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ddman2

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Blog Comments posted by ddman2

  1. 12 hours ago, Driver said:

    You used CustomModel for sure 😄 cause Eyespass doesn't have glow effect. Glow works for iris alone, I just tried it, but if you have glow on both iris and eyeball, they behave strangely.

    Yeah so called spec map can't be used in the eyespass, eyespass's stage3 is used for different purpose.

    eyepass has glow. I asked him to add glow to eyepass because CustomModel looks like crap on eyes(no shadow+other eye features). Works on both eyeball and iris. Color blue on eyeiris_s.dds = glow, if the texture eyeiris.png has a bright color.

    2023-03-19_19-07-52.jpg

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  2. 6 hours ago, onevision said:

    Interesting. Eyepass is full of surprises.

    I recently discovered that hook maps are simply ignored by the eyeiris texture (if you use eyeiris/eyeball like me, not iris painted in the eyeball).

    Luckily, I also found that any passfile information that affects eyeball affects also eyeiris. In other words, use the eyeball passfile to influence eyeiris. Got nice glowing eyes for the android skin this way 🙂

    The eye works with 2 textures, eyeball + iris on top. Hook5 / eyepass doesn't work with layers, so it will load whatever the game loads last. The game or hook5 doesn't ignore iris maps. If you add maps to iris and resect it ingame, the maps will load and replace eyeball maps.

    You can use the same maps for eyeball and iris so when you mess around with color for iris, the shader won't get disabled.

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