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x17

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Everything posted by x17

  1. Well ... not going to go into who will use it for what .... But, ofc, no explicit images from game will be allowed here in such context - no need to mention why, lol. Monsters ... well, ok, thats more in line of allowed fully. Less explicit would be ok - at least for presentation of model or similar. We do have non-human models and this includes quadripeds, too. I think for some fiction (like centaurs or similar) it could have high potential - but all depends.
  2. ADDITION : Now I tried to edit scripts again, and interestingly... Increased the value of MaxLength in TextTemplate from 48 to 96... I would swear it didnt work before, but it could have been a potential conflict because both lua and bs same script file were present within the folder. I would assume that lua would override the bs, though ... so unsure why it would conflict ? Now it could be that even as I increased MaxLength of characters before, it was actually truly applied. But it wasnt visible because the letters would write infinitely outside of the textbox. So, when the value is increased ... there are three rows of text in the textbox. Ofc, the textbox by itself is small and really meant for nothing more than 2 rows at most. BUT, the condition still applies ... one must put a whitespace before the text goes underneath. So above, you can see ... 7+43+28 letters + 2 whitespaces = equals to 80 spaces exactly. Unsure why not more, as 96 was input.
  3. Remember when I mentioned this ? Well : Its actually happening regularly, but only with certain letters (assuming any wider ones) and only with whitespace between the name and second input. So if I tried to write above directly after the name, even with same letters, it wouldnt arrange underneath, but would keep in same line. However, add a whitespace, and suddenly it will arrange itself underneath. Interesting. Now the reason why Im curious around this is maybe to expand the text box further, or even make a second textbox element for larger text inputs. But at core level, this was always bound to 48 letters / spaces, and no matter what, I wasnt successful yet around it. So, not even modifying scripts and increasing letter/space count had any effect.
  4. I have decided to take a bit different path from my recent projects, that were related mainly to GUI overhaul and Customizer room improvements. This is about experimentation around quadripedals. The idea would be to port the new model either as full model, or puppet. But the puppet would seem more probable, considering everything. The hfg2's work around custom armature is crucial here, and capability to translate, move and even add bones - but theoretically, it could go even from perspective of old PG-13 models, which were a mesh fitted around the default bipedal armature. The default bipedal armature, ofc, isnt ideal here. The current project Im working on is a canine model : I have a bunch of morphs already, and including weights which are very good. The weighting could potentially be redone if armature is not capable to go in this way as it is - altough now its ideal and exactly sufficient for what we need in quadripeds. There are many morphs also that change the dog breed completely. Altough in Blender, the imported armature isnt morphed like within DAZ. So, I would either need to fix and align the armature manually, which isnt a problem because its about relatively simple scaling or some manual fitting of armature within tail and legs boundaries, or I could use something very new in Diffeomorphic plugin : http://diffeomorphic.blogspot.com/2021/09/morphing-armatures.html There are also many morphs for multiple parts, but some are obsolete and Ill remove them, as well as add some more. Overall, I think its very possible to make models in even bigger variations. Especially bipedal monsters are even already possible as full models.
  5. x17

    Cottage

    Fully natural and ok... the inspiration doesnt come too easy - especially lately when people are pressed from many sides. You wont dissapoint anyone, no worries.
  6. A new customizer room thats almost fully complete, will be ready in few hours. This one is called "Lux Aeterna" (I swear nothing with Clint Mansell's work ... and playing "Lux Aeterna" would be too dramatic for one customizer room, lol ) which means "eternal light" in Latin. Overall - considering it combines elements of neoclassicism and modern SF (including a massive overhead screen which could serve in multiple ways - from showing videos in the room, or having visual biography of model displayed on the screen) its focal point could be a light play and symmetry. Two statues, each from both sides hold burning torches, and this casts additional lights. Behind there is supposed to be a large mirror. The idea would be to expand this room with specific room morphs and possibly make some things more modular. This rooms feels more spacious like initial KE customizer one, but could go even much more complex than it is now, regarding objects number.
  7. Jizzabelle ... lol But, consider it is demonic + saurian look ... so name could pull from the combination of both in one way.
  8. x17

