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Hannah is naked and (not) getting baked


hexd33

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So I got two bits of news - the good:  I finally got my shit together to finally release my favourite model Hannah.

The version with skin layer system is done - but I wanted to create a baked flattened version for folks who prefer it that way or lack a powerful PC.

I tried using the Bake function of the H5 skin system and that is the bad news: the game crashes after some processing.

 While it does create some files in the "baked" folder, the resulting diffuse and subsurface maps have this disgusting blue tint. The specular and normal maps seem to be relatively... normal.

Tried different models, different skins, different rooms - same result. 

Any ideas of what the hell is going on here?

The SkinHead_DiffuseMap.jpg

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1 hour ago, hfg2 said:

Bake them in Photoshop or in Substance Painter if it something you can manage.

Not really, I have like 15 layers for the makeup alone, with non-obvious scaling/position settings on all of them, so I’d rather fix the bake button  😅

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Actually, I figured out a couple of things after this post:

1) the crashing was due to an extra skin layer category (apart from the usual Body, Head, Feet etc) that was causing the crash during baking - apparently it can only handle the default set of layers.

2) the  blue tint - for some reason the red and blue (pretty sure it’s those 2, but I could be wrong) channels are swapped when baking - so it’s possible to swap them back in photoshop.
 

3) What I could not figure out were the subsurface maps - the body consistently came out with lower subsurface glow than the other body parts - not like complete lack of subsurface scattering, more like 50% of the needed value. 
 

So: If someone is willing to figure this out and provide a flattened skin version for Hannah - it would be great so more people in the community can benefit 👍

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On 1/21/2024 at 7:04 AM, hexd33 said:

Actually, I figured out a couple of things after this post:

1) the crashing was due to an extra skin layer category (apart from the usual Body, Head, Feet etc) that was causing the crash during baking - apparently it can only handle the default set of layers.

2) the  blue tint - for some reason the red and blue (pretty sure it’s those 2, but I could be wrong) channels are swapped when baking - so it’s possible to swap them back in photoshop.
 

3) What I could not figure out were the subsurface maps - the body consistently came out with lower subsurface glow than the other body parts - not like complete lack of subsurface scattering, more like 50% of the needed value. 
 

So: If someone is willing to figure this out and provide a flattened skin version for Hannah - it would be great so more people in the community can benefit 👍

I baked Hannah's skin with Hook. Do you want me to send them to you? You might test/modify them... But that's a step forward, ain't? 

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1 hour ago, SovietTiger said:

You might test/modify them... But that's a step forward, ain't? 

I don’t have the game installed anymore, so I’m afraid you guys are on your own from this point forward :))

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