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hexd33

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Everything posted by hexd33

  1. Something to experiment with - play around with the alpha channel of subsurface maps, to locally reduce the subsurface effect - allows you to avoid blurring the lips and brows and still keep the translucent skin effect. 0% alpha means no subsurface, 100% means 100% subsurface
  2. Cool light setup, very soft and almost plastic - high subsurface values I presume?
  3. hexd33

    Walk

    He needs it to win every single contest that ass is in the class of it’s own, well done as always
  4. Nice retexture job you did there
  5. hexd33

    Ninja02.jpg

    Very nice, what is the hairworks you are using?
  6. Ah, well done man, you took good care of her I finally understand what П in МПК СССР stands for
  7. I don’t have the game installed anymore, so I’m afraid you guys are on your own from this point forward :))
  8. Actually, I figured out a couple of things after this post: 1) the crashing was due to an extra skin layer category (apart from the usual Body, Head, Feet etc) that was causing the crash during baking - apparently it can only handle the default set of layers. 2) the blue tint - for some reason the red and blue (pretty sure it’s those 2, but I could be wrong) channels are swapped when baking - so it’s possible to swap them back in photoshop. 3) What I could not figure out were the subsurface maps - the body consistently came out with lower subsurface glow than the other body parts - not like complete lack of subsurface scattering, more like 50% of the needed value. So: If someone is willing to figure this out and provide a flattened skin version for Hannah - it would be great so more people in the community can benefit
  9. damn, you hairworks AND lighting are reaching new heights
  10. Sorry, must have missed it, didnt mean to sound to pushy
  11. Shameless plug for my tutorials, could come in handy when you take the dive into Hook5 lights
  12. Lighting (especially hook5) is the real rabbit hole of this game
  13. hexd33

    Buttwarmer

    Buttwarmer a day keeps the doctor away
  14. Not really, I have like 15 layers for the makeup alone, with non-obvious scaling/position settings on all of them, so I’d rather fix the bake button
  15. So I got two bits of news - the good: I finally got my shit together to finally release my favourite model Hannah. The version with skin layer system is done - but I wanted to create a baked flattened version for folks who prefer it that way or lack a powerful PC. I tried using the Bake function of the H5 skin system and that is the bad news: the game crashes after some processing. While it does create some files in the "baked" folder, the resulting diffuse and subsurface maps have this disgusting blue tint. The specular and normal maps seem to be relatively... normal. Tried different models, different skins, different rooms - same result. Any ideas of what the hell is going on here? The
  16. hexd33

    Buttwarmer

    I see what you did there, only a true master can control a lightsaber of this size
  17. hexd33

    Buttwarmer

    Gotta keep them cheeks in check
  18. hexd33

    Jenny

    Yeah, that confused me as well
  19. hexd33

    Schoolgirl

    Lovely
  20. hexd33

    Fire Dragoness

    very nice shot
  21. hexd33

    Shine on

    Created for the tutorial on ambient lighting
  22. hexd33

    Red and Black

    This is basic photoshop, converting to black and white while keeping the lips untouched. But I guess you could do it ingame, if you really wanted
  23. hexd33

    All dressed up

    Hannah put on her favourite lingerie just for you - so hurry up and smash (that vote button)
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