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Update from 08.06.2018 - Mirrors and custom shading


pervokpetr

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New update was sent:
- New parameters for mirror
- Fixed crash when shadow resolution changed
- Fixed conflict between mirror and SSLR
- Fixed problem with alpha channel for hook objects

New parameters for mirror. (next parameters used only for hook mirrors i.e. when "own_render" set to true)
darkness - 0...1 - fading for mirrored color
diffuse_map - texture for mirror, where rgb define main color, alpha define amount of color applied to mirrored color
normal_map - normals texture for mirror, allow to add some distortion effect should be used in combination with distortion_scale parameter
distortion_scale - strength of distortion effect
specular map - additional parameters for mirror, where red channel define alphablend value for mirror object, blue channel define sharpness of mirrored color, green and alpha not used for now.
uv_offset - allow shift uv coords for textures
uv_scale - allow scale uv coords for textures

example of results can be seen below

Spoiler

Added several new properties to mirror object, this will allow to change mirror shading and get some interesting results, for example:
distortion effect (not physique because mirror still flat, but)
image.png.2202970874ac01d833c11c0a621d13cc.png

alphablending:
image.png.30c7ba5995660509accf5ad6234d1305.png

 

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