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Update from 07.09.2019 - Optimization, Step 1


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New update was sent, some of members will receive update tomotrrow. Optimized main rendering pipeline, removed several 64bit per pixel render targerts and several 32bit per pixel targets, removed some of shaders (old or experimental versions). Optimized shaders: SunLight(Environment lights), Spot lights, Subsurface, AverageHDR, ApplyHDR, shaders for depth calculations. You can see difference with profiler window.

I need to you test it, I need to know about glitches, crashes and so on, because there is one render target that can be removed in my opinion, but after I did it I got game crashes in random moments, so I turn it back, hovever I did not found any reason for crash related to this render target.

MSAA not working for now, after optimization I will adjust MSAA rendering.

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