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Playing To Your Strengths


Trapp

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I'm currently finding myself at a bit of a crossroads regarding how I go about creating content. It's already difficult to put out stuff when you're barraged by time constraints due to work and family and any poor attempts I have at a social life. But things really do get demotivating when you're second-guessing everything you do. I believe I already discussed something along these lines in a past entry, but that's basically where I am right now. And it all became clear to me after finishing this:

This was a comic I made on a whim, out of nothing but the desire to use @erikku90's Orc Queen model (which someone on my Instagram funnily mistook for She-Hulk... Not that it bothers me lol). And I realized something: I FUCKING SUCK AT PLANNING THINGS. Here's a few examples:

CNC Baby 2 Cover Photos (1).png

CNC Baby 2 is only 10% captured at this point. I looked at my attempted script and realized that a lot of what I wrote, simply does not translate well to a comic page if I work around it that way. I initially worked out a sort of quick story summary draft to help guide me and focus on what I wanted to tell with this story, and it worked great for Issue 1. When I said that I was looking at 12 whole issues for this story, that's where my estimate comes from. There are a lot of things I want to do with this comic, and I know it's going to take a long time to get them done, but at least the guideline is there. However, I stupidly decided I wanted to try and write a script for the comic. That usually works for a lot of people, but it doesn't for me. I need to create the scenes first before I even think of dialogue. I feel my writing flows better that way and I can make more coherent narrative choices, even if I sacrifice consistency for it.

Maverick One-shot (54).png

Next in line is Maverick. I originally conceived this as an exploration of Hikaru Ichinose's past as a member of the title organization. The draft I've written so far feels like a cutscene from Metal Gear Solid 4... Those from the end that last over an hour that explain everything, and I'm not sure that's an interesting route to go unless you guys give me feedback. Do you like long and winded text with a few images to go through? Or what direction should I take with this? I have a few moments from the comic in development that are action-packed (both literally and figuratively *wink wink*), but the truth is, I'm struggling.

And that's when the moment of realization came: I just don't know how to write a serious story. I am incapable of producing something meant to be an extended work that flows dynamically and keeps people's attention. But to be fair, up until this point, I haven't really gotten people's attention... I hate that I have to second-guess my ambitions.

But one thing that came out of this, is that I am good, or at least I think I am, at writing silly shit. Like the new comic, that one was just dumb! But I had a laugh with it, and others are having a laugh with it! So here I stand at the precipice of choice. I am going to continue with these two big projects and try to tackle them, but I have to do it in a way that makes sense to ME. I do want to touch dark topics, I do want to have an outlet for the dark thoughts within me and of the world. But the funny stuff is just too damn funny too, and I certainly don't want to be a tragedy-based author. I want my work to have a good balance of both things. Which leads me to two works that I posted here and that, of course, haven't received enough traction:

Sex Tales 5 and Therapy Part 1 have been a delight to go back and revisit. I don't know if they are good enough pieces of narrative, but I loved that I was inspired to tell those stories. Sex Tales 5 does have a huge gap in terms of time and story, since none of the previous ST comics had any connecting threads to them save for 3 and 4. But I had an idea after meeting another TK17 user on Instagram of all places, with whom I discussed the idea of combining our characters together for a story in a visual novel format. The problem is that he seems to have gone AWOL and I can't find him anywhere. I could just create lookalikes for the story and I don't think anyone gives enough of a shit if I retcon names mentioned in previous comics... But again, it is a long and winded script I was working which only ever got to the end of Episode 1, not developing enough in Episode 2. For a long time, @Morius has been begging for me to tell that story, but... I just don't know how. I'll explain that in a future entry.

However, regarding those comics specifically... The flow of the narrative in both has enough elements of comedy and drama that I think balance each other so well, and not only making them, but reading them was FUN. I revisited them today and I had so much fun reading them both. For those curious, ST5 is the story of Marco Torres, aka Trapp (not a self-insert lol) coming to terms with recovering some sense of normalcy after having gone through not one, but two devastating events that radically changed his life and is now learning to rely more on others and letting go of his grievances. While Therapy Part 1 is about Erina Serebrova and Misha Kovalenko in a bit of a lover's quarrel regarding inviting a third person to their bed, with Misha's trauma and experiences being the fuel for her misandrist attitudes, which I always wanted to cover again after that.

I didn't remember how meaningful those two comics are to me, and how much fun it is to revisit them for inspiration. So, even though action is not really my strong suit, I do want to add elements of those two comics, both in the upcoming CNC Baby 2 and in Maverick. How things will turn out, I can't say. But I'll make damn sure I have fun with them. Because if I don't, then what's the fucking point?

