Jump to content

Hi There

Welcome to Klub Exile. If you happened to make your way to the site either from Lovers Lab or a Search on Google, we are glad you found us.  To unlock the entire site you will need to have a account registered.  Don't worry it is free but in the mean time you can read up on why we made the site and other little tidbits.  Feel free to join or Discord Server also if you have any more questions.  Thanks for stopping by and See You on the other side.

admin admin

would you like to see a modern version of klubexile on unity?


tmzy24

Recommended Posts

50 minutes ago, hfg2 said:

I guess everyone is expecting and wants something like this to appear at some point. If you know what you have to do, then you should do it.

i know this is an old game now so thats why i wanted to know how much support i would get for this. my initial aim is to try and get it to work almost exactly as what we already have but that dont mean we cant change it to something more in the future. it will take quite a long time to make so another reason why i want to know. i will be learning more coding as i make it so my time creating this will probably be longer than people that already know c#.

when i mean support i dont mean money wise even though i might ask for donations when completed. not before then. i just want to know whether everyone want to see this or just plan to move on to another game.

Edited by tmzy24
  • Thumbs Up 1
  • Hmmmm 1
Link to comment
Share on other sites

  • Administrator

Absolutely feel free to pursue it in way how you see fit. Theres nothing you could lose - you could only gain.

I have also, personally, started UE learning just relatively recently... and bit by bit, going into direction of making my own small project, which will also be xxx related. Why xxx related as first projects ? Well, in general, xxx project would require much smaller scope and many elements of it could be implemented in very modular way. And secondly, there is scarcity of larger xxx games, huge scarcity.

So, I think its even a smart path and direction to go... would enable one to hone skills and learn more, and alongside, there is always a potential for project to grow into something bigger. 

Regarding this game in particular... I dont think much could be done related to game engine, on its core level. Its an old game with its limitations. However, I could tell you I have seen even some bigger xxx projects which are currently failing in visual aspect even as theyre on most modern engines (Unity, Unreal Engine 4 and 5). Thats because the team and people working behind it have a visible lack of knowledge in 3d modelling, making assets, texturing, adapting and optimizing them. And some projects just simply lost their vision and direction overall...

 

One tip : one could truly use assets for their own game not just on marketplaces of game engines they already work on. There is nothing worse than when I see stock Unity or Unreal assets (aside testing) that people use for ages even as game is out there to sell. There are so many assets that can be acquired, and in DAZ, with interactive game licensing this is possible. And also other assets, at minimum through contacting the author of assets. Kitbashing - if allowed - could also be an option. If there is money involved, even through donations, it could help a lot with acquiring new assets and resources if the projects grows into something bigger. When the "core" of the game is set right, and when you have a clear vision what exactly to make ... then you have a proper plan.

  • Thumbs Up 1
Link to comment
Share on other sites

Outside of KE, there really is no substitute. You can learn Daz or blender etc, and try to make scenes if thats your thing (takes forever) but for this type of content a new game would fill a huge void. Iam still fairly new to this community and dont talk much but Id imagine there would be alot of support if someone got serious.

  • Thumbs Up 1
Link to comment
Share on other sites

Not that I like to be that person who always has to be critical and extinguish hope (on the contrary, I try to be the exact opposite), but I'm not sure what you're trying to do 🤔 Not many concrete things come out of it, other than that you have an idea, that you know what you want to do and you know how to do it - despite being, by your own admission, an amateur who is going to educate himself along the way - and you just want to hear that people like the idea and want to see it, as if it's not obvious. And also that when you're done, you'll probably accept donations - but you know it will be a long time before you deliver anything.

It's not hard to come up with a good idea, even have enough experience to envision how it could be implemented, and then sell (I don't use the literal meaning of the word) that idea to others by putting it into words and describing visions of the future. You just have to know what the people in question want to see and promise it to them.

