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ddman2

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Everything posted by ddman2

  1. -download and install Everything(search program), -add it to context menu(right click menu) when you install it -right click the add-on, search with Everything -type GUI, then right click GUI and search with Everything, type icon. Right click blank space in Everything and set to large thumbnails. Set Everything to search for images only in "View" tab. -find your add-on and copy the name. Set Everything to search for everything. -then right click add-on repack and search for that name and you should find all related files using that name: acc, dress, scene, texture, txf and icon. -select and copy them all in another folder -create Scene, Scripts, etc folders the same as the add-on pack. If you don't know where the file should go, search again in Everything and it shows the path. You have to create that same folder structure. After you create the folders, make a copy for future add-ons. -after you're done, name your add-on folder and compress it as zip. Sometimes, game doesn't add folders for some reason. You can extract it after you see it working in game.
  2. can't you just extract the file from the add-on pack and create an add-on?
  3. It's f7curvy + BBB type breasts enabled. f7curvy comes with default upper body and in f7 repack you can select BBB or other breast types. The breasts are low poly garbage compared to others. The nipple area looks terrible because of this, but the shape is nice. In that pic, the hip and legs are larger than default. The default body is actually skinny.
  4. eyepass has glow. I asked him to add glow to eyepass because CustomModel looks like crap on eyes(no shadow+other eye features). Works on both eyeball and iris. Color blue on eyeiris_s.dds = glow, if the texture eyeiris.png has a bright color.
  5. The eye works with 2 textures, eyeball + iris on top. Hook5 / eyepass doesn't work with layers, so it will load whatever the game loads last. The game or hook5 doesn't ignore iris maps. If you add maps to iris and resect it ingame, the maps will load and replace eyeball maps. You can use the same maps for eyeball and iris so when you mess around with color for iris, the shader won't get disabled.
  6. what's wrong with using CustomModel and green spec map?
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