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Posted

Can someone help me to a Head UV. i want to make some Displacement maps but need a solid guide for nose placing.

Posted

Ah, I'm a bit late to the game but here's a variant in 4x Resolution... transparent PNG/.psd-files.

 

 

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Posted
1 hour ago, AR34X said:

Ah, I'm a bit late to the game but here's a variant in 4x Resolution... transparent PNG/.psd-files.

It's pretty easy to make UV maps with more vertices, but they no longer correspond with default bodies so are somewhat inaccurate.  If anything, the game subdivides bodies on loading, doubling the verts so a double-vert set of UV maps would be more accurate in-game, however editing a default body you can still only access the default verts.  For custom body editing the modder would be making his own UV maps of the body to help him out if the verts are a different count than default.

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Posted
On 5/22/2021 at 3:43 AM, MrOllyK said:

It's pretty easy to make UV maps with more vertices, but they no longer correspond with default bodies so are somewhat inaccurate.  If anything, the game subdivides bodies on loading, doubling the verts so a double-vert set of UV maps would be more accurate in-game, however editing a default body you can still only access the default verts.  For custom body editing the modder would be making his own UV maps of the body to help him out if the verts are a different count than default.

Ah, yes! The things you learn... I do mainly 2D diffuse and some normals/specs/subs textures and for that purpose that one aligns fine enough when applied as a separate layer on top on the diffuse tex in game). 

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