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Update from 22.05.2018 - Mirror Object


pervokpetr

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Now you have opportunity to insert mirror plane in scene. You can create it via button in hook5 gui for level, or you can just write corresponding section in level_definition file. Section example:
 

[some_mirror_plane]
type = mirror
position = 0.0, 0.0, 0.0
rotation = 0.0, 0.0, 0.0
scale = 1.0, 1.0, 1.0



You can change position, rotation, size of plane with using manipulators. Also size can be change in object property window. For now it just a plane object, like hook object or bound, so here is question do we need option for binding mirror plane with some villa object texture like it was in hook4? ? ?

Also two problem with mirror:
1. No correct sun light/shadow reflection due to sun lighting algoritm
2. Have no clue why, but PhysX hair 398 do not reflected it just dissapeared, but other physx hair work with reflection as intended.

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