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Update from 26.01.2017


pervokpetr

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New update was sent. Slight physic update, most of attempts improve physic was failed.
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ABOUT COLLISION MARKERS

I'm used default bodies bs files, so I don't know how it can be with some moded files, but here some advices:
1. It has no significant matter where place collision sections, but just to do it identical place it after end of section with name "Sbody_mesh_group", but note that every line has ";" at the end, but section end is a "};"

2. Every marker attached to parent (TNode.Parent Tjoint:local_##) this parent joint defined in body file, this parent joint should match to meaning of marker, i.e.: if marker is lhip then parent should have the same identifier local_## as joint "hip_L_joint", if marker named as head02 then parent should have identifier local_## as joint "head_joint02" and so on

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