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Creating a Blog? Don't Forget the Feature Photo!! ×

What I'm working on


state808

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As you may already know, I make a lot of Blade Runner content and I have been working on my "ultimate room" that would contain most of the elements seen in the 1982 film. I currently have a room that is nearly complete!

 

prev WIP Bradbury Street level Screenshot_14.pngWIP Bradbury Street level Screenshot_20.png

The bad news is that I am going to have start over. From scratch!

There aren't really any great Blade Runner assets that already exist. So that means I have to make them myself. This has been the inspiration for me to learn Blender, learn how to texture and create rooms.

As I was working on it, I could tell it was far too resource heavy and going to max out everyone's computer. So I began to look into optimizing and learned about unwrapping and packing UV maps! It was great to learn this, but it unfortunately exposed that I have been doing things all wrong!

 

I was working on making this:

metrokav_film_01.png

And my blender model was turning out great:

image.png

 

However, when I was working on texturing it, it always looked terrible.

image.png

I discovered that I was not creating topology correctly and needed to entirely remake this.

As of right now, I have gotten this far:

image.png

 

I'm learning a LOT about geometry and topology- as well as many of the tools in blender! Once I finish this metrokab, I will take everything I've learned and apply it to remaking the room. Why go to all this trouble? Well, if I remake it, most of you will be able to load it and it should run smoothly. I've put a lot of love and effort into this room and I hope you'll find it worthwhile!

I'll try to keep you posted here and in my WIP galleries. Stay tuned!

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You know ... one thing is to port stuff from various sources ...

But something completely another is to make assets from scratch ... and even more, as accurate to fictional depiction of them - which is far from easy.

My hats off to you ... youre doing something not many folks do on TK17, recreation of fictional environments with intention on accuracy to their depiction in games/movies/books.

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I'm flabberghasted with your work my friend!

x17 told everything, your are doing things beyond the wonder. I for one will always push you foward!

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28 minutes ago, x17 said:

You know ... one thing is to port stuff from various sources ...

But something completely another is to make assets from scratch ... and even more, as accurate to fictional depiction of them - which is far from easy.

My hats off to you ... youre doing something not many folks do on TK17, recreation of fictional environments with intention on accuracy to their depiction in games/movies/books.

Thanks to you both @Morius and @x17! I have been grateful for your friendship, support and enthusiasm!

 

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It's inspiring to see such dedication, and it also makes me jealous that I can't even get simple things off the ground myself! How long did it take you to make that model on Blender?

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7 hours ago, Trapp said:

It's inspiring to see such dedication, and it also makes me jealous that I can't even get simple things off the ground myself! How long did it take you to make that model on Blender?

Thanks man! I used Blade Runner on purpose because I care about it so much. That forces me to not give up and to get it right when I fail. How long? It depends which version 🙂

This latest one has been 2 weeks, but I mostly work on it over the weekends. However, that time also includes tutorials I have to watch to problem solve. Every time I make something, it gets easier and faster. If you try to learn it, you'll get good at things way faster than you think! The great thing about Blender is there are a lot of people here that can help you and there are a ton of tutorials out there to help, too!

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That sounds great, because I've been sitting on a Blender outfit that's very sexy and it's pretty much done, I just need to fit it to the bodies in TK17

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