Work update #3
The tool is almost finished. As far I saw everything works as I wanted.
I need some beta testers now
You guys have to tell me if all works fine and if I could do sometinhg better.
For now there are 4 roads, 1 building and 1 park.
Screens from my first generated city part..
1. Preparing city in the tool....
2. I've got city.txt (generated file with objects - ready to use)
I added it to an existing room, so added this lines to lvl_definition file:
[include]
city.txt = true
3. Run the game
As you see city plan looks the same as in the tool. All building, streets are rotated corectly.
I know it looks ugly now, but the point was to make it work.
Using the tool:
You have to do all steps with every tile of the city.
1. Choose tile on the grid (check label under the grid if the tile is corectly clicked)
2. From first combo box choose art of tile you want to choose (buildings, roads, nature)
3. Choose from second combo box an object
4. Click button Rotation to .... rotate the object
5 IMPORTANT! Do not forget to Save. Click Save button
6. Repeat steps 1-5 for every tile !!!!!
7. If you happy from result click Generate.
8. It's all, your generated file city.txt is in tool folder. Add it to your room, like I wrote earlier.
I appreciate any help, hints or simply Thank you
1634124756_CityBuilder.7z