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x17

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Posts posted by x17

  1. 31 minutes ago, Lans Damon said:

    P.S. what will happen to V11 now?

    It was dead even before all of this... mainly because of two things

    1. Zero possibility to implement HOOK5, even if Pervok was still active, he would never help them to implement it

    2. Introduction of DRM and modding limitations with V11, which is absolute insanity that I explained above in one post

    So, V11 would even without Avarteas "dissapearance", be pretty much dead. Now its deader than dead ... whatever that would mean, lol. 

    • Agree 1
    • Thumbs Up 2
  2. From my own perspective, I have even basically "forgot" they exist... and that pretty much tells about how "functioning" fan community they were. A real fan community, for any project / game / comic ... regardless ... is a community where at least one part contributes and interacts. There cannot be one to very few contributing, and expect it to flourish.

    Yeah, people can have disagreements, heck, even whole feuds like this was in our case. But ultimately, it deduces to simple fact, that real fan community absolutely DOES NOT prevent the modding of their game. Thats absolute insanity that I have seen done only by them, and noone else. Never I have heard any community for any game that theyre attempting to prevent and limit modding of something they supposedly like. Its an absolute egoistic tantrum of massive proportions. Personally, I would even just wave my hand at their own tantrums and lies they spat aimed to undermine KE in every possible way, as the lies always get exposed ultimately, but this attempt, to "neuter" the community and modders primarily, is an absolute dipshit move.

    They actively tried to kill the community and even game itself - and now they got what they deserved. Cant say I have much empathy towards them, its karma in action.

    • Agree 1
  3. 22 hours ago, Lans Damon said:

    In a somewhat more serious tone, I tend to agree with @x17 when he says

    After the newness is over I think AI graphics will be of no more importance than wallpaper or computer generated poetry. AI will be another tool to use by humans in different ways, but I believe that only what comes from the human heart can touch another one's heart. Like a sense of humor for instance. AI will always have something artificial and unhumanlike and it will only in so far be inspirational according to what humans have put in it.

    edit: As MarkZappa explained to me TK17 was done by reverse engineering. Maybe AI could do that too? I'm a layman on computer stuff so maybe what I say makes no sense.

    The AI assistance is good for lots of "routine" work. Even if something much simpler as 2D imagery generation, the images can have some uniqueness with human aftertouch, and often it needs aftertouch to fix the potential errors.

    I would say that AI voice modulation is something that has even bigger potential than text-to-2D or even text-to-3D generation.

    Now, surely, the AI itself presents a "threat" to many professions. Many creative ones, and even with all of the unique human touch that is different from AI, it will still make some professions less sought. But it will also open some new professions to be more sought.

    Its not necessarily a bad thing like some want to present, AI will never extinguish those professions whatever happens. 

    Im more worried about human stupidity, because human stupidity and AI coldness equals much more problems.

    • Like 1
    • Agree 2
  4. In short term, absolutely not. Even in long term, its highly highly questionable.

    Because you would need to have an AI specifically "trained and dedicated" for this game. In other words, you need specific AI for it, embedded into it, not necessarily by affecting the core game and main code to be embedded, but even as external tool it would still need to be trained for it.

    This game is niche, its very old in its core. Even if we hypothetically assume that in soon future people will have portable AI or module AI capability to use in their projects, this will initially occur on programs and games that are much bigger.

    I do understand what people want regarding AI in this context, and its full automatization where only their imagination works as input. But when it reaches - and if it reaches - this point ever, it will already mean such automatization will affect many other aspects of production in societies, where it will lead to drastic difference.

    To summarize, I personally dont think this will happen, because I think AI will have its "meltdown" soon, and it will remind many of why its humans, that need to be first and foremost RESPONSIBLE for certain techs to adapt them to full beneficial potential.