    Haunted tower

    Aha , yes ... "The Mouse Tower". There are many Slavic legends and stories interwoven into Witcher, naturally. I recall how grannies scared kids with stories about Baba Yaga ( or "Baba Roga" in my language ) or even weird stories about devil stalking certain places. I even have weird true stories from my family about ghosts, lol. Even had some personal experiences in one house as a kid. However, nothing too intense... I have no doubt about little wiedzmins , haha
  9. x17

    Haunted tower

    Fyke Isle with its haunted tower in Velen. With its scary story ...
  10. Only with jokes, trust me ... Im not quick in other things, you could even say that Im slow
  11. 7 is only one batch of them ... other two 7 batches wait for their turns, Snow White is a nymphomaniac and seven dwarves just wouldnt be enough. For you, absolutely free of charge ... except discharge.
  12. I think ... better not. Even heavy perverts would puke... I should rather take a professional direction as "FTB" lady massageur (Feet-Thighs-Buttocks), Im sure my homemade cream for massaging would sell like crazy Hmm ... that would be arrangable (ah, thats why shes called "Snow White", that was the real reason...)
  13. "Miss, we need to check for any hidden items in your anal cavity ... or other cavities. Also, we will need to check your whole body and clothes with UV light for certain stains ... whats this, everything is white ? Must be you spilled some milk over yourself recently... whats this ... why have you hidden whole football player team inside your vaginal space, you know thats forbidden here ?!" ... The room is finalized, will upload it bit later in the day, maybe I even finalize third one fast. This little crap of the room took some time to fix many things, but I think it finally fits in properly, and with its own lighting. In third one I could maybe play a bit with particle effects and/or water. Third one will have large TV / monitor screen for visual bio. Also, I extended that height wall, merged both feet and cm measures, just in case if someone 3m tall comes in ... maybe lady Alcina Dimitrescu, she likes sucking out various liquids a lot.
  14. Well, almost there ... several finishing touches. This customizer room will properly utilize H5 capabilities, but even with basic or lower, it should look good. It has two spotlights (obviously for two lamp fixtures) and one omnilight to spread diffuse light more even. The visual biography will be additional panel, basically like standing panel in store. Sadly, havent got time to finalize this room for this weekend, but it will be immediately tommorow. The good news is that I have already planned and made good chunk of third customizer room, which will go into different direction.
  15. Me : Thinking how Euphie probably has 12 toes ... hmmm...
  16. My MILF tracking apparatus is working overtime ... I promise I wont bark and hump legs ... ... yet. But from younger ones - Beatriz and Nadia, without doubt. I see such hairstyle on Beatriz as very attractive.
  17. Oh, then Esperanza looks youngish, I would give her late 30s max. And Polyxeni is also nice ... she has nice ... ahem... outfit and nails.
  18. Hmm ... I have been working on two customizer rooms - one is pretty much something like dressing closet / room : The other is a bit more SF / modern looking. The above dressing room one, I have inserted height meter (in both feet/inches and centimeters side by side)... well, if Alcina Dimitrescu can fit onto it (the cm one, lol), then its all good. Everything was decimated to good extent, and now the room is fairly low at 70k verts. Some textures will be changed for sure. The visual bio texture will probably go above in upper part or ... it will go like a large TV screen embedded into the room, also above. Altough I planned this TV screen for the other customizer room. Im honestly not exactly feeling happy with this particular customizer room, as it all feels a bit "compacted" into one smaller place. But possibly other people will like it. Thinking about maybe some other additions ... if anyone has idea about something for dressing room that would be "functional" like height meter is, let me know. I havent put mirror because it would need to be functional as within H5 pledged boundaries, and it would also make a hit on performance - plus, its really pointless.
  19. x17

