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Blender measurements = TK17 measurements?
in Addons Discussion
Posted
From what Ive noticed, the numbers in scripts (for example rooms) are fitting exactly in 1:1. So 1 m in Blender = 1 m in game (if properly converted from DAZ, for example). One could use a grid in Blender to see, where 1 m is clearly visible in grid.
What I think it should be used ? I created a specific category just for that, or one could make it in any other category... but I think that something like meter or measurer is more practical as an asset thats linked to armature. For example, specifically for root bone and precisely measured from the bottom to top. This could be possible to be done as one single texture that displays both metric and imperial system, one on one side, other on the other side, while both are overlapped and visible. Or simply using second texture with imperial or metric system, even better. But again, should be linked to armature and precisely "calibrated" in Blender.
I have found usage of measuring only needed in something like customizer, this is why I created that customizer room with meter in it (metric and imperial overlayed). But technically, as long as one precisely calibrates the meter in Blender, they could also make something like morphable measurer. So, the meter itself should never be morphable as it would distort the proportions, but the mesh separate from it should be morphable. One could even create an exact height measuring device.
The more interesting thing to me is reflecting exact measures through slider values and then reflecting / displaying that in game in precise way.