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About this blog

As you may already know, I make a lot of Blade Runner content and I have been working on my "ultimate room" that would contain most of the elements seen in the 1982 film. I currently have a room that is nearly complete!

 

prev WIP Bradbury Street level Screenshot_14.pngWIP Bradbury Street level Screenshot_20.png

The bad news is that I am going to have start over. From scratch!

There aren't really any great Blade Runner assets that already exist. So that means I have to make them myself. This has been the inspiration for me to learn Blender, learn how to texture and create rooms.

As I was working on it, I could tell it was far too resource heavy and going to max out everyone's computer. So I began to look into optimizing and learned about unwrapping and packing UV maps! It was great to learn this, but it unfortunately exposed that I have been doing things all wrong!

 

I was working on making this:

metrokav_film_01.png

And my blender model was turning out great:

image.png

 

However, when I was working on texturing it, it always looked terrible.

image.png

I discovered that I was not creating topology correctly and needed to entirely remake this.

As of right now, I have gotten this far:

image.png

 

I'm learning a LOT about geometry and topology- as well as many of the tools in blender! Once I finish this metrokab, I will take everything I've learned and apply it to remaking the room. Why go to all this trouble? Well, if I remake it, most of you will be able to load it and it should run smoothly. I've put a lot of love and effort into this room and I hope you'll find it worthwhile!

I'll try to keep you posted here and in my WIP galleries. Stay tuned!

WIP Bradbury Street level Screenshot_18.png

Entries in this blog

One Year Retrospective

One year retrospective Hey friends! I have been working on a lot of different things simultaneously in the last few months and wanted to give you an overall update. This is a one year review. A kind of retrospective to look at all that got accomplished toward my overall goal. My goal is to make a total Blade Runner conversion. I want to be able to entirely convert the game into Blade Runner (as much as is possible for me) I don’t know if I will be able to mod all the sounds, and I wil

state808

state808 in Retrospective

Always Learning

Hey everyone! I am hard at work on remaking the room! I finished the metrokab and felt emboldened to try something harder! Haha! SO....I will try to make the spinner:   Yes, this is probably a crazy and terrible idea. But I can't help it 🙂 I gotta try! So if you want to come along for the ride.....let's go! So, I began to research these vehicles by studying models  that were made for the 1982 Blade Runner film. They are amazingly detailed! I started to make the

state808

state808 in WIP

Making Progress

My rebuilding really helped the textures turn out well! Here's my progress from the weekend. Here is what I'm trying to build:     and here it is in the film:     I'm using substance painter to create the textures and next I will experiment with the best ways to pack them so they work well in the room. Here's mine: That's all for now- more to come soon!   I also posted some photos on the WIP gallery:    

state808

state808 in WIP

What I'm working on

As you may already know, I make a lot of Blade Runner content and I have been working on my "ultimate room" that would contain most of the elements seen in the 1982 film. I currently have a room that is nearly complete!   The bad news is that I am going to have start over. From scratch! There aren't really any great Blade Runner assets that already exist. So that means I have to make them myself. This has been the inspiration for me to learn Blender, learn how to texture and

state808

state808 in WIP

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