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New Customizer Room


x17

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Current progress : VERY good ... made a fully new customizer room that will be available very soon for everyone. This room is visually going into direction of KE site visuals. But I will also put several variants for people to choose.

It is a very simple room, very minimalistic, and much better than vanilla customizer which was very stale and simply an eye-sore over time. This one goes more into futuristic and modern direction - altough note that I have made various textures, including the ones fully "neutral" without Klub Exile logo or similar. Or just with logo on platform.

In this case, there will be more plans around customizer rooms, including a slightly more complex one, but as concept simple - a closet. Or maybe a space oriented one ? 😉 Or maybe a cowboy themed one ? Or ... [ let the imagination wild ] 

 

841049234_NewCustomizerRoom(2).thumb.png.f151e0e5ebf701965fe3eb9c690d016a.png                  1301228343_NewCustomizerRoom(1).thumb.png.4c7fea7cf3e56819307cf53db365f050.png

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This is exactly what the game needs, I spend way too much time here and the upgraded visuals would be a huge improvement. Looking forward to it!

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Customizer room looked like a 1800 old famhouse and needed an overhall bigtime.

I was hoping you would do something like this.

Thank you.

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It will be ready today 100 %. I will just test it a bit more, prepare several variants, and thats it.

Technically, I have several ideas how new customizer rooms could look like. Now I havent went deeply into the code and tried to reposition or even remake the whole animation, but I think its relatively minor. Will see how it goes in the future regarding that. The room is ofc used only as customizer room, so there is no room for PE or sequencer, but its relatively pointless to have it as separate, because of its minimal function.

The ideas for customizer room

1. This one - minimalistic KE oriented style - DONE 

2. Something like basic closet with clothes, shoes, garments, etc ...

3. Something more SF or like techno oriented ? Im actually using some assets that are from one scene here ...

4. Something more space oriented ? Like a platform that is suspended in space with custom skydome ( well in this case it would be full 360 sphere ) ?

5. Something specifically era oriented ? Or fantasy oriented ? That could be maybe too specific, as we have many clothes from various eras, but its interesting also ...

 

Overall, freely let me know waht you think about ideas for customizer rooms - I wont go too much in wide about it, because its one single replacer room, so people will need to choose anyways which one will they use.

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Finally! All of the options you listed are equally interesting for me. I'd be glad to have several options to choose from.

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Well ... added more stuff to have fun and more possibilities, hehe ... 

Overall, better to have one optimized room with multiple variations that one can easily tune as they see fit. 

 

Spaceeee.thumb.jpg.4b30fa01b9963a8ef1c171b988567af8.jpg

 

 

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Overall, I can say prob my personal favorite is only a platform suspended in space in new customizer room. Gives it more of a SF vibe, lol... 

2014052599_TheKlub17-0017.thumb.jpg.fa0fff5746fe49f035cdf3a3589618ae.jpg

 

 

Project is now COMPLETE, here 

 

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Say, did you edit any actor's pose by chance? As strange as it seems, actor 1 in my test is rotated differently from the others. I noticed because it has the "space" texture behind instead of the background one.

Or I'm simply drunk.

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4 minutes ago, onevision said:

Say, did you edit any actor's pose by chance? As strange as it seems, actor 1 in my test is rotated differently from the others. I noticed because it has the "space" texture behind instead of the background one.

Or I'm simply drunk.

The customizer room initially didnt have the sphere around - the sphere with a space texture on it, but truly, one could put anything, or simply even make it transparent. The texture is already glowing by current settings. So, the initial idea was without the sphere, but I decided to put something mainly to give it a bit sense of proper space, but also to extend the capabilities, because I wanted to eventually make a "space room". So, this is both in one. One can make objects transparent easily as they see fit. 

The actors pose isnt edited in any way, it stands as default, even as it was in default customizer room. If the actor is oriented wrongly, thats odd. Because I tested it all repeatedly and its always in right direction, with background behind, on platform in center.

Can you maybe get a screenshot for me to check ?

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Time to check if I'm really allucinating or I have some strange body mod installed. You'll have your screens asap, sir.