The part where you actually work, realize and deliver the fruit of your idea is the most difficult. The Internet is full of remnants of good ideas, projects that hyped up masses of people and were never realized 🙂 Almost all creative projects turn out to be much more difficult and time-consuming than they seem at first - just ask any addon creator from this forum 🤔

First of all, no matter who you are, it is extremely doubtful that you can handle this on your own. And if you do, certainly not in the next decade 🤔 Impressive one-man projects happen, of course, but they never take months - they take years of intensive work. Unless such people abandon the "real" job altogether and devote full-time to their project - and even then, only combined with a heavy dose of not very healthy obsession - it has the possibility of seeing the light of day in the first five years after starting. In an early alpha version, perhaps 😮
In other words, you need people, if only because (aside from the time issue) that complex projects are usually worked on by people with different skill sets. No one can do everything at a consistently high level, we have our weaknesses and strengths, and such projects have many different elements 😮 You will need a lot more help than just testers.

And what you describe here doesn't sound like an uncomplicated project. Porting this game with all its functionality to Unity (at least I think that's what you mean - it's honestly hard to say - or maybe making a completely separate "game" in which there would be similar functionality, which sounds even harder) - this is certainly not something that can be done quickly, easily and without spending hundreds and hundred of work hours. 

So, for my part, of course I would like to see it, and I sincerely wish you good luck, but I will not be hyped 🙂 And I would also advise others to restrain their expectations a bit before seeing it for themselves. This community, I remind you, has a rich track record when it comes to hearing promises and waiting for them to be fulfilled. Do you remember how long it took from the first loud announcement of the absolutely revolutionary VX version, to the release of the first, miserable and almost useless beta of it? And how much time then passed before the game finally came out of that beta and has become useful? 🤔 

However, I do like your attitude about not wanting to charge others and making everything available for free. You often hear this at the beginning of projects, less often at their end. I hope you stay with it, because the temptation will be great 🤔 Sex always sells best, and I guarantee you that 90% of games and other porn-themed software are not created out of passion, but to capitalize on that fact. You'll work on your thing and share it for free, and watch from the sidelines as similar projects make thousands of dollars on Patreon. Not very encouraging - unless you are insensitive to such things.

Still, my post is not meant to discourage or criticize you 🙂 It's just that I'm old and have seen my share 😬

  • Agree 2
Link to comment
Share on other sites

19 minutes ago, PsychoCatGirl said:

Not that I like to be that person who always has to be critical and extinguish hope (on the contrary, I try to be the exact opposite), but I'm not sure what you're trying to do 🤔 Not many concrete things come out of it, other than that you have an idea, that you know what you want to do and you know how to do it - despite being, by your own admission, an amateur who is going to educate himself along the way - and you just want to hear that people like the idea and want to see it, as if it's not obvious. And also that when you're done, you'll probably accept donations - but you know it will be a long time before you deliver anything.

It's not hard to come up with a good idea, even have enough experience to envision how it could be implemented, and then sell (I don't use the literal meaning of the word) that idea to others by putting it into words and describing visions of the future. You just have to know what the people in question want to see and promise it to them.

The part where you actually work, realize and deliver the fruit of your idea is the most difficult. The Internet is full of remnants of good ideas, projects that hyped up masses of people and were never realized 🙂 Almost all creative projects turn out to be much more difficult and time-consuming than they seem at first - just ask any addon creator from this forum 🤔

First of all, no matter who you are, it is extremely doubtful that you can handle this on your own. And if you do, certainly not in the next decade 🤔 Impressive one-man projects happen, of course, but they never take months - they take years of intensive work. Unless such people abandon the "real" job altogether and devote full-time to their project - and even then, only combined with a heavy dose of not very healthy obsession - it has the possibility of seeing the light of day in the first five years after starting. In an early alpha version, perhaps 😮
In other words, you need people, if only because (aside from the time issue) that complex projects are usually worked on by people with different skill sets. No one can do everything at a consistently high level, we have our weaknesses and strengths, and such projects have many different elements 😮 You will need a lot more help than just testers.