    For this game, though, maybe some AIs could be used to figure more about its code, and possibly even to assist with some things and possibilities (hypothetically). Im not sure if someone tried this before, I havent, so I cant tell anything definitive about this. So, how the AI could be used for this game, is to have willing people who can use AI as assistance to make certain tools that help during the conversion or that automatize whole processes of conversion, or even more, to figure out implementation of features on level of assembly code, where one could get more clear insight how to modify things to implement some features that otherwise maybe wouldnt be possible. Still, the main bottleneck of the game ... its performance and bugs. My opinion is that best way would be to direct focus on some much newer engines like UE or Unity and build from there some new game or platform (I have started learning and playing with UE some time ago, so you never know...)

    • Like 1
    • Agree 4
    • Thumbs Up 1
  5. The only physics (rudimentary) in default game is body inertia or Maya's jiggle modifier ... sadly, I dont think it works as intended in game, or it works partially. Also its impractical as its not saved per model, but works on principle of affecting 1st-4th models.

    The main parameters one can affect are

    BreastInertiaConfig > Object . {
        .Enable True;
        .Mass F32(1);
        .SpringK F32(2.3);
        .Damping F32(0.97);
        .InnerMass F32(1);
        .InnerSpringK F32(4);
        .InnerDamping F32(0.6);
        .MassPos ( F32(0.06), F32(0), F32(-0.01) );
        .GravityFactor F32(0.02);
        .LocalMassClampX ( F32(-0.03), F32(0.03) );
        .LocalMassClampY ( F32(-0.03), F32(0.02) );
        .LocalMassClampZ ( F32(-0.03), F32(0.03) );
        .RotationFactor ( F32(1), F32(1), F32(1) );
        .RotationOffset ( F32(0), F32(-10), F32(0) );
        .WiggleDir ( F32(0), F32(-1), F32(0.5) );
        .WiggleFactor F32(50);
        .WiggleOffset F32(-0.5);
        .WiggleClamp ( I32(-4), I32(1) );
        .Deform1Factor F32(50);
        .Deform1Offset F32(0);
        .Deform1Clamp ( I32(0), I32(2) );
        .Deform2Factor F32(50);
        .Deform2Offset F32(0);
        .Deform2Clamp ( I32(0), I32(2) );
    };

    Aside PersonInertia.bs I havent found a single other file that affects or pertains to inertia, so I assume core of it is probably hardcoded. The first three spine joints, butt and stomach actually work as model is moved within the scene, outside of animation. The rest works only during the animation.

    One can modify (by modding the above parameters) the inertia to extent, altough it basically deduces down to "jigglier" or "very slow motion like". One could possibly use some joints where inertia is present to introduce it maybe to some other parts, but that depends, and to me still seems fairly limited. 

    • Thanks 1
  6. Porn industry is generally all about $$$ only and there is ironically, not even "normal" passionate sex involved in it. Its a cold place, which is again, completely ironic and opposite of what many could think it is. I can say there are many more pornstars that die in general than it seems (of many factors) and I think this could be checked somewhat accurately on iafd.com.

    Many people also develop some internal or external problems thanks to their overall exposure in porn industry. This can be in various forms. It just shows that people must be well aware of their internal well being before anything else, otherwise theyre in risk of perishing fast.

    • Agree 3
  7. To me, some of my favorite pornstars are less known, but I could also separate them on time periods or even some my own personal "criteria".

    Vintage and retro stuff (up to early 2000s) 

    Cicciolina, Marina Lotar, Jenna Jameson, Vanessa Del Rio.

    Specific fetish related ... for example, Rhiannon or Mistress Rhiannon would be a specific bimbo lips pornstar.

    Some of my favorite fetish related arent even necessarily big names, or even pornstars at all.

    But from pornstars, I could name...

    April Blue

    Minka

    Stella Hot

    Shay Sights

    Courtney Foxx

    Monica Foster

    Delotta Brown

    Filipino Faye

    Miko Lee

    Kianna Dior

    Ravena Rey

     

     

     

    • Thumbs Up 2
  8. Yep, seems like bounding sphere culling ... but the sphere should not be increased drastically - at least that shouldnt be the practice with every object, because it will severely affect performance as object will be rendered even outside of camera view. Especially with larger and more complex environments, this would be a very bad idea. Instead, the BoundingSphere should be centered and ideally be just enough to cover the whole mesh of the object.

