Jump to content

Hi There

Welcome to Klub Exile. If you happened to make your way to the site either from Lovers Lab or a Search on Google, we are glad you found us.  To unlock the entire site you will need to have a account registered.  Don't worry it is free but in the mean time you can read up on why we made the site and other little tidbits.  Feel free to join or Discord Server also if you have any more questions.  Thanks for stopping by and See You on the other side.

admin admin

ddman2

Member Level 3
  • Posts

    659
  • Joined

  • Last visited

  • Days Won

    1
  • XP

    26,685 [ Donate ]

Posts posted by ddman2

  1. 23 minutes ago, x17 said:

    Thats definitely more than just 10 % decrease ... and I think it wouldnt utilize Tensor cores in RTX GPUs, as this is different approach.

    Not so good as I thought at first sight ... sadly. 

    You can use cheat engine's speed hack feature to gain back performance lost. The downside is that the game runs slower. Everything will move slower, animation, UI, physics.

    I managed to get from 50fps to 80 fps at 0.82 speed(cheat engine).

    • Hmmmm 1
  2. 4 minutes ago, x17 said:

    Honestly, this looks pretty damn good regarding the visual improvement and loss of performance. The gain is considerable, the loss isnt too big. I didnt know about this in particular (the name of author rings a bell though ...)

    Now, this is something that could be already worked with...and considering RTX GPU isnt mandatory, thats a pretty big enhancement.

    Yes it is, but only for rooms like this one, where there are lamps, tv screens and other sources of light. The performance impact is massive, because there is no DLSS or tensor cores.

    One thing I didn't show, because it didn't work, is "Render a frame". It will render a still image at max ray tracing quality, and then you really notice the details. For people that like to take pictures, this feature is very valuable because the performance impact becomes irrelevant.

    • Thanks 1
    • Thumbs Up 2
  3. 10 hours ago, Drahzar said:

    Basically, does anyone have the HS version of R9Crown006, Kitty-Maid headband?

    I love this add-on, but only have the regular version.

     

    I'll tell you what, If somebody posts the HS version, I'll upload the custom versions I made :).

    you have a name or a link of the original? pm me.

  4. yea, 4 models, but the frame rate is not good i7 7700k 4.5Ghz, 1080ti 11GB, RAM 32GB, 1440p, shadow map 2048

    I did some testing with fResolutionScale: 0.7 + MSSA 4x increased my fps, but it looks a bit blurry. Unless you're working on textures, it's very usable. People with lower end hardware should try it. Even 0.9 will increase your FPS with minimal loss in image quality.

    fResolutionScale and iUseMSAA in Binaries\main11.fx

  5. 31 minutes ago, hfg2 said:

    After 2 pages I have a feeling that I still don't understand what is the problem, and I still don't understand what exactly is the band aid supposed to do, which problem is fixing.

    Anyway, long time ago Raistin Kane also released a simple mod called Custom.K4N3.RootJointTempFix.p001.**x, that was allowing people to adjust the root joint in poses so the differences in height between poses was easy to fix. Wasn't that a solution?

     

    At the top left, you have room locations you can select. When you select a location, the models move to that location. This mod does the same thing, but instead of selecting a new location, you move the 1 location with sliders, thus automatically dragging the models with it.

    With sliders, the room location can now rotate and move in any direction, thus removing any limitations the engine has (rotating animations, moving models that have different sizes).

     

    • Thanks 1
    • Thumbs Up 1
  6. \\That means it's not using skin data layers, and it's loading diffuse, normal, spec and sub map the normal way.

    \\Example of normal hook5 skin, Female_White_Body_pass:

    [pass]
    name = CustomSkin
    stage2 = fembody_norm.dds

    stage3 = fembody_spec.dds

    stage4 = fembody_sub.dds

    \\The game will load the skin textures from the skin folder and normal, spec and sub map from stage2, 3, 4.

    \\Example of skin that uses data layers, Female_White_Body_pass:

    [pass]
    name = CustomSkin
    tessellation_level = 1
    skin_data_layers = SkinBody

    \\The game will load textures from the skin data file.

    \\SkinBody will be in the data file

    \\_skin_CN74_Natural.txt is the skin data file in this example

    .....................

    [SkinBody]
    DiffuseResolution = 2048, 4096
    NormalsResolution = 2048, 4096
    SpecularResolution = 2048, 4096
    SubsurfaceResolution = 1024, 2048
    Layers = BaseBodyLayer, ujk, pores, nipple_L_clone, nipple_R_clone, muscles, Stockings

    [BaseBodyLayer]
    enable = true
    LayerHSB = 0.000000, 0.000000, 0.000000
    OffsetX = 0.000000
    OffsetY = 0.000000
    ScaleX = 1.000000
    ScaleY = 1.000000
    Angle = 0.000000
    FlipX = false
    FlipY = false
    FlipNormalsX = false
    FlipNormalsY = false
    LayerVisibility = 1.000000
    DiffuseStrength = 1.000000
    NormalsStrength = 1.000000
    DisplacementStrength = 0.000000
    GlossinessScale = 1.000000
    DiffsueBlendMode = 0
    NormalsBlendMode = 0
    DiffuseMap = _hook5data\skinfemale\stage1_diffuse\cn74.natural\female_body.png
    NormalsMap = _hook5data\skinfemale\stage2_normal\hootie.fairskin.lina\fembody_norm.dds
    SpecularMap = _hook5data\skinfemale\stage3_specular\hootie.oily\fembody_spec.dds
    SubsurfaceMap = !customizableskin\!skin\!body\female_body brighter legs2a.png

    .......................

     

    \\_skin_definition.txt will load the data file _skin_CN74_Natural.txt:

    [skin_data_file]
    name = _skin_CN74_Natural.txt

     

     

     

  7. 6 minutes ago, Daryld said:

    When i load the room is all black, even if i have "Siberia pack h5 objects". How to fix this?

    1. Make sure you load the second room(Activemod room) and not the first room(add-on room)

    2. Open _level_definition.txt and see if you have the objects loaded in there. If it has "include", check the objects inside those text files too.

  8. 20 hours ago, nikoli said:

    I thought the cast_shadow was set as a true/false. 

    Unfortunately, it's the vanilla piercings, which means I'm going to have to dig into the Archives and extract them to the ActiveMod folder to make _pass .txt files for them when I find where they're located and what they're named as.

    EDIT: I've looked through the Archives 2.158.001 'Scene' folder but have been unable to determine what they're named as. I'm looking for what the game has named the piercings so I can make _pass files in the ActiveMod section to remove the shadows.

    unzip all 3 and use a search program, like Everything. Make sure your extracted files are outside 2.158.001 folder so that the game doesn't load them.

    null

    image.png

×
×
  • Create New...

Important Information

WARNING! Adult Only Content You must be 18 years of age or older to enter. By accepting you agree to Klub Exile's Terms of Use and Guidelines upon creating an account.