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Update from 23.04.2017


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New update was sent. Control menu for all object types - static, spot, omni, bound, fire. You can delete all of this objects, but for now you need use CTRL+DELETE key combination to delete object from scene, it was made to avoid problem with editing numbers in object widgets (on attempt to delete some number object deleting was performed).

I'm think this is all functionality for GUI and manipulating, at least for now. I need rest from this part of hook to understand what can be done better or in another way. I planned back to graphic coding, but I got large amount requests for new hair with physic, I did not wanted do it, but right now I'm think this will help me clean my head from GUI things, so, yes, my next step is a creating new hair models.

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