    However, the situation above is for objects that are displayed in mirror. So, I would say that logic here would go to increase the sphere of all objects that are within the room only, and sphere should be approx the size of the room, so when camera goes outside the room boundaries, the objects rendering is unneccessary.

    The bounding sphere is within scripts displayed like this

    TNode.BoundingSphere Spheref( X-AXIS, Y-AXIS, Z-AXIS, RADIUS )

    Where X, Y and Z are coordinates in space of our sphere, and radius is the radius, size of our sphere. So, the 4th value should be increased.

    Now from what I understood, the values in game should be pretty much 1.0 = 1 m as within the normal size logic. So, you would need to find the object needed by finding its TPolygonGeometry node in main scripts file in room's Scenes folder.  Finding exact Object.Name could be useful here, but sometimes the objects could simply have obscure names. So combing through scripts and finding exact object is necessary here. 

    After you have found it, you could simply increase its TNode.BoundingSphere Spheref radius value, if using above logic of 1.0 = 1 m, then we could approximate the size of room, or you can put a slightly larger number because its just one object in question here.

    But, again, to repeat... BoundingSphere radius value should never be made as too large for room to be optimized.

    • Like 1
  9. I dont see a single reason why would you be sanctioned over something like EMFS. Its actually a useful tool, altough currently maybe obsolete for direct usage in model creation for VX, but it still has its own uses and shouldnt be omitted, like for custom bodies hfg2 mentioned above.

    So, feel free to upload.

    • Agree 1
  10. 11 hours ago, HDiddy said:

    Yeah J not only hides the GUI it disables it completely.  Kind of annoying especially when you are trying to record with a level of precision.

    This means that WKeyHandler within scripts is set to basic Show / Hide (in this case Hide), but it should be set as Toggle.

    So... mainly oversight in GUI design there. It would be very simple to fix, one would need to find same WKeyHandler (basically find affected scripts, if unsure possibly through deep search in Notepad++) and then simply modify its function, something like this

    WKeyHandler . {
    		.Key "VK_J";
    		.Message WEvent .HideWidget;
    		.Destination :[DESTINATION WIDGET];
    	};

    Into something like this :

    WKeyHandler . {
    		.Key "VK_J";
    		.Message WEvent .ToggleWidget;
    		.Destination :[DESTINATION WIDGET];
    	};

    Basically, just finding the affected WKeyHandler, and then modifying it from Hide into Toggle, and that should make UI toggable back. If not, then I think this WKeyHandler should be removed.

  11. 7 hours ago, HDiddy said:

    It is not just modifying the GUI, that is just the thing a lot of people are running into now since that is the simplest most basic mod you can do.  They locked up all the system files. It is kind of insane.  Remember in VX where they pushed people to mod the game in VX-Mod?  Well that is no longer available.  It is all compressed and archived and if you dare modify a single byte of code the game will not work.

    I tried to work backwards to figure out what they did but I think (well I am pretty sure) the code is obfuscated, so it is most likely hiding in plain site as some basic thing.

    That said, one silver lining to all of this is that WhiteRabbit wrote a new updated version of Blex that is fully compatible with VX.

    Thats just shooting off both legs, not even shooting into foot. This is a cracked, pirated version of original game - there should never have been even a single THOUGHT about something like improvised DRM and preventing people to mod this game. The mere fact they went so far to prevent people in this, tells me all there needs to be told. This isnt even original devs attempting to "codeblock" their game, this is just a bunch of modders (and "modders") trying to prevent modding of game, which is absurd in itself, and its the first time I have even heard and saw this occuring anywhere

    Im not sure why are they so blinded with egoistic drivel, because even a normal person with egoism in normal ranges wouldnt be so much crazy like this. This game (this version of game) is for modding, and as much possible modding there is. Anyone preventing it is in such extreme way is just an egoistic maniac. Sure, one can maybe want to keep some knowledge about modding for themselves, or not share certain knowledge (thats all on individual basis)... but outright blocking the modding is unique absurdity of the "Team".