Maverick One-shot (33).png
To close up, I leave you with this image. This leads to a very spicy moment in Maverick, but it shows two friends relaxing and coping with the life they're living. They're both tragic characters at heart at this point, but even in the face of that, levity is required so that things don't get too depressing after a while, or better yet; levity allows the dramatic impacts to hit even harder, and vice versa. I hope I'm right about what I want to achieve with these stories, and I hope you join me for the ride.
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I learned we can't try to do things thinking on the "rewards" it may come, we must do the things because it's fun for us to do.

I will try not to fall into this trapp again (sorry, it was stronger than myself).

I personally don't mind swaths of texts with images now and then, but that's me.

Keep trapping!

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23 minutes ago, Morius said:

I learned we can't try to do things thinking on the "rewards" it may come, we must do the things because it's fun for us to do.

I will try not to fall into this trapp again (sorry, it was stronger than myself).

I personally don't mind swaths of texts with images now and then, but that's me.

Keep trapping!

Exactly. When it stops being fun, there's no real point in anything anymore. So that's a trap I'm not willing to fall into.

Also, thank you for that feedback! I do enjoy writing in that style, with only a few visual cues. However, it's already hard to do comics, now something that's more novel-like is a bit more daunting...

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The key to getting a gritty story over specifically is emotional investment. You've got to get the reader to care about the characters, or feel some sort of emotion that compels them to invest in the character. I'll use Henry Reese as an example. Here you have a man who for 11 years has busted his ass climbing the corporate ladder. He's made strides towards building his own business on top of keeping his wife happy with the lavish lifestyle she was raised in being a trust fund baby AND helping his emotionally stunted, slacker best friend stay above water...and they both end up fucking each other on the premise that "he wasn't around". Had it not been for the presence of Bianca magically injecting herself into his life, Henry would probably be dead. Yet in Bianca he's found a conduit of discovering himself. He's lived his entire life trying to make other people happy, but never once took the time to learn what makes HIM happy. Bianca changed all that for him, and now he's discovering things about himself through her.

He's not a complex character, he's just been placed in a complex situation that a LOT of people can relate to. If you've ever had a partner cheat on you, you know how soul crushing it is. Not everyone gets a Bianca. But in Henry's story arc I'm playing with the concepts of man discovering his true self and redefining his life. A redemption story of sorts, and who can't get behind a good redemption story? Conversely you have a character like John Herrig...the polar opposite end of the spectrum. The invest trigger I try to employ in him is fear. In every panel and interaction I want the reader to have a sense of dread. When Herrig is around, death follows. I do so by instilling that emotion in everyone who interacts with him. Even his closest allies have a respect and fear of him. When other characters reference him, they use words like "monster", "beast" and "demon"...because that's what the core of the character is. He's not a conventional villain, he's a symbol of what happens when a man who has dedicated his life to protecting the world comes to the realization that the world doesn't deserve it. That in itself is a terrifying change of ideals. Something had to have happened in such a man's mind so profound to make him aim to destroy an establishment that he spent his entire life in service and protection of.

Putting characters in a gritty, serious story is easier when you can convey emotion through the character and get the reader to immediately latch onto that emotion. Truth be told, I kinda let off the gas in terms of emotion because I could go to some SERIOUSLY dark places with some characters if I wanted to, but I take into account the "audience" we have here. This is a porno game at the end of the day...lol. But at the end of the day, emotional investment is how you get a serious story over. 

 

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Just now, Oz70NYC said:

The key to getting a gritty story over specifically is emotional investment. You've got to get the reader to care about the characters, or feel some sort of emotion that compels them to invest in the character. I'll use Henry Reese as an example. Here you have a man who for 11 years has busted his ass climbing the corporate ladder. He's made strides towards building his own business on top of keeping his wife happy with the lavish lifestyle she was raised in being a trust fund baby AND helping his emotionally stunted, slacker best friend stay above water...and they both end up fucking each other on the premise that "he wasn't around". Had it not been for the presence of Bianca magically injecting herself into his life, Henry would probably be dead. Yet in Bianca he's found a conduit of discovering himself. He's lived his entire life trying to make other people happy, but never once took the time to learn what makes HIM happy. Bianca changed all that for him, and now he's discovering things about himself through her.

