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x17

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Everything posted by x17

  1. I dont get what you mean ? As said - the customizer room is only for customizer scene. Its not even possible to access it any other way because its hidden from location browser lists for other modes. So, if you can access this room somewhere else on lists except customizer alone - that shouldnt happen and something is wrong.
  2. @onevision I forgot to ask you - which VX version exactly are you using ?
  3. I do wonder if others experience the similar problem, if someone else does, please let me know. I was trying to reproduce the problem, and no effect - in my case, there was nothing wrong, which puts it in somewhat weird category.
  4. @onevision Odd, it could point out maybe to a different type of problem. This is a customizer room - there is no custom posing except the predefined default posing loop animations when focused on certain parts of body. And the room by itself is always hidden in any other mode than the customizer.
  5. @onevision LOL, no need to delete anything - leave it, as Im curious if others have similar problems ... Im using H5 pledged. Main11.fx doesnt control the position or animation of model in customizer in any way AFAIK ... only the lighting settings. The only difference there in scripts is added ActiveMod file and I have removed obsolete lines regarding particle effect in AcRoom. This is the old customizer AcRoom : https://www67.zippyshare.com/v/Ow00Psxl/file.html But there should be no problems - this was just for effect that was present only on default one room and in no way it should have effect on new one, because there are no particles implemented. But try it ... So, to confirm, in your particular case - its model number 1 and 2 that are always wrongly oriented, correct ?
  6. Testing with every possible combination - but havent been able to reproduce it. Every time the models are loaded fine in my case. Will see later a bit ... obviously in your case, for some reason, the model/s get turned for 180 degrees. The weird stuff is that scripts are pretty much identical regarding the default customizer room related to animation and position of actor. So this is odd by that. So, in your case, the model 1 and 2 are oriented wrongly - or are those 3 and 4 ? I see only on first image a wrong orientation ...
  7. @onevision Thats definitely weird. In my case, all works clear ... all 4 actors properly oriented, background is there. Something is modifying position of your actor in customizer room it seems... but you have used it with old customizer room, and it didnt appear ? Try to remove my room, and see how they will appear in the scene.
  8. The customizer room initially didnt have the sphere around - the sphere with a space texture on it, but truly, one could put anything, or simply even make it transparent. The texture is already glowing by current settings. So, the initial idea was without the sphere, but I decided to put something mainly to give it a bit sense of proper space, but also to extend the capabilities, because I wanted to eventually make a "space room". So, this is both in one. One can make objects transparent easily as they see fit. The actors pose isnt edited in any way, it stands as default, even as it was in default customizer room. If the actor is oriented wrongly, thats odd. Because I tested it all repeatedly and its always in right direction, with background behind, on platform in center. Can you maybe get a screenshot for me to check ?
  9. Overall, I can say prob my personal favorite is only a platform suspended in space in new customizer room. Gives it more of a SF vibe, lol... Project is now COMPLETE, here :
  10. Well ... added more stuff to have fun and more possibilities, hehe ... Overall, better to have one optimized room with multiple variations that one can easily tune as they see fit.
  11. It will be ready today 100 %. I will just test it a bit more, prepare several variants, and thats it. Technically, I have several ideas how new customizer rooms could look like. Now I havent went deeply into the code and tried to reposition or even remake the whole animation, but I think its relatively minor. Will see how it goes in the future regarding that. The room is ofc used only as customizer room, so there is no room for PE or sequencer, but its relatively pointless to have it as separate, because of its minimal function. The ideas for customizer room : 1. This one - minimalistic KE oriented style - DONE 2. Something like basic closet with clothes, shoes, garments, etc ... 3. Something more SF or like techno oriented ? Im actually using some assets that are from one scene here ... 4. Something more space oriented ? Like a platform that is suspended in space with custom skydome ( well in this case it would be full 360 sphere ) ? 5. Something specifically era oriented ? Or fantasy oriented ? That could be maybe too specific, as we have many clothes from various eras, but its interesting also ... Overall, freely let me know waht you think about ideas for customizer rooms - I wont go too much in wide about it, because its one single replacer room, so people will need to choose anyways which one will they use.
  12. Current progress : VERY good ... made a fully new customizer room that will be available very soon for everyone. This room is visually going into direction of KE site visuals. But I will also put several variants for people to choose. It is a very simple room, very minimalistic, and much better than vanilla customizer which was very stale and simply an eye-sore over time. This one goes more into futuristic and modern direction - altough note that I have made various textures, including the ones fully "neutral" without Klub Exile logo or similar. Or just with logo on platform. In this case, there will be more plans around customizer rooms, including a slightly more complex one, but as concept simple - a closet. Or maybe a space oriented one ? Or maybe a cowboy themed one ? Or ... [ let the imagination wild ]
  13. The effect is very beautiful and fitting and the result is great - I assume you went with oil painting and watercolor effects ( plus maybe some additional ) ?
  14. x17

    Cupid

    Today, there is a 99 % of chance youll gonna be single and lonely or feeling single and lonely while being with someone, lol.
  15. I usually dont make a lot of plans for fictional characters ( aside those from my own personal fiction, lol ) , but lady Dimitrescu seems an interesting model. Ofc, there are problems with such model on any newer TK17, as the model should be 9 foot tall, lol. But yeah, the net is going crazy with some giantess stuff out there ...
  16. Sorry, but no - we planned this fully for VX, mainly to reduce cluttering of categories on whole site. But there is also a very important reason in that, that we distanced completely from old t-x-x file format which could have exposed any TK17 oriented site to some bad intentions by the "company". So, we have completely crossed that threshold now, and we think this is the best. Overall, the general future direction is anyways in dynamic morphs, more vastly different bodies, more performance gains and optimizations, and you cannot have them on old 7.5.
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