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Quarz

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Blog Entries posted by Quarz

  1. Quarz

    Dragons
    Started to work with Daz Studio lately; so I stumbled upon the dragons.
    An ideal fit for my fantasy craving 😄
    I know, I know... Butterfly hopping about projects.
    Still messing about with the Ruins scene; the plants and grasses are
    bit of a hassle to get right to my liking.
    So far I got 3 different poses for the dragon into the game.
    These are H5 objects, it's just easier to use with in the scenes.
    Still need to do some tweaks to get a good scale from the start;
    so the user doesn't need to do to much. And a fix for the eyes of the beast.
    I'll do my best to keep it going and release these in the not to distant future.












  2. Quarz

    Aelven Ruin Scene Part 2
    A little update on my on going H5 scene project.
    Added in extra boulders, rocks, also plants and shrubs.
    The ground is now a mix of grass and dirt, which blends it just all a bit better.
    I've "cut" up the scene into various H5 objects. There are a few groups of trees, the plants, statue, etc...
    Users can switch them on/ off to their own liking. Check out the screenshots I made.
    Besides the new scene, I'll look into packing up the rocks and plants H5 objects into a separate pack.
    These might come in handy to dress up other scenes.









  3. Quarz

    Aelven Ruin Scene
    Since I found out on how create H5 objects; I've started to mess about with  H5 rooms.
    I've got a decent starting point now. It's very basic so far. Just some ruins and cliffs at the back.
    It needs further dressing up. Looks a bit bare now. Though perhaps it's to large a scene?
    Anyhow have a peek at the snapshots I made, open for some tips. 🙂
    Oh, I'm still working on thos goblins and other critters. But the skinning/ setting up bones etc...
    It's fickle business and I want to do it proper. So I can release not just the H5 objects.
    But the "neutral" files as well: so anyone can create additional poses in Blender and such.
    😅 Yes bit ambitious... but want to give something back to the community by sharing.




  4. Quarz

    Crocodile Monster
    Well this one took some more work then the goblins.
    The croc did have a basic skeleton/ skin in its model.
    But it was very, very basic. No moveable fingers, jaw was always open. Like only 2 vertebrae... etc
    So, I redid the whole bones/ skin/ weight thing. The big lad is now able to take poses better.
    This isn't in the game though. So it's all "fixed" into place.




  5. Quarz

    SkyForge cave scene, Part 2.
    Started to create my own textures for the SkyForge cave scene.
    Picked a more desert red/ orange setting. Grayish green color has been done to death.
    Still have some work to do on the "benches". Texture don't really fit that nicely.
    And the stone reliefs got stretched a bit to much. And it's obviously a photo 🙃
    Was trying to pull of a sort of "magic" effect in the bowl. Thought I could use the water effect setting on it.
    But that didn't seem to work. Have to do some looking up on how to apply an animation to a texture.
    Would love it to give it a swirly feeling: if that is possible. 😛
    Another edit I would like to pull of is to change what texture gets used on the 3d mesh/ object that is the bowl.
    Could I just edit the .bs/ /.bs* files that make up the scene, alter the name of the texture to point to another? 







  6. Quarz

    Goblin Test
    Tiny update on what I'm messing about with now.
    It's no secret I like fantasy stuff 😛
    So I'm trying to get some extra critters in the game.
    H5 objects seem a good route to go; it easy to use and position.
    Though I might convert a few to toys.
    So the user then has some options. 
    Which is always nice.



  7. Quarz

    SkyForge cave scene.
    Found this old cave scene here on KlubExile. Started to redo the textures (grabbed the OG skyrim textures for now) and made new normal/ specular maps to my own taste.
    Next step is to replace the textures with something of my own. To give it another look and feel.
    And of-course I also made a nice lighting setup. First time I messed about with the fire emitter thing for hook 5. So far that is pretty basic.
    But it does add some 'oempf' to the drama in the scene 😁
    I'll try to create my own "fire" texture for the emitter see what is possible with that. Another fun fantasy project would be to do some
    more monsters as toys to add in the scene. All-though perhaps more is possible with them as Hook objects... need to do some research on that.
    It's been fun so far, this game and community just keeps giving great stuff to play around with!























  8. Quarz

    Pirate Set
    Since I made a texture set for the boat scene, I needed a matching outfit set.
    Been doing all these more fantasy like sets, so why not a pirate/ bandit/ scoundrel thingy.
    The starting point, inspiration... what to use, was an old "Elf Bandit" pack from the older game releases.
    So far I got a blouse and hot pants, that work rather nicely together, with matching high heel boots.
    I've got few more ideas on extra bits to add; to fully flesh out the set.
    Have a gander on what I got so far! 🙂
     













  9. Quarz

    Blue Fantasy Set Part 2
    Continued the work on the new fantasy set. Have made a second variation and added extra bits and pieces to spruce things up. 
    It's coming along nicely, there are few more corset and other clothing items I want to mess about with to see, if they fit with the set and theme.
    Have a peek on how it looks so far:

     















