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hueyb

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About hueyb


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  1. Thanks I'm going to look into the Blender route. This is all pretty new to me and Blender is something I haven't tried to take a bite out of yet. It's daunting to me. Definitely wouldn't want someone to go out of there way for it. Yeah, Cascadeur was in beta last year, right? I like it. Their physics are the real deal. It's cool stuff. If you go look at there road map, they have a lot planned. It'll be neat to see what they end up building.
  2. I'm just now getting into DAZ for it's "static scene" creation. Other than dforce, the animation stuff is awful to work with. I haven't fully wrapped my head around the Tk17 structure and always end up making it buggy, so DAZ kinda narrows that handicap for me. I love using pose editor and animating in TK17. Plus, there is some already good stuff that would be great to port over. Thanks for your quick reply. I will check out Maximo. Have you heard of https://cascadeur.com/? If not, check it out as an animation tool in your toolbox.
  3. Do you think it's possible to go the other way? i would love to port Vx animations to a Daz scene.
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