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Creating a Blog? Don't Forget the Feature Photo!! ×

SkyForge cave scene.


Quarz

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Found this old cave scene here on KlubExile. Started to redo the textures (grabbed the OG skyrim textures for now) and made new normal/ specular maps to my own taste.
Next step is to replace the textures with something of my own. To give it another look and feel.

And of-course I also made a nice lighting setup. First time I messed about with the fire emitter thing for hook 5. So far that is pretty basic.
But it does add some 'oempf' to the drama in the scene 😁

I'll try to create my own "fire" texture for the emitter see what is possible with that. Another fun fantasy project would be to do some
more monsters as toys to add in the scene. All-though perhaps more is possible with them as Hook objects... need to do some research on that.

It's been fun so far, this game and community just keeps giving great stuff to play around with!

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4 Comments


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  • Administrator

Only thing I'd do is make the omni light from the fire a bit brighter. Aside from that, this is excellently done.

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6 hours ago, Oz70NYC said:

Only thing I'd do is make the omni light from the fire a bit brighter. Aside from that, this is excellently done.

Thanks for the tip, appreciate the feedback ^_^

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  • Administrator

Another Option if you do want to keep the surrounding darkness is to put a low level spot light like 2-3 intensity on the models and spread the field of view to like 2.5. Also make it amber in color to match the fire.

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On 11/29/2023 at 4:20 PM, HDiddy said:

Another Option if you do want to keep the surrounding darkness is to put a low level spot light like 2-3 intensity on the models and spread the field of view to like 2.5. Also make it amber in color to match the fire.

I'll give that a go; just love playing around with this darker setup.

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