EDIT

Four separate images added (so you can tell any changes of orientation during the slideshow). It looks that actors 1 & 2 have their own orientation, while 3 & 4 share a different pov. Don't mind the retexture, it's still much WIP. The dot on the platform helped in my tests. Added also my files, just in case:

Spoiler


1.jpg

2.jpg

3.jpg

4.jpg

 

 

B&W Abstract Theme.7z

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@onevision


Thats definitely weird.

pjimage.thumb.jpg.ec00c88a4db3d31feaa8c11a660e592f.jpg

 

In my case, all works clear ... all 4 actors properly oriented, background is there.

Something is modifying position of your actor in customizer room it seems... but you have used it with old customizer room, and it didnt appear ?  Try to remove my room, and see how they will appear in the scene.

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Yep, the room is somehow responsible. The models are the same as before, and customizer was activated (again) from room "Yacht".

The angel spread her wings (useless detail). Have you checked my textures? Maybe the resolution or something else is wrong.

 

5.jpg

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By the way, I have Auto Camera and Auto pose OFF and Keep Still ON all the time.

I wonder, could this be related to Customizer's level definition as defined in main11.fx?

I'm using Hook 5 Basic.

And don't worry, I will delete all this junk when this is over 😀

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Testing with every possible combination - but havent been able to reproduce it. Every time the models are loaded fine in my case.

Will see later a bit ... obviously in your case, for some reason, the model/s get turned for 180 degrees. The weird stuff is that scripts are pretty much identical regarding the default customizer room related to animation and position of actor. So this is odd by that. 

So, in your case, the model 1 and 2 are oriented wrongly - or are those 3 and 4 ? I see only on first image a wrong orientation ... 

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Image numbering reflects the order of actors, so actor 3 and 4 are fine I guess, while 1 and 2 have issues (and different orientation between the two of them).

But... let me check something. I'll be right back.

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I tried with different models, and still nothing changed, but I made a little discovery - probably the solution is at hand.

Try to customize actor 1 immediately, before loading any Local or Community pose. I mean, while 1 and 2 are in the starting pose (I'm of corse speaking of Freemode) > BUG

Now try the same, after loading any pose. All actors have the same orientation (although I expected to see the white background, and instead there is the sky texture). Basically all actors are oriented like image 1.

I'm beginning to suspect that this is something related to camera keys.

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@onevision

 

LOL, no need to delete anything - leave it, as Im curious if others have similar problems ...

Im using H5 pledged. Main11.fx doesnt control the position or animation of model in customizer in any way AFAIK ... only the lighting settings. 

The only difference there in scripts is added ActiveMod file and I have removed obsolete lines regarding particle effect in AcRoom.

This is the old customizer AcRoom https://www67.zippyshare.com/v/Ow00Psxl/file.html

But there should be no problems - this was just for effect that was present only on default one room and in no way it should have effect on new one, because there are no particles implemented. But try it ...

So, to confirm, in your particular case - its model number 1 and 2 that are always wrongly oriented, correct ? 

 

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3 minutes ago, x17 said:

So, to confirm, in your particular case - its model number 1 and 2 that are always wrongly oriented, correct ? 

Exactly. Currently I'm checking what happens when the first pose loaded is a single, dual, three, or four, and the way camera keys are set.

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@onevision

Odd, it could point out maybe to a different type of problem. This is a customizer room - there is no custom posing except the predefined default posing loop animations when focused on certain parts of body. And the room by itself is always hidden in any other mode than the customizer.

 

 

 

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And yet all actors are in a precise pose when the customizer is loaded. I wonder what camera key values that pose has.

I bet the values are different for actor 1,  2 and 3, while actor 4 has the same camera keys of actor 3.

Why this is all sorted out as soon as the first pose is loaded, that remains to be seen...

And also: why this doesn't happen in default customizer room?

P.S.

One last thing: apparently the only actor oriented correctly is actor 1 (all others get the same orientation after loading the first pose).

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I do wonder if others experience the similar problem, if someone else does, please let me know.

I was trying to reproduce the problem, and no effect - in my case, there was nothing wrong, which puts it in somewhat weird category.

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Ordinary VX portable install with update "1.00p" on top of it.

And... I hacked hook's "Basic Version" overlay (I'm sorry, but I had to do something about it) - but that can't be the real reason.

I'll have a look at my mod list and see if there's something else that can have a influence.

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