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HDiddy

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Everything posted by HDiddy

  1. LOL I posted this topic and then I got distracted. LOL. So believe it or not my whole purpose of starting to Mod was to be able to create whatever assets I needed for the stories I wanted to tell in video. For me most long form was Futa, Asian Doll, or other themes. I wanted to cover a more "urban" character set with models that did not look like they came from some Jim Crow era foolishness. I started usually without a story board for anything and just created the stories as my thought process flowed. As I started to create my own universe tip from something @Xalas mentioned a while back. So for me I write the story as I am developing the poses. Sometimes things get out of hand but I have tried not to push the limits of an insanely long video.
  2. Making any type of creative work...comic, video, etc... sometimes requires a level of planning or basically run the risk of something just going non stop without an end in site. For me I try to keep to my damn scripts but he sometimes shit happens. Sometimes this ends up being resolved by parts. Other times just an elongated story. Curious for the elite creators out there @Oz70NYC, @Trapp, @Xalas, @Texas Pete and others...how you keep yourselves from going off the rails. LOL!!
    Animations: Good use of animations. I only saw a couple instances of clipping that could have been resolved. But for an 18 minute video not bad at all. Good job paying attention to feet detail, as this is where folks tend to get lazy on with feet clipping, broken ankles, and all sorts of weird stuff. Story Telling: Story telling is good. Nice build up, makes you want to follow what happens next and adds to the understanding the characters. Yes even for a damn Porn!!! Models: So I thought the models were basically just ok or good enough. I know one of the models is NCM's ultra big titty model (Not my cup of tea, but too each their own), but for me I don't think it works that well when you are going the less parody route compared to NCM. I also can't get out of my head that it is just an NCM model put in a different universe. Your almost better off grabbing a model from the site and modifying her to your own taste. Also spend some time on your male models. I would take some tips from @Oz70NYC or @petrav for a good looking male model. Extra Stuff: Good dialogue, just still debating if the robotic TTS engine helps or takes away from the whole video. I have been experimenting myself and I just do not like the vibe it gives off, but that is all my opinion. Sometimes a good caption has more impact. Overall, good use of sound FX. They matched the scene and didn't seem too over the top. I would like to see some more slaps sound FX in the future but good start.
  3. Already loaded it into my Beta version. Messing with some other morphs but this one is a go for sure.
  4. Nevermind....just noticed the images. Old way looks like she hurting in her sleep.
  5. Now how on earth did it work before?
  6. You can load the skin in GIMP and resize the face to 1024 x 1024 or you can change the face to use 4x in Customizer
  7. Your using a 4x Skin on 1x Head. Either change the skin or change the head.
  8. Hey the more tools the better, but let's not conflate where the tools are today with the reason people may not mod. Any tool requires an understanding of how to use it. Any tool in Blender is useless if you do not know how to use Blender. Scripts are useless if you do not know how to use them. Import tools are useless if you have no clue what to do when you import the mesh. People do not mod because some things are to tedious for them. Exporting from Daz, Into Blender, then Sculpting, Weights, and finally CTK is one step too many for folks. I mean there a lazy mugs that even manage to just modify CTK batch scripts and is literally creating GUI for CTK I think the point @Smoke and I are trying to make is if you want to mod you need to learn Blender. Doesn't matter the version, use what you like. You just need to get proficient with it to Mod. There is no way a round that.
  9. Ok, I'm sorry but your response sounds like you have never created any mods for this game. If this is a bad assumption please correct me, but my point was trying to figure out what is your process for creating items for the game that in your opinion 3.6 does better. If your working on an Addon for making modding easier, the first thing I want to know is what is your modding workflow. This way we are all on the same page. You cannot go from Daz straight to CTK. Sure you can export it to a Dae, but it is not a straight export. While it seems there are some benefits of a better tool set for body creation and modificaiton. Most modding on this game is porting assets from Daz and other sources.
  10. @xxpy02 How about this to help me understand your point. If I wanted to simply take a Daz dress and make it an addon for the game. What about Blender 3.6 will make this easier? Actually I will put this out to anyone. No one has recently ran down how using specific aspects of Blender 3.6 helps with modding for TK17, it could be speed, workflow, etc. I think this would be a more fruitful discussion if we point out examples. For starters, Blender versions 2.9+ have better tools for creating more realistic clothing morphs. If I need to do custom morphs I have many times used Blender 2.9+ to do this. That said, IMO older version of Blender has a more simple interface allowing to get to what I need to get to faster. In addition there is not a need to make any modifications to your mesh file created by CTK when using Blender 2.79, and finally the Import tool for TK17 (DP16's version) works nearly flawlessly for importing default game and other assets with morphs. Nothing like that exist for 2.9+ Soo.....
  11. So the ultimate premise here is that because the tool set is still Blender 2.79 that limits modders from modding? Sorry but I do not agree with that premise. For starters many of the folks who would ultimately move over are people already modding on other games. For example, The Sims 4..where Blender 2.79 is required. No matter how you spin it....the issue is the same, you need to learn and understand Blender...and like it or not, that is the reason why many people do not mod. They simply do not want to learn a new tool. Look I have tried a ton of those addons to speed up the process, however what you well find they are all designed based upon your doing the majority of your rigging and rendoring in Blender. Which is simply not the case for this game. Maybe it is easier to weight paint in Blender 3.6 maybe not...but in the end it all comes down to the same thing. Are you capable of using any version of Blender to do your thing.
  12. Not going to lie, there are not many games out there that take full advantage of all the features of TK17, most are not even Hook 5. Curious if anyone is going to try to jump into the game scene using TK17 as an engine.
  13. Nice job on the addon. That said not sure what you specifically mean things are "outdated or ancient" If you mean modding being done on Blender versions 2.79, etc...well cannot argue with you there but what works works. Even The Sims 4 requires Blender 2.79 for modding. The reason is simple, they are the most compatible with the old as teeth game and specifically CTK. The problem is that modding TK17 requires some basic level of understanding Blender. No tool is going to do that for you. Tools are not going to teach you how to sculpt or modify weights. That is all learned, and unfortunately most people prefer to request and download. If you are specifically referring to Bodies. Well maybe so, however one of the reasons Body Modding never caught on was incompatibility to clothes. Sure you can create a nice body, but without any clothes, it becomes pointless. This is why I believe the tools in that space remained sparse. I recommend anyone who is doing bodies, to at least invest time to make some or modify clothing for your body. I believe @Driver is a good example of putting a body out and making sure you support it with clothing. If you want to refresh the toolset..well best to refresh it for the more popular items. Not sure what you would add or update, but the sky is the limit. Some of us have incorporated Blender Scripts to handle things like clothing morphs, so having a tool that does that at the click of a button would be nice. However scripting helps a ton. To your questions: Is that the same feeling for you? Not really Do you think this hinders your creativity/productivity and therefore you get uninspired to do more? Nope Maybe the learning curve for beginners is too sharp so they get disapointed and move on? I was a beginner 3 years ago. I learned by by watching YouTube videos and actually paying attention to what seasoned modders told me to do. Would refreshing/updating our toolset help inspire more modders? Depends what is being refreshed Or simply adding more features to the existing addons/tools be enough? Depends what you are adding Now for me...and this is just me. My tools work pretty much 95% of the time. I use Blender 2.79 for majority of modding, but use 2.9+ if I need to create custom clothing morphs. I find 2.79 simple and straight forward so I keep to it. I am using the modified tk17 IO importer I believe DP16 modified. This allows me to import morphs on meshes which the old one did not. I don't use it for exporting. Just importing. I think what you are doing is sound I think if it inspires just one new modder it is worth it. I just think the community has historically been more of a use it type of community than I will make it myself.
  14. This looks like a modified version of a @Sunderland pose
  15. HDiddy