And what you describe here doesn't sound like an uncomplicated project. Porting this game with all its functionality to Unity (at least I think that's what you mean - it's honestly hard to say - or maybe making a completely separate "game" in which there would be similar functionality, which sounds even harder) - this is certainly not something that can be done quickly, easily and without spending hundreds and hundred of work hours. 

So, for my part, of course I would like to see it, and I sincerely wish you good luck, but I will not be hyped 🙂 And I would also advise others to restrain their expectations a bit before seeing it for themselves. This community, I remind you, has a rich track record when it comes to hearing promises and waiting for them to be fulfilled. Do you remember how long it took from the first loud announcement of the absolutely revolutionary VX version, to the release of the first, miserable and almost useless beta of it? And how much time then passed before the game finally came out of that beta and has become useful? 🤔 

However, I do like your attitude about not wanting to charge others and making everything available for free. You often hear this at the beginning of projects, less often at their end. I hope you stay with it, because the temptation will be great 🤔 Sex always sells best, and I guarantee you that 90% of games and other porn-themed software are not created out of passion, but to capitalize on that fact. You'll work on your thing and share it for free, and watch from the sidelines as similar projects make thousands of dollars on Patreon. Not very encouraging - unless you are insensitive to such things.

Still, my post is not meant to discourage or criticize you 🙂 It's just that I'm old and have seen my share 😬

yes it will be difficult for me to do but i like challenges. as for the money aspect of it. yes it would be nice for me to just say hey i want X amount of money but the way i see it. for this game. everyone here has created the game to what it is now so it would be a little rude to just ask for any of you to buy the game. donations is of course voluntary for modernising. it would be nice to have something come back my way.  i am making engine from scratch as its way out of date. using new base models but essentially will work the same as it does now. can put some of the maps we have in right now to speed that up. add new ones later on. i have already created a main menu and have a customiser room to edit your models so when i have the new model fully rigged up i can really start this project off. i could use the rig from vx but i think we should start fresh. making the engine in unity is not that much hard work as it was when sv2 was originally created. hardest part is knowing the coding in c#. 

  • Hmmmm 1
Link to comment
Share on other sites

  • Administrator

I applaud your ambition.  And you should follow what that ambition tells you.  However, Like @PsychoCatGirl I am more so a realist.  We have seen what folks can do with a well funded team (Virt-a-Mate) and in many ways on their own (Wild Life). I mean we even have dumb mugs 😉  that think we can swap out the Tk17 engine with Unity like its a hard-drive upgrade.

The question is always simple, why should I switch to this new thing? Even successful projects like VaM still have a lot of folks who are not about that switch. When you break everything down...what everyone wants is Daz with real time rendering. Daz has the bodies and clothes and a character generator that nothing compares with.  However rendering anything in Daz is basically hours and for what some of us do days.  But Daz has everything folks want including a key frame animation builder.

Then there is Unity.  LOL...oh Unity.  I think Unity gets a lot of hype, and it can create some out this world realistic environments.  However, I'm sorry....the models in Unity are meh to me.  Maybe folks just do not focus so much on the models and what they should look like, but every time I see a Unity based anything the models are like mehhhhh.  Even with some of the leaked trailers of GTA 6 I am like....."Ok?"

Hey, it is a lofty task to build a new game and I would echo it would take years to get to something mildly comparable on your own.  But I like to be proved wrong.  So if this something you want to do. Go for it.

Link to comment
Share on other sites

The game can be done in 1 - 2 years timespan if you can put in enough time and have good knowledge of the game engine, 3d in general, etc. When I say it can be done I mean basically models, lightning and importing animations with a good enough Pose Editor equivalent. Something not finished, but something that looks promising so people will start funding and support your project, something that creates hope.

  • Agree 1
Link to comment
Share on other sites

6 hours ago, HDiddy said:

I applaud your ambition.  And you should follow what that ambition tells you.  However, Like @PsychoCatGirl I am more so a realist.  We have seen what folks can do with a well funded team (Virt-a-Mate) and in many ways on their own (Wild Life). I mean we even have dumb mugs 😉  that think we can swap out the Tk17 engine with Unity like its a hard-drive upgrade.