    City builder

    Pretty interesting and unconventional concept, I like it.
  20. Also, for next customizer room ... Ill take these additions into practical use. So, there could be a height meter in scene - that measures exact height of models. A specific place for above flat plane addition for biography - so it could work very nicely in between. The environment will be some kind of closet or dressing room. So the whole room feels a bit more oriented towards the biography additions. But some interesting interesting things could be made with morphs, I have no doubt in that. We just need good imagination and a bit of thinking in workarounds.
  21. Im finished with two variations for this specific "special" category in personality tab : So, basically the "naughty book" above, haha ... and a flat simple plane. Lots of possibilities that could be made ... But one thing crosses my mind, and its usage of sliders and morphs within to deform the plane / surface in any way, and maybe even using manipulators to position in scene. Overall, its now very possible to use these assets as improvised "Biography", instead of directly in UI. Maybe its possible also in UI, but it seemed to me as too much hassle for too questionable results ... or maybe some parts were even hardcoded and we simply arent possible to implement new ones. So - this is the best we can utilize, for now, from what we have. But it looks pretty good. One can load this in Customizer ... or Pose Editor. It saves and loads the settings from Personality tab. All works as intended ... However, one thing is still a mystery to me and I need to figure it out why the SpinBoxCheckBox doesnt work fully properly ... or why its CheckBox doesnt work, more precisely. It should turn on / off the asset. Thats one thing left, and then this project if almost finalized - well, it will be when I experiment a bit with sliders. Overall, Im happy with results and Im sure there will be even more ideas ... I need to finalize the whole overhaul of Personality Tab with its quasi-RPG stats, lol ... and then the fun begins. I wish I could maybe figure out how to replicate the UI element of flag somehow ... and apply it in some other places. Now that would be additional "flavor" ... Oh, I tried to get everything that crossed on my mind, hahah... but Im sure theres even more. Fortunately, adding on list is super-easy, anyone can do it. The only thing that makes me a headache is Scene Browser - while flag is always displayed correctly, I cannot get new inputs to display correctly no matter what. Well, Ill see if I figure it out ... fortunately, Scene Browser description text is basically only one sentence with some basic data inputs that are relatively boring. But Ill see what can be done further ... Overall, the Personality Tab now feels much more rich and has more sense.
  22. Well its working, lol ... If you ask - "what the hell is this thing" ... well thats a workaround for our "Visual Biography" in TK17 - using the actual 3d assets instead of fiddling with 2D black magic of GUI, LOL As you can see in Personality tab - it uses its own subcategory. This means I could now convert bunch of stuff that could serve as "biography" - this one is book, for example, but it could also be panel, or some SF stuff like transparent hologram. The point of this thingy is - to give ways for people to have their own visual biography per model. Fairly sure (havent tested yet, though) this should save it as under personality properly. And load it also. Best thing is - you can make AM folder and have as many variants as you wish ... one for every model.
  23. You know, Im finding big fun experimenting with various things yet not fully experimented with in TK17 ... but recently, as I was trying to implement my "visual biography" into the customizer Personality Tab - I decided "what the heck", and simply rewrote and remade the whole Personality Tab. This will be something that will be released soon, for this weekend, as its very easy to implement. However, I have made some big changes and wanted also feedback from others to see what they think about it ... So, I left the NAME field as it is ... shifted some places that were before coming after to first ones (Parameter ID reshuffling) and added some new ones, and also remodified some old ones, like Sign / Zodiac that always seemed very useless to me in many ways. AGE is now there as a full SpinBox, with expanded year span (ONLY to older age, ofc) and added some relatively vague textual inputs for less known precise age. SPECIES is now in third place, as very important, and has its own SpinBox with its own inputs : [ "Human", "Superhuman", "Mutant", "Beast", "Monster", "Robot", "Extraterrestrial", "Vampire", "Ghost", "Demon", "Angel", "Deity", "Plant", "Futanari", "Furry", "Dog", "Horse", "Donkey", "Elephant", "Animal", "Werewolf", "Supernatural", "Fairy", "Mermaid", "Elf", "Orc", "Amazon", "Shapeshifter", "Machine", "Inanimate Object", "Unknown" ]; As you can see, plenty of dirty shit even there in species choice of your character. Anyways, any field could be reverted from SpinBox into Text field if needed, and vice versa, altough SpinBox needs for me to make a proper list for it. I think SpinBox is better in some ways where possible and where boundaries or lists are more clearly defined, to give that special "flavor" to it. 4th on list is NATIONALITY - and with expanded flag collection I have made, it now covers a bunch of nationalities. Plus some additional that people can mod in. Plus, more could always be made and modded in, and it isnt excluded I will soon. Or even if I figure out how to replicate the flag field thats in Scene Browser on some other places and for some other parameters ... who knows, maybe you will see more visual fields, properly. This would be amazing to have, overall. Ofc, the nationalities are in SpinBox, so there is no guessing game - you pick exactly the nationality thats written and have its flag displayed. No vague guessing now ... 