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Update from 23.01.2018


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New update was sent (almost - be patience in a hour I think sending will be finished):
- skybox/envlighting saturation bug fixed
- PhysX hairs vs Fog bug fixed
- Hairworks jigging fixed
- slight optimizations on hook objects shadow render
- added widjet control to select texture for fire, scrolls for skybox and fog
- added keybindings
- added screenshot parameters
- added dynamic loading for hook objects under select

widjet control to select texture for fire
Now you can select texture for fire object via hook menu, texture path should be saved with parameters

Search in main11.fx section like this:
;keybinds - key_num, shift_state, ctrl_state
funcRecompile         = 122, 0, 0
funcBoundview         = 113, 0, 0
funcSeparation         = 114, 0, 0
funcCubemap         = 120, 0, 0
funcHookGui         = 115, 0, 0
funcScreeshot         = 44, 0, 0
funcHiResScreeshot      = 44, 0, 1

first number is a KeyCode, second and third - shift and control state, if set to 1 then function will be performed if corresponding key are pressed

screenshot parameters
search in main11.fx :
cScreenshotFolder - path to folder for screenshot saving
iScreenshotFormat - 0 - bmp, 1-jpg, 2-png

hook objects dynamic loading
Now objects will load automatically when you will select item in list in open h5m window, this will help you understand what you trying insert into scene. Some object can load with some delay - depends from amount of vertices and indices in the mesh (file size)

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