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RTX Remix and the future of TK17
in General Discussion
Posted
I would say same - but only for our TK17 case. Too many joints is simply impractical.
However, the joints are superior to morphs, regarding the final result - as shown within the Metahuman example. Plus more than 600 morphs on top of that, probably many corrective ones ... its no wonder it looks like it looks.
As said ... do not expect this to be a magic wand and to have proper results - at least not yet. This is even "pre-alpha", you could treat it as that. Theres zero chance you will get some fully remade games with this currently. The HL2 has come the furthest, but thats because mainly there is a guy working on this for months, since release of Portal RTX.
It will take several months to more than a year in my own estimations, for RTX Remix to show some proper results. For now, its a "curiosity tech demo".
One shouldnt look at what they can currently with RTX Remix ... but mainly what is the potential behind this and where it could ultimately lead to.
So, for now, youre going to see some time when people will throw out this "RTX Remix small curiosity videos" on YT. This will go until the NVIDIA releases full program - full program isnt out yet and not all capabilities are there, what you see on github is more based on Portal RTX "tech demo", rather than full program.
So, to repeat ... do not expect this to work as intended, yet. Will need some time to mature properly. Many games arent even compatible now, all games have problems with materials and various many other problems, not a single game has yet been made playable fully in this. HL2, I think it will be the first.