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Livingroom problems (hook related)


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Noticed this in Modern_Dusk Livingroom by neatmcgee, but I guess it's the same using other retextures: at startup the default level definition (as set in main11.fx file) is loaded.

Need to hit Alt+R to get the real thing to show up.

Also, some diffuse overrides for the TV screen don't seem to work in Extended version (they were fine in Basic).

I checked the VX-Mod\Images\Q=Tex032M\Luder\Room folder and anything related to Livingroom was already removed (put away as archive backup).

 

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@HDiddy Well, the method proposed in the link works, except at first loading of the room. Anyway, reloading just once is not a big concern.

About diffuse_override problems, I solved them reinstalling 10.00.1p KE update 1.

It was disabled temporarily because of a conflict with @hfg2's Caroline body.

The update had overwritten the tweaks in FGCalc and other script files, required for the correct placement of eyes and teeth. Easy to fix with a simple text editor and following the guide.

I think something similar prevents "First Things First" from reorganizing the customizer icons as intended. Still looking into it.

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1 hour ago, onevision said:

The update had overwritten the tweaks in FGCalc and other script files, required for the correct placement of eyes and teeth. Easy to fix with a simple text editor and following the guide.

You must have had some custom scripts written because the update does not touch those script files.

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Yet they are in the Update 1 archive.

If nothing was changed as you assure me, there's no point including them in the update. The scripts are:

VX-Mod\Scripts\Shared\Mod_Orig.bs

VX-Mod\Scripts\Shared\Person\FGCalc.bs

VX-Mod\Scripts\Dress\DcDress_Orig.bs

VX-Mod\Scripts\Dress\DcDressXtension.bs

VX-Mod\Scripts\Dress\DcDressX_Invisible001.bs

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1 hour ago, onevision said:

Yet they are in the Update 1 archive.

If nothing was changed as you assure me, there's no point including them in the update. The scripts are:

VX-Mod\Scripts\Shared\Mod_Orig.bs

VX-Mod\Scripts\Shared\Person\FGCalc.bs

VX-Mod\Scripts\Dress\DcDress_Orig.bs

VX-Mod\Scripts\Dress\DcDressXtension.bs

VX-Mod\Scripts\Dress\DcDressX_Invisible001.bs

 

The update takes the Update P and modifies it.  If you modified those files yourself, then the update will overwrite it as it similar to applying Update P again.  I think it is safe to say if you are modifying files in VX-Mod, you should be weary of applying an update as it will basically overwrite any of your modifications.

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