Bone supremacy
Hi there folks,
it's been a while since the last entry. This will be the final update in 2023 most likely so I'd like to show you something I've been working in this year.
This is a demo of auto knee correction mod. In this video same bone translations as "Knee R" or "Knee L" in the Pose editor are used. I think you know both of em already but probably they are more unique sliders then you've thought because all the other sliders are about scaling of bone (vertex group) but only both of them are translation, that said, you are moving knee bones using those sliders.
In this video, I not only moved the knee bones but also changed the length of knees that is because the position of knee caps moves a lot along with knee bone's movement so that shortening the knee length prevented the major change of knee cap positions. Those movement of bones are automatic, triggered by knee rotation (angles of the knees), it's the same idea as Sammrchssn's knee correcting morphs but the difference is, he used morphs while this mod uses bone translations.
After I finished knee I also noticed thigh can be bent more decent way using this method. Then I tried. The left is normal, the right is modded (but only right leg)
I think it's not bad as a starting point.
Problem is, they look better without doubt in 75% of poses I have though, in some poses the butt are deformed in ugly way and spoils the looks significantly. I haven't thought about how to deal with it yet. Before I could work on it, I was getting bored with the work that had been going on since September and started playing other games gradually. (Unfortunately, there was a major update to the game I'm playing)
So I will see what can be done for that.
I wish you all the best for the coming year
See you soon
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