The question is always simple, why should I switch to this new thing? Even successful projects like VaM still have a lot of folks who are not about that switch. When you break everything down...what everyone wants is Daz with real time rendering. Daz has the bodies and clothes and a character generator that nothing compares with.  However rendering anything in Daz is basically hours and for what some of us do days.  But Daz has everything folks want including a key frame animation builder.

Then there is Unity.  LOL...oh Unity.  I think Unity gets a lot of hype, and it can create some out this world realistic environments.  However, I'm sorry....the models in Unity are meh to me.  Maybe folks just do not focus so much on the models and what they should look like, but every time I see a Unity based anything the models are like mehhhhh.  Even with some of the leaked trailers of GTA 6 I am like....."Ok?"

Hey, it is a lofty task to build a new game and I would echo it would take years to get to something mildly comparable on your own.  But I like to be proved wrong.  So if this something you want to do. Go for it.

i agree that Virt-a-Mate don't compare to what we have here. i also agree about unity assets are not the greatest either. just so everyone knows. i do plan on using Daz model/ clothes even if i only put a couple in for now. i am using unity for just running the game. everything else i will make myself or Daz and some rooms i will get from here for now.

it is also wise not to get your hopes up because people try and fail a lot and I'm no exception especially as i am still pretty new to coding and as i have not shown what i can do here. only poses so people don't know what i can do. i know its a lot of work and i know what I'm letting myself in for. until i have a working prototype to show you all its best not to hype about it. my main reason for the question was just to see whether people would want to see what we have but modernized the engine. as its an old game now i thought it would be wise to ask before i commit to it as it will take a while to make. and of course wanted to make sure that all admins/ moderators would be happy to test it when i get to that stage.

  • Hmmmm 1
Link to comment
Share on other sites

  • Administrator

Maybe I read and/or took the initial post and title differently. I assumed you wanted to 'upgrade' the engine to Unity or something. But this is different project that you are walking into - making a new game. Either way, good luck. It would be interesting to see what you come up. Your latest comment, the game that popped in my mind was house party, as that uses the unity engine and a bunch of daz assets. The thing I would like to see is the sandbox aspect and the deep customization aspect (making a model, applying make up, changing size, making them big/thicc/thin/etc, changing features, skin color, etc).

Link to comment
Share on other sites

41 minutes ago, Smoke said:

Maybe I read and/or took the initial post and title differently. I assumed you wanted to 'upgrade' the engine to Unity or something. But this is different project that you are walking into - making a new game. Either way, good luck. It would be interesting to see what you come up. Your latest comment, the game that popped in my mind was house party, as that uses the unity engine and a bunch of daz assets. The thing I would like to see is the sandbox aspect and the deep customization aspect (making a model, applying make up, changing size, making them big/thicc/thin/etc, changing features, skin color, etc).

i did try and look at all files and folders in the game but we are restricted by the main .exe and I'm not going to begin to try and a decipher that. also to go with the times its time to upgrade the model mesh. obviously i want to imitate almost everything we have right now. very huge undertaking on my part and to speed things up i can convert rooms we have right now and bring them into unity. im spending alot of time in blender right now with a model to make a rig suitable for our needs so then when i bring it to unity i can code it in. cant continue until i have achieved this.

  • Hmmmm 1
Link to comment
Share on other sites

  • Administrator

My opinion about some kind of "transfer TK17 to new engine" - I think its just a waste of time and energy. Much much better thing is always to go with your own project, a new game in making. Mainly because TK17 aside its Pose Editor, which is mainly used, has no other game mode thats too much worthy of mention. "Storymode" in TK17 is just a plain garbage (sorry to say that, but it is).

However it doesnt much surprise that main game mode is pointless, considering when the original game was made. 

