@Kraegar
Thank you for your thoughtful feedback. It is very helpful and encouraging.
As a general trend, this time I am paying more attention to going backwards than forwards, because I tend to over-feature when sculpting a body.
You can enhance the overall impression by creating distinctive areas, but in this case, I am trying to cut down on features that deviate from standard body shape. As for the calves you noted, they seem to have been victim to this tendency as well.
Shoulders, I always try to improve them and have nightmares.
They are the most inhuman part of the game's body shape, and like the genitals, they are more than halfway controlled by the weights. So there is not much that can be done with sculpting, but I'm happy to hear that the connection between the torso and the arms, seen from behind, has been improved.
I think your point about areola is correct, given my tendency to prefer larger areolas recently.
They became massive unintentionally while I was shaping the breasts repeatedly, and I'd like to fix that if I get the chance.