Jump to content

Hi There

Welcome to Klub Exile. If you happened to make your way to the site either from Lovers Lab or a Search on Google, we are glad you found us.  To unlock the entire site you will need to have a account registered.  Don't worry it is free but in the mean time you can read up on why we made the site and other little tidbits.  Feel free to join or Discord Server also if you have any more questions.  Thanks for stopping by and See You on the other side.

admin admin
Creating a Blog? Don't Forget the Feature Photo!! ×

All about arms


Driver

619 views

I'm preparing a minor update of Latona body mod. It's about the upper arms, upper chest, and shoulders. It has been so from the very first of my game play, the shape of shoulders of the villa model when their hands are down (and they are down during most of time) makes me feel a bit off. So I tried to solve this through redoing weight painting of the upper arms and shoulders.

18.jpg19.jpg

 

v2.63 video preview

  • Like 2
  • Love It 5
  • Thumbs Up 8

4 Comments


Recommended Comments

Shoulders are a pain in the ass. For my bodymod, I made several poseedit morphs specifically for the shoulders in order to adjust their appearance in different positions, otherwise it all looks like a mess with lowered or raised arms.

  • Agree 1
  • Thumbs Up 1
Link to comment

This is an important update! One I didn't think LATONA needed, but hey! I welcome it!

  • Thanks 1
Link to comment

It is a bit problematic because a region like the one around the shoulders has only 1 or 2 bones linked as parent child. Because of that it means that some positions will always cause stretching and lose volume during deformation, basically you need at least 1 more bone preferably in that area or move the bone a little to diminish the impact of deformations or some custom JCMs.

Weight painting can never be a solution for all 3 axis, you can do 2 axis to look good, but the third will look a bit strange. Fix (more) on the third axis and you will break the other 2 that worked well.

  • Agree 2
Link to comment
On 7/13/2023 at 12:40 AM, hfg2 said:

Weight painting can never be a solution for all 3 axis, you can do 2 axis to look good, but the third will look a bit strange. Fix (more) on the third axis and you will break the other 2 that worked well.

Agreed. I'm always thinking that weight painting is something like tag of war, if you fixed one side you shall break the other so always you need to take care for balancing the both sides, and as a result you can't be a perfect winner, always.

Link to comment
×
×
  • Create New...

Important Information

WARNING! Adult Only Content You must be 18 years of age or older to enter. By accepting you agree to Klub Exile's Terms of Use and Guidelines upon creating an account.