Back to work
Hey guys,
As you might have noticed I had a longer absence from KE.
This was mostly due to a work related burnout, geopolitical issues which required my attention, and, which probably hurt the most, the tragic loss of my SSDs.
Now, I managed to piece some things back together from old cloud backups, this site, mega, and cgtrader, but it was a long and painstaking process, and there is still a long way to go.
I will basically have to relearn the skills for creating objects, set up all the tools again to a standard I am comfortable with, etc., which also means it will take a little while before I can continue the previously abandoned pet projects I had.
So bear with me.
- 7
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