The project is now closing in to be fully 100 % complete from the personalization standpoint, then Im moving back to bodies creation, and parallel with that, figuring fully custom animations, improving liquids particles and figuring out the transform constraint regarding the default body sliders and clothing ... that said, Im putting this post here only, to see if people want certain ideas for species, professions, factions or even skills and similar ... implemented now, because Im in process of "wrapping it up", so to say.
I have modified and reworked CCPersonDefaultCharacter (both main and label file) to be more neatly categorized now. The SpinBox widget now is more divided and organized for species, professions and factions / organizations, but the important thing is that its much easier now to orient and insert in what you need into scripts. I could repeat this easily on other categories, too... altough for some, it wouldnt have much point, because of few entries. Anyways, these are the current inputs in my KE XXI mod, and update will be soon released.
SPECIES - 88 species ... from basic and more generalized, wide species, to fictional species from movies or games. Ofc, some could be even said "this is not species", lol ... but hey - the more, the better. And some can go wider, or are more specific.
FACTIONS / NATIONALITY / ORGANIZATIONS - 122 real countries + 1 superbloc + 4 US states + 29 fictional factions or organizations - total 156 factions or organizations. Some are real, some are fictional, also based mainly on games or movies, or even completely made up.
PROFESSIONS - 198 professions ... majority are real professions, some are more fantasy and fiction oriented, some are SF oriented. 154 unique icons for them - some do share icons. These are the icons shown. Some professions have their male and female version, just for "flavor", but for majority, I tried to keep them in "neutral", so both genders can use one. Also, you can notice some are specifically oriented, like SW ones...
SKILLS / TRAITS / SPECIAL EQUIPMENT - 64 choices. In a sense, skills are something that character/model can learn, traits are something of a "feature" of character - so traits could be more of physical traits, while skills are some special sex skills and similar. Special equipment could actually even be made to present the "real", wearable outfits, and the selection would link it more in proper "flavor" way to the model. For now, the skills have the red ones - which I envisioned as "main ones", which have three gradations : skilled, expert and masterful (negative gradation wouldnt have sense here ... afterall, these are skills, something our model is proficient at), purple ones (or other color) that could be envisioned as additional ones without gradation.
Will put later a full tutorial of how people can modify and add their own skills easily ... this is why Im preparing scripts now, to be more "friendly" for this.
As said ... you can suggest me anything you want now, while Im still finalizing it. If it has logical sense to me, I will implement it ... especially if you do recall some particular model from TK17 community that requires certain species, faction or profession that isnt here. I have managed to cover some Star Trek and Star Wars species and factions, as well as Starcraft, Warcraft and Resident Evil (organizations, rather than factions) ones. I couldnt put everything in... so my criteria was going from entries that are more beautiful, or even sexualized in the franchises (for example, Zeltrons in Star Wars...)
There are also additional visual backgrounds, which Ill expand today with more. This will go more in sense of "special design" for Model Browser, that you can assign for every model specifically. Custom biographies, that are images, are also the same ... both of these are assigned only through scripts, directly to model unique ID.
The point of all of this is to completely cover all choices regarding our custom models.