    Hmm, for new version of blex ... I do wonder if its better than current version, as I have no doubt that current version has bugs in it, as already shown in one particular thing I have posted before.

    • Agree 6
  12. 1 minute ago, Smoke said:

    I wouldn't 'say' dog shit. They in many ways, tried to mimic the overall themes that was made here. But yea, they lack originality. This is also a prime example of 'shooting your foot', they have limited any expansion for the GUI.

    Honestly, seeing what they did - I really don't see or understand how people believe that the are making/ going to make a 'Hook' that is better than Hook5. Watch, they'll use that hfg2 videos and project for their own little narrative - 'Hook Unreal 5'.

    When I talk about GUI here, I dont mean on visual esthetic aspect of it, which is purely subjective. But even that part sucks greatly on their end, because putting a dark gray UI elements with black font... its an absolute dogshit just in that part. Unsure how they dont see it looks atrocious and heavy on eyes.

    But what I mean primarily about GUI, is its foundations and how it was arranged in scripts to represent certain sections of the game. Now, I dont recall anymore what was in old SV and what has been changed in VX regarding that. in comparison - but I assume not much. So, the GUi was going on poor foundations from the start.

    There is a way to rework everything. It does require lots of time, tries and errors and experimentation ... but it is doable.

    But hey, if they find their GUI work perfectly fine, who am I to oppose. Theyre shooting themselves in both legs, plus with whole attempt to lock the modding.

    • Agree 2
  13. 3 minutes ago, Smoke said:

    lol yea, they been trying to address it and downplaying it. But they mentioned KE trying to steal their work and the watermark was a necessity because we steal their work and the attention.

    And its even more hilarious because I have seen what they made their V11 GUI into ... its absolute dogshit, and I would say Im even generous about that attribute.

    GUI is, ironically, one of the places where game can expand the most. Mostly because of the whole situation in PE. Nothing is there made in intuitive way or in way that assists and helps with pose making. But even in other places, literally everywhere in game, GUI hasnt been made to serve the user, but its almost always user that serves the GUI.

    • Haha 1
    • Agree 2
    • Thumbs Up 2
  14. 58 minutes ago, Trapp said:

    Plus, they locked the GUI from being edited and put the stupidest watermark in there like it means anything. Also, all the work they stole and showcased as theirs? Modders will never stand for such disrespect again.

    Wait, they did that ? I know they attempt to prevent any modding of the game, which is hilarious and absolutely mindnumbing, a pure egoistic drivel, considering the only true point of expansion for this game is modding. But GUI specifically ? If GUI specifically, it would mean only one thing - that they found my "touching" of "their GUI" really hurtful. Which is even more hilarious.

    • Haha 1
    • Agree 1
  15. 3 hours ago, nanobyte17 said:

    Alright, I can see the value in having two forks of development here.  One targeting the 32bit loader\injector, for backward compatibility, and to elongate the artistic development pipeline; meanwhile the devs who rebuilt the project begun by the company not to be named are going back to code and building a 64bit pipeline, attempting to also rebuild the injector functionality of the HOOK design, so the artists can upgrade going forward.  Even Adobe software has a shelf-life for its titles and many of the functions they "showcase" that they later take away from standard users to "focus on business users".  Poser became DAZ, collada became... ...well, I think that one just got pushed out of the market and was kind of swallowed up by DAZ; the freeware\openware alternative being Blender\Nuke, all of which had to make the transition to 64bit architectures as graphics began to take up more active memory space due to size and the sheer amount of data being overlapped and calculated.

    Bottom line, thanks for letting us know what they currently support for Hook resources.  Remember that Hook4\5 both relied on a 32bit bottleneck of a pipe that could inject into a 64bit running applet that accessed 32bit based structures.  Imaging what it would be like to have all that on 64bit, dropping some buffering overhead, and granting you the ability to utilize massive amounts of memory you didn't have access to before.  It's only in BETA right now.  I wouldn't expect there to be much compatibility just yet, as the injector for the DLL should be massively different for the later DirectX libs, and if using an OpenGL\OpenCL instead or similar.  It will take time to mature.