For example, for my own project on UE (initially UE4 and then later UE5), Im going for a clear main game mode with drastically different approach. UE is especially good engine for more open world type of games. The positive thing is that I can make things in very modular approach and later connect them ... so, for example, customizer (for which there are even already "templates" to buy from marketplace) one can make firstly ... then later internal Pose Editor and main game mode. The main game mode in my opinion, will have absolutely nothing in connection to TK17, but will be either an isometric Sims-like control of player, or third person view (zoomable in/out, rotatable) camera view. The idea for this is to be set in more open world with modular level loading utilizing level "cells". The idea would be for seamless transitions with loading and unloading of "cells", but it can actually go also for more linear approach with loading the "closed" single cell environments (aka, basically our "rooms" in TK17). Further idea is to have a unique system of sex actions in game, which would be intertwined into an RPG system of stats, equipment, skills, etc...

One thing that any xxx game with true vision must have is its internal pose editor. This is a must, and this is not easy. Because one needs to think about exact system of how poses will work and how will they be loaded. Secondly, one needs to think about proper compatible formats - one must have in mind compatibility with many other usual formats (like FBX) and have clear "skeleton" of the game outlayed in such way that it enables modding. 

So, to sum it up ... I think transfering TK17 as it is onto a new engine is a bad idea, for someone else who would plan to do it. Because everything around default TK17 is obsolete and archaic. And one should definitely aim for lots of compatibility with transfer of DAZ assets and bodies for a new game. If one would transfer current default TK17 assets onto a new engine, they would literally transfer more than two decades old assets on a new game engine. In other words, pointless.

Instead, the good bodies to base one game would be G3 / G8 and older V4 of DAZ. With additional compatibility for custom bodies and armature. FBX format is standard here.

But the biggest issue will be what I mentioned above ... having a clear vision of how Pose Editor will work, and main game mode will work. For the beginning, its ideal to focus on only Pose Editor, because its a core foundation. Only few XXX games have internal dedicated Pose Editors. 

Link to comment
Share on other sites

How about making a game that can run the poses made in TK17. Keep the pose making in this game but make a polished game like a high end movie maker.

This way we could make the poses in the current VX version that is very easy to do and what TK was made for. Then load the poses in the Unity version and setup the scene in that for movie making or picture comic support and story making.

That will save you a bunch of time in making the new version but will also be a great update for game quality.

  • Thumbs Up 1
Link to comment
Share on other sites

10 hours ago, tmzy24 said:

i agree that Virt-a-Mate don't compare to what we have here. i also agree about unity assets are not the greatest either. just so everyone knows. i do plan on using Daz model/ clothes even if i only put a couple in for now. i am using unity for just running the game. everything else i will make myself or Daz and some rooms i will get from here for now.

it is also wise not to get your hopes up because people try and fail a lot and I'm no exception especially as i am still pretty new to coding and as i have not shown what i can do here. only poses so people don't know what i can do. i know its a lot of work and i know what I'm letting myself in for. until i have a working prototype to show you all its best not to hype about it. my main reason for the question was just to see whether people would want to see what we have but modernized the engine. as its an old game now i thought it would be wise to ask before i commit to it as it will take a while to make. and of course wanted to make sure that all admins/ moderators would be happy to test it when i get to that stage.

Well, okay then, looks like you've made up your mind ☺️

But I still maintain that the reason you give for explaining why you are asking us this is quite fuzzy. There will always be takers for some cool 3D porn, not just on this forum. Besides, I don't think anyone likes TK because it's old, and it's obvious that everyone would like to see some kind of modernization of this game. You don't need the enthusiasm of anyone other than yourself - if no one on this forum would be interested, then screw this forum, you have your idea and if you deliver you will easily find your audience virtually anywhere.

Someone might say that you're asking here because perhaps you want to probe to see if anyone can help you, perhaps offer some insight into how VX internals work that might help you in some way. But I didn't get the impression that you needed any help, with your C# knowledge, and the promised future prototypes and stuff....

What I think is that, sure, maybe you are actually working on something, maybe you have some results and this has a future.... but mainly what you want now is to get some likes and good words, and, let me put it bluntly, to suck up to the admins a bit, for the second time now emphasizing that they have a priority to try anything you might create. In the future.

