórka robi się tak jakby matowa bez połysku może mi ktoś powiedzieć dlaczego tak się dzieje że gra nie widzi tatuaży mimo że plik z skórą zapisuje w formacie PNG dziwna sprawa 🤔

    Zrzut ekranu (46).png

    to co mi przychodzi do glowy:

    dales _mod przed nazwa pliku, masz pliki pass, norm i spec ?

    Sam kiedys dodawalem tatuaze przez photoshopa i zawsze dzialalo. Kopiowalem caly folder ze skorami i podmienialem _mod_Female_White_Body.png 

  3. 1 hour ago, Alciprie123 said:

    Hi there. I use to have an invisible dildo toy that I downloaded from back from MG(rip). It was very useful for you have poses where genitials are not connected. Anyone have it or know if it's here on KE? Or can I make my own? Would very much appreciate it🤗

    You want working dildo toy but you don't want to see it? 😃 I could make one for you. Has to be a special shape or height? 

  4. Just now, The Other One said:

    That's in the .mtl file:

    # Blender MTL File: 'None'
    # Material Count: 1

    newmtl Test
    Ns 94.117647
    Ka 0.000000 0.000000 0.000000
    Kd 0.509804 0.509804 0.509804
    Ks 0.500000 0.500000 0.500000
    Ke 0.000000 0.000000 0.000000
    Ni 1.000000
    d 1.000000
    illum 2
    map_Kd Test.png

     

    Looks good, it should working. Send your folder with obj and textures. I will check it.

    • Thanks 1
  5. 1 minute ago, The Other One said:

    But what's the name of the texture? I have it in the same folder as the h5m object. E.g. I named a folder in AM test, and added the test.h5m and test.png and test_norm.dds and test_spec.dds But it looks just plane white in the game.

    Have you .mtl file? You can check there which texture is connected to which material or if is connected. If you don't have it then load an obj to the blender and checl there.

    • Thanks 1
  6. 3 minutes ago, The Other One said:

    Hello.

    I took an .obj from blender. Named the obj Test, the material Test, and the texture Test.png. Then I converted it with obj2H5m converter. I can open it in game with the h5 console. But it isn't affected by test.png and test_norm and test_spec.dds

    What am I doing wrong?

    hook5 ignores a path to the materials. It doesn't metter what path is written in .mtl file, the textures have to be in the same folder as .h5m file.

    • Thanks 1
  7. I was wondering something. I play a lot porn games made in DAZ studio and renpy (F95.com). Sometimes the lights in a room are stunning and sometimes not. Probably it has something to do with PC and artist skill. I want to make lights in my rooms like in these games.

    I know how things work in hook but my question is: How you guys make lighting in your rooms?

    How you play with shadows, omni, spot lights, ambient and other options?

  8. 31 minutes ago, Kanmar said:

    Dzięki za zaangażowanie.

    Nie wiem jak uważnie czytałeś moje posty ale zrobiłem dokładnie tak samo jak to opisujesz. Efekt jest taki że pokój pojawił się w grze , działa level definition który dla niego zrobiłem i nowa ikonka.     I na tym koniec. Nie mogę edytować żadnej tekstury ani nadać im efektów hooka. Cały czas wyświetlają się tekstury z archives/.................../Hotel02.

    a faktycznie to napisales, myslalem, ze zrobiles blad w nazwie , przepraszam za rozkojarzenie. Nie wiem jak ci inaczej pomoc. Mam retexture kuchni. Wszystkie pliki maja przedrostek Room_Kitchen1_ ... i oprocz tego jest tylko lvl_def i to dziala. Wiec cos przeoczylismy. 🙂 Wyslij mi moze twoje pliki z activemod. Czasem inna perspektywa pomoga .

  9. Zaciekawiles mnie tym i poszperalem troche w plikach gry. Pokoj hotelowy ma swoj addon, jest on zintegrowany w archive i tam tez szukalem, sprawdzilem rowniez inny pokoj by zorientowac sie w nazewnictwie.

    A wiec:

    pokoj nazywa sie hotel02, textury sa tutaj VX\Archives\2.158.001\Images\Q=Tex032M\Luder\Room\Hotel02\

    Zeby to wszystko dzialalo musisz skopiowac caly folder do acivemod.

    A teraz najlepsza zabawa 🙂 Musisz pozmieniac nazwy wszystkich plikow. (Textury pozmieniasz pozniej, nazwy sa wazne.)

    Przyklad (pierwszy plik): bags_col.png  zmieniasz na Room_Hotel02_bags_col.png

    i potem niestety trzeba pozmieniac wszystkie pliki.

    Nie sprawdzalem czy to dziala ale mam inny pokoj z nowymi texturami i wlasnie w ten sposob jest to zrobione.

     

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