    Still, I am glad you are opting to keep a separate site and pipeline, as this does have a tendency to "Keep the peace".  However, I would hope that you would consider putting up a link to the alternative site, and continue to warn\admonish those who don't use it.  Personally, I'm still leaning to use the HOOK5 system.  It's still a little hit and miss.  The problem:  The folder structures are not precisely standardized, as the naming and nesting don't align; it all has to be handled delicately by the user outside the game, then inside the game.  Having an all 64bit app with a 64bit injector, with a standard folder structure, etc--that would be awesome.  This site and its version of the app stand as the model to aspire toward for the function types, while the bugs and other difficulties can be the challenge to overcome.  It makes for a wider community and MORE artistic expression\inspiration, especially when the two can SHARE some artistic assets.

    One clarification - the K17 Team never remade the game in 64-bit, the game was made as 64-bit by its original (3X) devs of SV. The team (well, actually only potentially two people, White Rabbit and Avarteas) then merged the TK17 game parts into original SV release that was 64-bit update.

    While the game benefited from 64-bit, it lost its compatibility for full HOOK5 features. Because there is no Pervokpetr (and even if he was still active, Im doubtful he would help them) there is no possibility to fix H5 compatibility for V11. The team tried to introduce some things already present in base SV game as new, but those are all inferior compared to H5 features.

    Secondly, the benefit from 64-bit wasnt exactly great as someone would think ... as it could be compared to some other games. The issue was ultimately (and what some far far more experienced programmers mentioned here and elsewhere) in that game simply had bugs in its hardcoded parts. So, the 64-bit version still experiences crashes ... 

    The most ideal way would be here to have, surely, 64-bit version of game with H5 working with all of features. But also, as less as possible bugs in game and as much as possible stability. However, the H5 is a pretty big thing in TK17 ... it literally makes game visually "palpatable". Something not even newest SV with its own features, cannot even compare with.

    As a modder that has touched some things more "deeply" in the game, I can tell you there is plenty of space to expand in this game regarding modding. Some things have been very underutilized. And some things have been set on impractical foundations from the start. However, the hardcoded stuff ... it would need for game to be altered directly in its exe and any additional dll, or basically for game source code to be released publicly. 

    In other words, you would have more success with trying to remake a game, or make a brand new game, in new engine. Some people have already started this, but it all takes massive efforts and lots of free time to work with. And for many, its learning as they go, too.

    There are three types of modders here

    1. The one with proper know-how, but no actual innovative approach and vision of future of the game

    2. The one without proper know-how, but with actual innovative thinking and vision of future of the game

    3. The one with both

    Usually only the 3. can truly alter this game in better direction, and such people are very very rare. There could be people in 2. group, too - but one would need to truly dedicate themselves to learn, and more even to experiment and go through unknown to learn. And there could be those in 3. group, even the most, but with them the game will never be set on right direction. Sadly, with TK17 it was case more with 1. group, and less with other two.

    In other words, its not enough to have all the knowledge, one does need to think creatively and innovatively.

     

     

    • Agree 3
    • Thumbs Up 1
  16. 3 minutes ago, Skórpion96 said:

    The problem in the end was that thanks to everything you mentioned, it helped me to better review my addons folder, and of course... since I actually did a clean installation again of the Original version of VX, I transferred some things from a folder of backup that I had (so as not to start from 0), and inside there was a folder called "KE XXI" that, if not wrong, was a mod of yours from a long time ago and it seems that it came into conflict, because I read somewhere that you made a new one mod that already includes this, so as soon as I deleted it I can read everything  🙂
    null

    image.png

    Hmm, could be ... maybe there was also a slight difference in folder name or similar, while same script files were kept in two places, thus occuring a conflict.

