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sadekhnd

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Everything posted by sadekhnd

  1. sadekhnd

    Forest Hideout

    Ok, change of plans again There will be only forest and a place for a camp. I deleted a cave and added second part of the pond and made a waterfall
  2. sadekhnd

    Forest Hideout

    My new room idea. Room with nature, again I don't care There will be a forest, a pond and a cave. Base of the room is ready, time to add some cool stuff.
  3. Keep working, stay strong and focused! Many perverts like me wait for the room You almost there!
  4. Too many objects? Have you tried to group it in extra lvl_def file?
  5. sadekhnd

    Haunted tower

    Room is almost ready, I have to make some final touch. I thought about some competition. I will post my room at the weekend, maybe tomorrow. Here's my idea: The Haunted Tower is a forgotten place, where noone wants to go. People talk about some screams in the night. Few brave villagers wanted to solve the mistery of the tower but they have never come back. Your quest is to explore the Tower and near terrain and find 6 Gwent Cards. (Tip 1: You may have to move some objects to find the cards) (Tip 2: Some cards are visible only in the night) Prices: 1st: 500xp 2nd and 3th: 250xp 4th-10th: 100xp Here is official contest Take part! If noone cares then I go to drink beer next time instead of making a new room.
  6. sadekhnd

    Haunted tower

    Who wants to sleep there all night long?
  7. sadekhnd

    Haunted tower

    I found something cool. It's for all people which want to become a real Witchers https://witcherschool.com/
  8. sadekhnd

    Haunted tower

    It was a place of power but now it's Stonehange??? I wonder what orgy is there at the Spring Equinox. At he Autumn Equinox 3 witches dance naked there
  9. sadekhnd

    Haunted tower

    Maybe it's to much but I like animals, especially rats, there are very clever
  10. sadekhnd

    Haunted tower

    Update: Build small cottage, for "rest" in the night, Finished tower, there are 3 floors with stairs. ATM there is few objects in the upper floor. I did some experiments with rocks. Room won't be empty Medalion is shaking, it's a Place of power
  11. sadekhnd

    Haunted tower

    Bruha settled in the cave
  12. sadekhnd

    Haunted tower

    Bruha's hideout cave and throne. Geralt will find her anyway and kill her but at first he will show some love.
  13. sadekhnd

    Haunted tower

    My new room, the haunted tower. It has to be creepy, it has to be spooky. What I have till now? Bruha's hideout cave and throne
  14. sadekhnd

    Haunted tower

    Plotka (Roach), is always with Geralt Is it familiar for you ?
  15. sadekhnd

    Haunted tower

    IT will be damaged. Now its Only a place holder. Cube with texture. I wanted to know how big it should be. I have some ideas but i dont tell you I dont know either how Was a Name of the tower from witcher. I want to make a similar creepy Tower but my own. I didnt watch Screenshots from the game.
  16. Bdsm Club and People in masks. Safety first
  17. sadekhnd

    City builder

    Work update #3 The tool is almost finished. As far I saw everything works as I wanted. I need some beta testers now You guys have to tell me if all works fine and if I could do sometinhg better. For now there are 4 roads, 1 building and 1 park. Screens from my first generated city part.. 1. Preparing city in the tool.... 2. I've got city.txt (generated file with objects - ready to use) I added it to an existing room, so added this lines to lvl_definition file: [include] city.txt = true 3. Run the game As you see city plan looks the same as in the tool. All building, streets are rotated corectly. I know it looks ugly now, but the point was to make it work. Using the tool: You have to do all steps with every tile of the city. 1. Choose tile on the grid (check label under the grid if the tile is corectly clicked) 2. From first combo box choose art of tile you want to choose (buildings, roads, nature) 3. Choose from second combo box an object 4. Click button Rotation to .... rotate the object 5 IMPORTANT! Do not forget to Save. Click Save button 6. Repeat steps 1-5 for every tile !!!!! 7. If you happy from result click Generate. 8. It's all, your generated file city.txt is in tool folder. Add it to your room, like I wrote earlier. I appreciate any help, hints or simply Thank you 1634124756_CityBuilder.7z
  18. Nice, I haven't seen few hairs your girls have. For example Alexandria and Tanisha. Are they only yours hairs or I missed them and they are somewhere in the download section?
  19. sadekhnd

    Art

  20. sadekhnd

    City builder

    Work update #2 Adding object seems to work Objects rotating and pictures work as well. I have a final step up head, force generator to generate something
  21. sadekhnd

    City builder

    I dont know how lvl Def works in h4, but if similar like h5 then it will be no problem.
  22. sadekhnd

    City builder

    Work Update #1 I found a good way to add objects to the tool. I wanted to let people to add theirs own objects Objects path is located in tool path: \_objects\ then we have terrain types \roads \buildings \nature In every terrain type there are objects in their own folders How to add object? Simply put all objects's files in a one folder. Then you have to prepare 2 images : - view from above (it will rotate and help you to set the city) foldersname + _rotation - 3d view (you know what object is this.) foldersname + _view Folder name has to be the same as .h5 file and 2 prepared file. I have to prepared now few objects for test purpose
  23. sadekhnd

    Make a wish

    I'm Tonic and she is a Gin, Perfect match :D
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