  10. Quarz

    Blue Fantasy Set
    Working on a new fantasy looking set. Messing about with various clothing bits, to get a sorceress look going.
    Might try to do some sort of magic spell effects and the like.
    Though it's only coming together slowly. Set my mind on a nice blue color.
    So far just have this corset, neck, gloves and "pants" ready, want to match them up with a few armor pieces.
    Have a peek at the shots a made so far.
    Oh, also working on some extra Minotaur poses set in between 😄
     











  11. Quarz

    Lofty scene
    Digging about my old Tk17 install, I found back this Loft texture set. It's a set from another modder, can't remember who though, but I'm slowly altering and switching stuff out.
    Having fun with the sky cube thing, added a big moon, now trying to add in more city buildings. It needs further tweaking to work properly. Bit to flat at the moment.
    Been adding/ tweaking the normal- and specularmaps all over. Setup a bunch of lights etc.. Pleased with how it's shaping up.
    Enjoy the pictures! 






  12. Quarz

    Lady Baphomet
    Found back this demon skin named Baphomet, made/ released by Masterbaiter, in my old pile of 7.5 stuff.
    Just made a normal and specular map for it; then dropped on some extras to complete her look.
    Looks like proper lady of hell now! Might go and do another armor/ clothing set just for her.
    But it's fun so far to play around with.






  13. Quarz

    Alien Beach
    A minor post, just messing about with the beach scene from the game.
    Trying out some oddball xeno/ alien looking textures. Adding fog and some lights.
    Just to get some atmosphere, no idea if I'll release this, it's a bit empty looking so far... 😅







  14. Quarz

    Catsuits "re"creations
    By digging up those older sci-fi texture sets previously, I found a bunch of Keidos catsuit sets.
    Loved to use these with some armor and other stuff. 
    So I tried to give them a Normal and Specular map, but it looks like that doesn't work
    really well in the "shiny" and "oily" options. Looks like the same effect gets applied all over.
    Plus it felt a bit lazy to use another creators work for like 99.99% and only add that little minor extra.
    I decided to use Keidos work as a basis, starting point, for the layout and feel.
    And then recreating them to match the R9Catsuit03 outfit. And give them proper working VX effects.
    Giving more options on what is super shiny or glossy.
    I've got 4 done so far.




  15. Quarz

    Old Sci-fi stuff, Part 2.
    Another old set I did, way back in time.
    Just started to tweaking some of the more iffy textures.
    And adding the hook5 effects and lighting all over the place.
    Going for the dark and neon green vibe here 😛
    Find it to fit nicely with the metallic Xenomorph model.
    Of course this scene isn't very claustrophobic so it takes some of the tension away.
     
     













  16. Quarz

    Old Sci-Fi scene.
    Been digging in some old folders. Found this gritty retexture for the airplane scene.
    It's one of my first attempts to redo a scene for the game, though it was for 7.15.
    So I've started to tweak it to work with the VX release. So far it looks okay.
    Though I've got doubt about the screen textures. They look a bit subpar.
    And perhaps it's to dark for the moment?





  17. Quarz

    Minotaur skin
    Title gives it away; spend some time tweaking the skin/ texture for the minotaur body.
    I've got most things sorted out by now. Though the hands keep appearing darker?
    I've matched the color of the textures as best I can though, in game alas it's more obvious.
    But otherwise the lad turned out quiet nicely.
    Just goofing about with various poses. The lady elves don't seem to mind much 😉
    More pictures to be found in my album/ gallery.
  18. Quarz

    Hot lava stuff!
    I'm slowly digging through my old K17 install and found an old gem. It's an old skin I did for the Neo/ Xenomorph model; the Alien monster.
    The released model at the time only had the white fleshy skin, but I always preferred the black insect carapace look.
    I was happy that this model was already available for VX, here at Klub Exile. So grabbed it and started tweaking my skin to work with Hook5.
    So far it's super glossy looking, perhaps a bit to strongly, I might play around with it a bit more before releasing it. 
    Added a few screenshots below, mind it was only to check out the pass files. The setting really doesn't match the model.
    To get some nicer shots I do have some Sci-Fi rooms I made back in time, but I need to properly adjust it to Hook5 and setup the lighting.
    And of course release those as well. 😉
     



  19. Quarz

    Hot lava stuff!
    Decided to start and try out this blog thingy. Might be helpful to get some extra tips and suggestions on how to improve my work.
    Of course it's also fun to just show what I'm tinkering with at the moment.
    So far I'm working on creating another "toy" weapon set, can't show much just yet, Prepping the meshes and textures.
    I also run into game breaking stuff and I recently got the full Hook5 suite to play around with.
    Which made start and tweak the old Outdoor area to a magma filled pool and a dark wasteland vibe.
    Tried to get all the flowing lava to glow, alas the waterfall meshes were made transparent and somehow that doesn't play nicely with the pass file.
    Tweaking the ambient in level def file improved the look a bit.
    Anyhow that's it at the moment, I hope to get this out sooner then later for all the mess about with!
    Cheers!



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