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Klub Sentinel Klub Sentinel

From Daz into this game with normals and spec maps


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1. I extract any DAZ room from daz as OBJ with .mtl file.

2. Then I open it in blender and extract as .dae to CTK and create room.

In this process I always loose the normal and spec maps for the room. Is there a way to do it and also get the spec/norm maps automatically loaded as well. They have the correct info in the .mtl file but get lost when extracting as .dae to CTK.

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