    Anyways glad you sorted it out... currently working on brand new update, but I think it will even be completely new upload, and Ill leave the old as it is, just in case if people prefer it more. There will be many changes.

  17. 1 minute ago, HDiddy said:

    Did you read what you posted as your receipts.

    Lets break it down...

    Is the Anti Hillary movement "woke"?

    lets continue

     

    Hmmm maybe Obama being President was "woke"?

     

    Ahhh ok Donald Trump saying some random shit now makes it "woke"?

     

    This is why the whole conversation about wokeness is silly, for starters it was not even a mainstream thing back in 2015 but all of a sudden you are using it to explain why Ghost busters flopped.

    This isnt at all about politics. Its about franchises themselves and turning them by force into something theyre not.

    You know, if you didnt realize, there are folks outside of US who arent affiliated to any politics, who dont care about any alphabet soup political parties in USA, who dont care about any movements, Trump, Clinton, Obama... whatever. Theyre also the ones who dislike things forced into franchises.

    As for me, this conversation is over and I have nothing to add because I can see where this is leading... pointless. 

  18. 2 minutes ago, HDiddy said:

    Ok why did it flop?...Do you have data showing that people did not like it because it was a specific way? Or you sure it was not maybe bad acting? Maybe a bad plot?

    You are assumming it flopped for a specific reason...well show me the receipts.  You said the majority of people feel a certain way about it,  Show me the receipts. Sorry straw-man arguments are not going to cut here.  If you are going to claim the majority of people feel a certain way on some thing...prove it.

    https://www.nzherald.co.nz/entertainment/ghostbusters-remake-paul-feig-reveals-why-all-female-reboot-flopped/MFHSXB24PVYQYFB4GFHO7JUPKE/

    https://www.rottentomatoes.com/m/ghostbusters_2016

    General loss of profit... audience score far less than expected.

    I mean, just one example of many ... why did it flopped ? Because they attempted to make all female crew just for the sake of wokeness. Yet, this is not how it should be made. If they wanted to make an all female crew related to this franchise, this would require a very good story background firstly. However, all was just thrown to the wall in hope it sticks ... and it didnt. 

    So, there are proofs. 

  19. 4 minutes ago, HDiddy said:

    Neither you nor I have a clue about what the majority of people think about wokeness.  If you do please share your proof or receipts. I will simple say this if folks cannot have a conversation without bringing in idiotic ideological arguments that basically go no where...no reason even continuing this thread.

    How there isnt a clue ? Heres just one example, Ghostbusters remake which flopped, or many similar titles. You can just go around and see critical reception of people on certain franchises. Or how certain series faded into irrelevance.

    Sure, there is nostalgia factor in it, always, from past regarding some ... but majority of people simply do not follow with it. The proof is in general reception, reviews of majority of people and pretty much how much $$$ certain franchises made.

  20. Just now, HDiddy said:

    Meh....a biased definition.

    Simple WIki search would of resolved this...

    Woke = Woke is an adjective derived from African-American Vernacular English (AAVE) meaning "alert to racial prejudice and discrimination".[1][2] Beginning in the 2010s, it came to encompass a broader awareness of social inequalities such as racial injustice, sexism, and denial of LGBT rights. Woke has also been used as shorthand for some ideas of the American Left involving identity politics and social justice, such as white privilege and reparations for slavery in the United States.[3][4][5]

    Its biased maybe from your perspective ... but basically check what majority of people think about wokeness in various franchises. They all flop... and what is initially for profit, ends up upside down.

    If wokeness in franchises was so accepted, you would see many succeeding ... and thats not the case.

    • Agree 1
    • Thumbs Up 1
  21. Just now, HDiddy said:

    The next person who says "woke."..better define it.  Pure and simple...folks are throwing that word around the same way people started saying "Bling" in the late 90's. Yes not knowing a damn thing about what it means.  So if folks want to keep using it...lets just shut this thread down now before it gets into political ideology nonsense.

    "Woke" = Fake social justice, false humanism, pretending to care for someone or some group of people, while actually trying to make profits off the people in the name of false humanism.

     

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