You know, Im finding big fun experimenting with various things yet not fully experimented with in TK17 ... but recently, as I was trying to implement my "visual biography" into the customizer Personality Tab - I decided "what the heck", and simply rewrote and remade the whole Personality Tab. This will be something that will be released soon, for this weekend, as its very easy to implement. However, I have made some big changes and wanted also feedback from others to see what they think about it ...
So, I left the NAME field as it is ... shifted some places that were before coming after to first ones (Parameter ID reshuffling) and added some new ones, and also remodified some old ones, like Sign / Zodiac that always seemed very useless to me in many ways. AGE is now there as a full SpinBox, with expanded year span (ONLY to older age, ofc) and added some relatively vague textual inputs for less known precise age. SPECIES is now in third place, as very important, and has its own SpinBox with its own inputs :
[ "Human", "Superhuman", "Mutant", "Beast", "Monster", "Robot",
"Extraterrestrial", "Vampire", "Ghost", "Demon", "Angel", "Deity",
"Plant", "Futanari", "Furry", "Dog", "Horse", "Donkey",
"Elephant", "Animal", "Werewolf", "Supernatural", "Fairy", "Mermaid",
"Elf", "Orc", "Amazon", "Shapeshifter", "Machine", "Inanimate Object",
"Unknown" ];
As you can see, plenty of dirty shit even there in species choice of your character. Anyways, any field could be reverted from SpinBox into Text field if needed, and vice versa, altough SpinBox needs for me to make a proper list for it. I think SpinBox is better in some ways where possible and where boundaries or lists are more clearly defined, to give that special "flavor" to it.
4th on list is NATIONALITY - and with expanded flag collection I have made, it now covers a bunch of nationalities. Plus some additional that people can mod in. Plus, more could always be made and modded in, and it isnt excluded I will soon. Or even if I figure out how to replicate the flag field thats in Scene Browser on some other places and for some other parameters ... who knows, maybe you will see more visual fields, properly. This would be amazing to have, overall. Ofc, the nationalities are in SpinBox, so there is no guessing game - you pick exactly the nationality thats written and have its flag displayed. No vague guessing now ...
5th is ethnicity, to give more onto that diverse choices alongside the nationality. Its in text field, but could be possible to implement SpinBox - altough it would have a TON of inputs. 6th is organization, also in text field, but to give that further "flavor" as for your character belonging to some specific organization, which further deepends the bio.
7th is just a hobby input, also text field, we can put anything. No need for SpinBox in situations like this, leave it to imagination - maybe someone likes to make semen milkshakes in free time, who knows ...
8th is our old and well useful voice input. Could switch it a bit to field that comes later in list, but found it good in this place, as it breaks a bit monotony of text fields (which are never good to have too many of)
9th and 10th are our old Relationship and Personality (slightly renamed to Personality Type, because why the heck not)... all in text fields, leave the imagination wild. Altough the relationship could well go into SpinBox.
11th is interesting new SpinBox field, the sexual desire prefference of our character :
[ "Human Males", "Human Females", "Human Males and Females", "Transgenders", "Superhumans", "Mutants",
"Beasts", "Monsters", "Robots", "Extraterrestrials", "Vampires", "Ghosts",
"Demons", "Angels", "Deities", "Plants", "Futas", "Furries",
"Dogs", "Horses", "Donkeys", "Elephants", "Animals", "Werewolves",
"Supernaturals", "Fairies", "Mermaids", "Elves", "Orcs", "Amazons",
"Shapeshifters", "Machines", "Inanimate Objects", "Various Species", "Unknown" ];
As you can see, again some *interesting* picks there ... but yeah, can also be reverted into text field, if needed.
12th and 13th are plain text fields of what kind of sexual activity our character likes to give and receive. Just a bit for more flavor. This could also go into SpinBox variant, but I would need to think very good about all capabilities and possibilities, lol.
14th is an INTERESTING one ... this is what I started to implement today and will be a sort of "RPG flavor mechanics" - ofc, no useful function except the data inputs on screen, but could be interesting for some. I plan to have STRENGTH , LIBIDO , AGILITY and CHARISMA with all of their own SpinBoxes, and the inputs in them ranging from 1 to 10 - from its own weakest versions to most powerful, but respective to their own categories. So the inputs wont necessarily be the same at all.
Then I plan to add PROFICIENCIES, something like "skills list", something like this :
Oral Skill
Handjob Skill
Anal Skill
Vaginal Skill
Footjob Skill
Shoejob Skill
Bootjob Skill
Domination Skill
Masturbation Skill
With its own categorization and also gradation, this could probably be all same for all inputs and will use SpinBox, ofc, will go like this :
Beginner
Amateur
Apprentice
Competent
Proficient
Talented
Experienced
Professional
Adept
Expert
Legendary
Finally, I think Ill add one text field for "favorite technique" or similar
Also, to mention - you wont need any version of Personality Freedom after this is finalized, this will be much better and more potent. However, there is a problem around Scene Browser new inputs that Im trying to resolve ... hopefully I will, because whatever I did so far, it always resulted in some of the empty fields. The flag and some other fields were displayed properly...
And what you see "Visual Biography" is my attempts to implement something into personality tab... maybe to give the means to have an image in it that you could modify externally and have it as "visual bio" in game. BUT ... even if I dont find a way to implement it directly in GUI, I got to very interesting and unconventional idea how to maybe implement it as a true asset in game ... considering that we have various categories in game - in some of these categories there could be something like a "table" or "panel" or similar asset with actual visual biography DIRECTLY in the scene of the customizer room linked to our character. It would need more Active mod variations as every model would need one for its own "custom biography". BUT ... it would work, without doubt - and it would be interesting workaround from what I initially thought to be as part of UI, but maybe this will be even better.
Tell me freely what you think about all of this ... Im open for suggestions and ideas
Also, forgot to say - I WILL be implementing fully custom icons for some of the fields here in above ... having all in one icon is extremely boring and monotone. So, youll have unique icons for those nice "RPG fields", lol. And for others, too - Im anways overhauling all icons.