He's not a complex character, he's just been placed in a complex situation that a LOT of people can relate to. If you've ever had a partner cheat on you, you know how soul crushing it is. Not everyone gets a Bianca. But in Henry's story arc I'm playing with the concepts of man discovering his true self and redefining his life. A redemption story of sorts, and who can't get behind a good redemption story? Conversely you have a character like John Herrig...the polar opposite end of the spectrum. The invest trigger I try to employ in him is fear. In every panel and interaction I want the reader to have a sense of dread. When Herrig is around, death follows. I do so by instilling that emotion in everyone who interacts with him. Even his closest allies have a respect and fear of him. When other characters reference him, they use words like "monster", "beast" and "demon"...because that's what the core of the character is. He's not a conventional villain, he's a symbol of what happens when a man who has dedicated his life to protecting the world comes to the realization that the world doesn't deserve it. That in itself is a terrifying change of ideals. Something had to have happened in such a man's mind so profound to make him aim to destroy an establishment that he spent his entire life in service and protection of.

Putting characters in a gritty, serious story is easier when you can convey emotion through the character and get the reader to immediately latch onto that emotion. Truth be told, I kinda let off the gas in terms of emotion because I could go to some SERIOUSLY dark places with some characters if I wanted to, but I take into account the "audience" we have here. This is a porno game at the end of the day...lol. But at the end of the day, emotional investment is how you get a serious story over. 

 

That's a very good point. And I think I need to start working on that for some of these plotlines. This means making a deep analysis of how each character behaves, their wants and needs.

An example within Maverick is how the division Hikaru works on has been hired to combat human trafficking in Brazil. I don't touch on very graphic examples there, but the story connects with Hikaru's past. I like where his arc is going and his motivations for having done what he did. But in the end, I can only push it so far before it becomes tasteless.

Same with Dani, her fetish is a dangerous one, so she needs to test the waters first. However, I think what she lacks at the moment is emotional development. What is her everyday life like? What are her relationships like? How would exploring that fetish affect said relationships? The only way I can develop that is making scenarios unrelated to the main plot. But at some point, there has to be some sort of conflict between what she wants and how people perceive it. And that's the really tough part.

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57 minutes ago, Trapp said:

Same with Dani, her fetish is a dangerous one, so she needs to test the waters first. However, I think what she lacks at the moment is emotional development. What is her everyday life like? What are her relationships like? How would exploring that fetish affect said relationships? The only way I can develop that is making scenarios unrelated to the main plot. But at some point, there has to be some sort of conflict between what she wants and how people perceive it. And that's the really tough part.

What you need to establish with her is agency and motive. You have to create a "need" for her to do what she does. I'll use Herrig as an example again;

The entire motive behind his actions is he feels his country as betrayed it's moral ethics. During the mission he went rogue in (which I plan on going into further detail about in the next few volumes) he slaughtered 28 men, which included 6 fellow CICLops Auditors because the mission itself went against his moral code. They were to extract a trio of Saudi Warlord brothers who, in exchange for advanced intel on the region, they were going to grant immunity to in the US. So these men, who are responsible for the deaths of thousands, were getting a get out of jail free card for snitching on all other warlords in the region. That morally didn't sit well with him enough that it was what broke him. But it didn't just happen randomly. Within Herrig's arc I'll further explain what led him to making the decision to go rogue, and on a fundamental level...it's a reason that some folks can actually sympathize with. Will it be a sensitive, almost controversial stance? Yes. But it's how close his rational is to real world ideologies on governmental oversight...or the lack thereof...that gives him agency and motive. It's what allows the reader to understand where the character's ideals come from.  

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I understand what you're saying. In Dani's case, she's motivated for three reasons. The first two obvious ones are the lack of excitement in her life and her crush on her teacher. But there's also a dark backstory there for her involving her mother, and the impact of that revelation really messed with her head. Deep down, she can't understand why her mother was always so submissive that she allowed for less than ideal things to be done to her. I think that should be Dani's ultimate resolution, as well as trying to see what her physical limits are, as well as figuring out how much is she actually willing to tolerate before things get out of hand. But there are several twists and turns I'm planning around that could maybe affect that in a way.

Hikaru's story is much more straightforward. He's a trained assassin who decided to use his skills for what he believed was a good cause. He knows how to fight and is quite resilient, but it is only after his morals come into question that he starts realizing that maybe that's not the path he wants to walk down, and when he's told things must be done for "the greater good", he cannot accept that and quits, thus beginning the manhunt. Once he was set on that path, he can only think of finding ways to survive, like he always has. The catalyst for that, however, I still haven't figured out. Maybe if I write a little more and analyze it, it might make sense.

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Sometimes you've gotta write the character for a bit before your come up with their motives. That's essentially what happened with Mary McCain. Originally I created her to just be a support character. But when I came up with the scene where she visiting Dr. Weaving, it dawned on me to intertwine her into the Helios side story (and just wait until you see how THAT one fleshes out...lol). As you progress the main story, you'll naturally come up with side plots that will add nuance to characters, be they side characters or the main ones.

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