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Update from 28.12.2018


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Updated extract function - now it save villa trianglestrip meshes and also save materials with textures. Materials extraction optimized to not save the same textures. There is things that you need to know: things like tessellation, displacements, physx hairs, hairworks hairs - exists only on rendering stage on GPU and there is no way to export it. Now extract will create folder in binaries where will be stored material libraries, textures and meshes. So you can just import scene.obj file in some 3d editor.

So we have just couple tasks to finish main hook5 plan - scripting and antialiasing, after NewYear I'll spent some time to make guide (maybe it will be on russian - this will be much easy for me, and then I hope someone will help with translation) and will start implement scripting functionality.

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