    Sean's Life EP10

    Thanks man. Polly is actually my slightly modified version of @Euphie's model "Polyxeni"
  16. HDiddy

    Sean's Life

    The life and times of Sean "I'll Fuck Her" Williams. Follow along as he slings his package in and out everything he sees.
  17. From the album: Sean's Life

    Sean's Life Episode 10 "The King of CreamPie City" Sean is back at it again getting into basically everything. Credits and Thanks: There was a ton of stuff used in this video, so thanks to community contributors if not mentioned here direct There is a mix of poses here from various folks so cannot really single anyone out. Poses by: @riddleclue, @ddman2, @wizgum, @Sunderland, @wHORe-NY Location: KE Gym by @Smoke, Rock Bedroom and Dark Mood Bathroom by @Sexvision, HRD Office by @Nickcockman Hair and Wardrobe by: @HDiddy, @Smoke, @NcProductions and @Euphie

    © HDiddy Productions


    • 784.26 MB
    • 1919x1079
  18. Link where? The two pose packs NCM posted on the site are still alive.
  19. If you are looking for something that does not scream "Jail Bait" I suggest use @Driver's bodies. Also because you will a good slection of clothing for them. Use Latona Slim or NSBSlim
  20. The update takes the Update P and modifies it. If you modified those files yourself, then the update will overwrite it as it similar to applying Update P again. I think it is safe to say if you are modifying files in VX-Mod, you should be weary of applying an update as it will basically overwrite any of your modifications.
  21. You must have had some custom scripts written because the update does not touch those script files.
  22. Pretty sure you are experiencing the same issue mentioned in this Thread. ddman2 posted a solution.
  23. What does it even look like? NVM. I am assuming this: https://www.daz3d.com/something-wicked-for-genesis-3-female-s
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