Whats the symmetricity
I'm preparing minor update of GECartoon face mod.
Have you ever been disappointed when you flipped a portrait you thought you got well done? That may be because model's face is not symmetrical in TK. The face meshes are perfectly symmetrical in Blender, but somehow they get distorted in the game. In this update (0.8) I distorted the mesh in Blender to get the face look more symmetrical in the actual game play.
Edited 18/09/2003
I'm going to deeper in this problem and I found GEC v0.8 was completely mistake because I didn't set the camera in right orientation strictly when I worked on it. So probably the distortion of the nose became worse than v7.0. You can throw v0.8 away from your window. I'm working on from different approach right now, via anim script, hoping it can fix the distortions of all the face mod.
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