Villa Kuku 2.0
Greeting. So for the good chunk of today, I've been working on 'optimizing' a room that was made by berger. That is Villa Kuku/Kubu. This was one of those room that I really liked but it was pretty heavy and created some weird stutters. And it was one of those room in which berger introduced morphs. Though great as it took us to a new direction, it still lacked that 'awe' and it felt like it really wasn't going for what he wanted. So much has been discovered and used since then in which can be used for this room.
Like I mention, I was busy cleaning up the file, removing the morphs and optimizing some meshes/objects. And it loaded without any 'stuttering. Also I welcome anyone with ideas, suggestions, etc. Please comment on morphs ideas, pose locations, objects, or liking my suggestions and if I should remove/move, etc.
Now, bergers version greatly differs to the actual files. In I like his vision for creativity. I decided to follow/mimic his style/vision. For the sake of optimization, I decided to remove the 4 chairs and replaced them with 2 chairs that has more viable (in which you can use existing poses/animation. Also, I decided to replace the massage table and in berger fashion, replaced it with a naughtier version. Not seen was a slide which bugged inside the house. Added a rail for the pool. And in the corner, a 'pole' that is subbing for a support beam.
Also I moved the table around a bit and removed the sandwiches (would be better if used H5M or toys) - reason for removal, they where too high poly.
Now aside from the minor replacements/additions. I have found some 'issues' and I started brainstorming ideas to use.
As you see, some texture issues. I might try to replace them or leave as is. With the sofa, I might bring over my 'ultimate sofa' in which would use the PE morphs to deform the cushions. As for the plant, I moved it to a corner - I might leave it or replace it with the same object. Though it might be the mesh, I may need to find a new one.
Now, there is some weird 'furniture' that is just siting in the middle/corner. I'm questioning if to replace or not.
- Bench in the middle of the bathroom (to remove or not)
- The bench/sofa in the corner of the room (to remove or move it some other place OR alter it a bit and put a pose location on it)
- The chair in the grass (to remove or move near the pole - moving it to the pole, I was thinking of giving it a morph in which you can rotate it, watch the game or something else)
- The fruits and veggies are pretty high poly. I can try to lower them, though it wouldn't be as much as I want it to be. But a 15% less vertices is better than nothing. I can remove it.
- There is a pantry next to the oven/stove that has shelves. Can't morph the door. Was thinking of removing it making the shelves usable (people can use H5M stuff for items, etc)
Morphs! Berger made some morphs BUT they really didn't produced what he wanted to. Using transitional morphs will be better at aim for the target.
Also might add some morphs for certain objects (step sis might get stuck again)
Again, feel free to suggest ideas.
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