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Quarz

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Everything posted by Quarz

  1. Quarz

    Lady Baphomet

    Oops, well... There you go! It's already out there. My HD is a bit of mess, certainly for the older game.
  2. Quarz

    Lady Baphomet

    Found back this demon skin named Baphomet, made/ released by Masterbaiter, in my old pile of 7.5 stuff. Just made a normal and specular map for it; then dropped on some extras to complete her look. Looks like proper lady of hell now! Might go and do another armor/ clothing set just for her. But it's fun so far to play around with.
  3. Quarz

    Alien Beach

    A minor post, just messing about with the beach scene from the game. Trying out some oddball xeno/ alien looking textures. Adding fog and some lights. Just to get some atmosphere, no idea if I'll release this, it's a bit empty looking so far...
  4. By digging up those older sci-fi texture sets previously, I found a bunch of Keidos catsuit sets. Loved to use these with some armor and other stuff. So I tried to give them a Normal and Specular map, but it looks like that doesn't work really well in the "shiny" and "oily" options. Looks like the same effect gets applied all over. Plus it felt a bit lazy to use another creators work for like 99.99% and only add that little minor extra. I decided to use Keidos work as a basis, starting point, for the layout and feel. And then recreating them to match the R9Catsuit03 outfit. And give them proper working VX effects. Giving more options on what is super shiny or glossy. I've got 4 done so far.
  5. Yeah, the screenshots are a bit more blurry to then the real scene in the game. I'm still messing about with the lighting. Though once it's released you can still change the lvl_def file to your own liking
  6. Another old set I did, way back in time. Just started to tweaking some of the more iffy textures. And adding the hook5 effects and lighting all over the place. Going for the dark and neon green vibe here Find it to fit nicely with the metallic Xenomorph model. Of course this scene isn't very claustrophobic so it takes some of the tension away.
  7. Been digging in some old folders. Found this gritty retexture for the airplane scene. It's one of my first attempts to redo a scene for the game, though it was for 7.15. So I've started to tweak it to work with the VX release. So far it looks okay. Though I've got doubt about the screen textures. They look a bit subpar. And perhaps it's to dark for the moment?
  8. Quarz

    Minotaur skin.

    Title gives it away; spend some time tweaking the skin/ texture for the minotaur body. I've got most things sorted out by now. Though the hands keep appearing darker? I've matched the color of the textures as best I can though, in game alas it's more obvious. But otherwise the lad turned out quiet nicely. Just goofing about with various poses. The lady elves don't seem to mind much More pictures to be found in my album/ gallery.
  9. I'm slowly digging through my old K17 install and found an old gem. It's an old skin I did for the Neo/ Xenomorph model; the Alien monster. The released model at the time only had the white fleshy skin, but I always preferred the black insect carapace look. I was happy that this model was already available for VX, here at Klub Exile. So grabbed it and started tweaking my skin to work with Hook5. So far it's super glossy looking, perhaps a bit to strongly, I might play around with it a bit more before releasing it. Added a few screenshots below, mind it was only to check out the pass files. The setting really doesn't match the model. To get some nicer shots I do have some Sci-Fi rooms I made back in time, but I need to properly adjust it to Hook5 and setup the lighting. And of course release those as well.
  10. Decided to start and try out this blog thingy. Might be helpful to get some extra tips and suggestions on how to improve my work. Of course it's also fun to just show what I'm tinkering with at the moment. So far I'm working on creating another "toy" weapon set, can't show much just yet, Prepping the meshes and textures. I also run into game breaking stuff and I recently got the full Hook5 suite to play around with. Which made start and tweak the old Outdoor area to a magma filled pool and a dark wasteland vibe. Tried to get all the flowing lava to glow, alas the waterfall meshes were made transparent and somehow that doesn't play nicely with the pass file. Tweaking the ambient in level def file improved the look a bit. Anyhow that's it at the moment, I hope to get this out sooner then later for all the mess about with! Cheers!
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