Jump to content

Hi There

Welcome to Klub Exile. If you happened to make your way to the site either from Lovers Lab or a Search on Google, we are glad you found us.  To unlock the entire site you will need to have a account registered.  Don't worry it is free but in the mean time you can read up on why we made the site and other little tidbits.  Feel free to join or Discord Server also if you have any more questions.  Thanks for stopping by and See You on the other side.

admin admin

Update from 07.01.2017 Glow, Transparent, Fire


pervokpetr

Recommended Posts

New update was sent.

  • restored broken shader for "grain" and "chromatic"
  • alphablended objects now decrease glow effect if overlay (no more glow under physx hair and other alphablended objects)
  • alphablended objects now can glow (should at least)
  • added glow effect to fire, you need just add "glow_amount = 0.5" to fire section in level_definition file, I'm think that values 0.3~0.5 more satisfied


You need know that this changes in alpha vs glow require rendering alphablending objects to multiple render targets, so some users can notice some performance drop, this is I can't change or like it now, or glow will ignore alphablended objects. Also I tried to implement distance dependent glow effect, but got corrupted glow effect, because distanced objects block glowing, by decreasing blur radius, so I removed this new experimental code, understood that I have no good enaugh idea to implement better glow. Maybe later I'll back to this question.

What next.
Next - I want to back to physic, the member cntrlvrrth made great assistance in researching physic issues, also he found a several articles with new info about physx and it problems, moreover I noticed that NVidia released new build for max plugin - so, I want read this articles, I want try new physx plugin for max, I want improve hook physic, I want create new hair with physic support. I got understanding that we can use physx replacer just to have opportunity use better shading for hair, I mean that I can create a hair replacer with very limited hair motion, but this hair will rendered with proper TBN and anisotroping shading like it was with previous hair replacers.

  • Thanks 1
Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...

Important Information

WARNING! Adult Only Content You must be 18 years of age or older to enter. By accepting you agree to Klub Exile's Terms of Use and Guidelines upon creating an account.