As I said, actions, not words. Make me withdraw these words with shame and deliver. Or completely disregard my opinion, who cares about me - but deliver anyway. 

I'm not very positive about potential attempts to exploit the hopes and expectations of this particular community, many times they've been ruled by egos who only care about being petted in their back because of their promises. If I'm exaggerating and being paranoid - so be it. I've been with this community earlier than it may seem - and have seen enough.

  • Agree 1
Link to comment
Share on other sites

Interesting question, but i tend to agree with folks saying that the effort wont be worth it long term, as far as output/product is concerned. Will you learn a ton? Hell yes. Will you be able to actually deliver on your vision of a end state product? Probably not

 

Theres a reason that frameworks (like UE etc) exist, and leveraging that or something like it is a better idea than trying to rebuild the wheel. 

 

That being said (not a dev) i think the ideal would be to fork / build off something lik VaM or some open source project. Not that easy i know but, i can dream. The pose editors could be there, the framework as it were. Whats missing (IMO) is the 'gameplay' and the abstraction layer that lets anyone jump in vs needing a crash course in the app first. 

Link to comment
Share on other sites

9 minutes ago, dostuff said:

Interesting question, but i tend to agree with folks saying that the effort wont be worth it long term, as far as output/product is concerned. Will you learn a ton? Hell yes. Will you be able to actually deliver on your vision of a end state product? Probably not

 

Theres a reason that frameworks (like UE etc) exist, and leveraging that or something like it is a better idea than trying to rebuild the wheel. 

 

That being said (not a dev) i think the ideal would be to fork / build off something lik VaM or some open source project. Not that easy i know but, i can dream. The pose editors could be there, the framework as it were. Whats missing (IMO) is the 'gameplay' and the abstraction layer that lets anyone jump in vs needing a crash course in the app first. 

to be honest with you. i cant even operate VaM. i own it and have tried several times to have an attempt to learn it but apart from editing the character i cant do much else. not a good start to any game if its not easy enough to work that you need several tutorials just to be able to use it. The reason i chose this over VaM is the simplicity and familiarity of what we know. i have ideas that could expand this game more and will leave room for it in my coding but for now i just choose to create what we have now. once i get to that point and shown people here then i will move forward. i think this game does deserve to be remastered but of course improve on it once the initial release has been made. the only thing i might leave out is the toy creator as that i found was pretty much useless but keep a folder available to bring toys in from Blender.  

  • Hmmmm 1
Link to comment
Share on other sites

2 minutes ago, Foskos04 said:

Yes, but in Unreal Engine? That would be awesome but I doubt my pc can handle that.

Unity Engine is what i am using. i will try and put some graphic options in place for lower spec pc's. i dont have the highest spec pc. i just about get by on hook 5 but game does kick me out if i use any heavyish hook 5 rooms. i plan on getting a gpu upgrade in the next few months though.

  • Hmmmm 1
Link to comment
Share on other sites

1 minute ago, tmzy24 said:

Unity Engine is what i am using. i will try and put some graphic options in place for lower spec pc's. i dont have the highest spec pc. i just about get by on hook 5 but game does kick me out if i use any heavyish hook 5 rooms. i plan on getting a gpu upgrade in the next few months though.

That's nice, plus Unreal Engine kicks ass in terms of engine porting from what I hear. So Unity is fine anyway.

Link to comment
Share on other sites

🖖 Tmzy24, making a game similar to tk17 with only one person seems to be very very difficult on Unity and unachievable with unreal engine ! But good luck 🖖

Link to comment
Share on other sites

9 hours ago, Foskos04 said:

That's nice, plus Unreal Engine kicks ass in terms of engine porting from what I hear. So Unity is fine anyway.

unreal uses C++ coding which is something i am not looking into right now. im learning c# and thats what unity uses mainly. maybe down the line i will learn C++ but not anytime soon

  • Hmmmm 1
Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...

Important Information

WARNING! Adult Only Content You must be 18 years of age or older to enter. By accepting you agree to Klub Exile's Terms of Use and Guidelines upon creating an account.