5th is ethnicity, to give more onto that diverse choices alongside the nationality. Its in text field, but could be possible to implement SpinBox - altough it would have a TON of inputs. 6th is organization, also in text field, but to give that further "flavor" as for your character belonging to some specific organization, which further deepends the bio. 7th is just a hobby input, also text field, we can put anything. No need for SpinBox in situations like this, leave it to imagination - maybe someone likes to make semen milkshakes in free time, who knows ... 8th is our old and well useful voice input. Could switch it a bit to field that comes later in list, but found it good in this place, as it breaks a bit monotony of text fields (which are never good to have too many of) 9th and 10th are our old Relationship and Personality (slightly renamed to Personality Type, because why the heck not)... all in text fields, leave the imagination wild. Altough the relationship could well go into SpinBox. 11th is interesting new SpinBox field, the sexual desire prefference of our character : [ "Human Males", "Human Females", "Human Males and Females", "Transgenders", "Superhumans", "Mutants", "Beasts", "Monsters", "Robots", "Extraterrestrials", "Vampires", "Ghosts", "Demons", "Angels", "Deities", "Plants", "Futas", "Furries", "Dogs", "Horses", "Donkeys", "Elephants", "Animals", "Werewolves", "Supernaturals", "Fairies", "Mermaids", "Elves", "Orcs", "Amazons", "Shapeshifters", "Machines", "Inanimate Objects", "Various Species", "Unknown" ]; As you can see, again some *interesting* picks there ... but yeah, can also be reverted into text field, if needed. 12th and 13th are plain text fields of what kind of sexual activity our character likes to give and receive. Just a bit for more flavor. This could also go into SpinBox variant, but I would need to think very good about all capabilities and possibilities, lol. 14th is an INTERESTING one ... this is what I started to implement today and will be a sort of "RPG flavor mechanics" - ofc, no useful function except the data inputs on screen, but could be interesting for some. I plan to have STRENGTH , LIBIDO , AGILITY and CHARISMA with all of their own SpinBoxes, and the inputs in them ranging from 1 to 10 - from its own weakest versions to most powerful, but respective to their own categories. So the inputs wont necessarily be the same at all. Then I plan to add PROFICIENCIES, something like "skills list", something like this : Oral Skill Handjob Skill Anal Skill Vaginal Skill Footjob Skill Shoejob Skill Bootjob Skill Domination Skill Masturbation Skill With its own categorization and also gradation, this could probably be all same for all inputs and will use SpinBox, ofc, will go like this : Beginner Amateur Apprentice Competent Proficient Talented Experienced Professional Adept Expert Legendary Finally, I think Ill add one text field for "favorite technique" or similar Also, to mention - you wont need any version of Personality Freedom after this is finalized, this will be much better and more potent. However, there is a problem around Scene Browser new inputs that Im trying to resolve ... hopefully I will, because whatever I did so far, it always resulted in some of the empty fields. The flag and some other fields were displayed properly... And what you see "Visual Biography" is my attempts to implement something into personality tab... maybe to give the means to have an image in it that you could modify externally and have it as "visual bio" in game. BUT ... even if I dont find a way to implement it directly in GUI, I got to very interesting and unconventional idea how to maybe implement it as a true asset in game ... considering that we have various categories in game - in some of these categories there could be something like a "table" or "panel" or similar asset with actual visual biography DIRECTLY in the scene of the customizer room linked to our character. It would need more Active mod variations as every model would need one for its own "custom biography". BUT ... it would work, without doubt - and it would be interesting workaround from what I initially thought to be as part of UI, but maybe this will be even better. Tell me freely what you think about all of this ... Im open for suggestions and ideas Also, forgot to say - I WILL be implementing fully custom icons for some of the fields here in above ... having all in one icon is extremely boring and monotone. So, youll have unique icons for those nice "RPG fields", lol. And for others, too - Im anways overhauling all icons.
  24. I absolutely love how you envisioned and created her ! Yeah, as names, Xila and Exi (you know, "s-Exi" ) are perfect words, and I can tell you that from my past experience. Both sound futuristic, clean, short and easy to pronounce and remember. Xila is a bit more feminine sounding. Her visual design, I think you have nailed it absolutely ... especially the cute eyes. Using the age of when this all began in its core is good idea ... lets make it to Xila MILF !
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