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Update from 02.02.2018


pervokpetr

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New update was sent:
-Sun shadows vs VR bug fixed
-crash on Reload hit when select h5m model fixed
-Customizer lights bug fixed (also fixed envmaps paths for customizer and defroom, at least for portable installs)
-Added another SBSmode for test
-Minor error in Fog algorithm fixed

Sun shadows vs VR bug fixed
I redid sunshadow rendering and moved it to per-eye zone of render, because I did not found any other acceptable solutions, this mean that shadow for sun now will be calculated twice for each eye, but at least sunshadow will work correct under VR


Added another SBSmode for test
Earlier I told that I don't know what separation type should be used for SideBySide separation, there is two types - one that I used for Anaglyph separation (view transform modified) and another one used by Oculus where view transform use only between eyes distance and heavy modified projection transform. SeparationMode = 1 - SBS that use Oculus type of separation, SeparationMode = 3 - SBS that will use Anaglyph type of separation, if you will use it then set UIScale values to ~0.5, ~0.5 or you will not see UI. I just interesting - will this type of separation work on your devices.

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